How do you stop civs from dying so quick?

how can you change their AI to that of other animals where they won't come into borders. I just lost three games b/c of cyclops, minotaurs, and griffons. and the last one i built nothing but warriors... they just get mauled
 
Turn off Animal Invasion; With that option turned off, they can only enter borders when they expand over them.

That won't do anything with Cyclops or Minotaurs though, as they're barbs; Fortunately, they only spawn from set improvements. Open up ImprovementInfos (RifE/assets/xml/terrain), search for <SpawnUnitType>UNIT_MINOTAUR_LESSER</SpawnUnitType>, and remove the following lines from the entry:

Code:
			<SpawnUnitType>UNIT_MINOTAUR_LESSER</SpawnUnitType>
			<SpawnUnitCiv>CIVILIZATION_ORC</SpawnUnitCiv>
			<bSpawnOnlyForOwner>1</bSpawnOnlyForOwner>
			<iSpawnAtOnceLimit>2</iSpawnAtOnceLimit>

Then search for <SpawnUnitType>UNIT_CYKLOP</SpawnUnitType> and remove the following lines from it's entry:

Code:
			<SpawnUnitType>UNIT_CYKLOP</SpawnUnitType>
			<SpawnUnitCiv>CIVILIZATION_ORC</SpawnUnitCiv>
			<bSpawnOnlyForOwner>1</bSpawnOnlyForOwner>
			<iSpawnAtOnceLimit>2</iSpawnAtOnceLimit>
 
I just delete them when I see 'em coming. ;)

Yeah, it's cheating, but the AI is good at that too.

Really, why have a game die just because of a flaw that is being repaired in the next version?

Unfortunately, the AI is unable to use this 'tactic' and often gets wiped out by the units you mention....
 
i tend to play with the 'no lairs' option, mainly because i have next to no modding skill.
even though it decreases the number of barbs, it's no big loss to not be constantly attacked by a line of minotaurs if i'm honest. on a decent enough difficulty you still get quite a few animals and barbs spawn anyways, and more importantly the AI survives :)
 
Ya, my last 4 games had 2-3 civs get wiped out by turn 25 each time, I hope the patch is soon because the current build is barely playable.
 
Back up the following files in your RiFE directory:

assets/XML/Units/Civ4UnitInfos.xml
assets/XML/Units/CIV4PromotionInfos.xml
assets/XML/Terrain/CIV4ImprovementInfos.xml

Unpack the rar and copy the files to the appropriate directory.

I did my best to reduce the strength of the animals, but they still are going to be quite powerful. My advice is to play with no wild animals (in which case you can ignore Civ4UnitInfos.xml) and just use the changes I made in the other two files.

These are the changes I made:

Civ4UnitInfos.xml
  • Reduced strength of Cave Bear, Sabretooths, Griffons and Kongs to 6.
  • Reduced strength of packs of Bears, Cave Bears, Sabretooths, Hyenas, Hippogriffs, Griffons, Giant Lizards, Lions, Tigers and Boars to only one higher than their original. The change to upgrade to these units was not changed and the upgraded versions still have a chance to create spawn new units after a successful combat.
  • Movement of Stags, Dire Hampsters, Dread Hampsters, Raptors, Lizardzillas, Scorpions, Wolves, Boars, most flying creatures and their upgraded versions reduced by 1.
  • Bears no longer have the water walking promotion.
  • Drake flight strengths reduced to 3+3.
  • Dire Hampster strength changed to 1+2 death. Dread Hampster strength changed to 2+2 death. Both animals lost their +100% bonus versus archers and siege weapons (can someone explain this to me?) but retained marksman and weakness to animals.
  • Giant Hampsters strength reduced to 4 +1 poison +1 death. Giant Hampster swarms strength reduced to 5 +1 poison +1 death.
  • Lion changed to 4:strength: 2:move: with no promotions
  • Lion Pride changed to 5:strength: 2:move: 0-3 First Strikes and starts with Spirit I, Cannibalize
  • Tiger changed to 4:strength: 1:move: 1 First Strike and starts with Woodsman I
  • Tiger Pride changed to 5:strength: 1:move: 1-4 First Strikes and starts with Woodsman I, Shadow I, Cannibalize
  • Sabretooth changed to 6:strength: 2:move: 0-1 First Strike with no promotions
  • Sabretooth Pride changed to 7:strength: 2:move: 0-4 First Strikes and starts with Spirit I, Shadow I, Cannibalize
  • Stag changed to 3/4:strength: 2:move: 30% withdrawal and starts with Woodsman I
  • Elk changed to 4/5:strength: 2:move: 30% withdrawal and starts with Woodsman I, Body I, Nature I, Creation I
  • Scorpion changed to 2/0:strength:+2 poison 1:move: 1 First Strike
  • Scorpion Swarm changed to 3/1:strength:+2 poison 1:move: 2-4 First Strikes
  • Ice Scorpion changed to 2/0:strength:+2 poison +2 cold 1:move: 1 First Strike and starts with Winterborn
  • Ice Scorpion Swarm changed to to 3/1:strength:+2 poison +2 cold 1:move: 2-4 First Strikes and starts with Winterborn, Ice I
  • Giant Spider strength reduced to 2/3 +2 poison. Giant Spider swarms strength reduced to 3/4 +2 poison.
  • Griffon first strikes reduced from 2-4 to 1-3. Griffon Flight first strikes reduced from from 4-8 to 1-7.
  • Sea Serpent strength changed from 6 +4 poison to 10. They were also given a first strike and a 40% defensive withdrawal.
  • Wolf packs given cannibalize.
  • Ice Scorpions and their Swarms, Cave Bear Packs and Giant Spider Swarms changed to UNITCOMBAT_ANIMAL.
CIV4ImprovementInfos.xml
  • Dungeons now spawn Skeletons instead of Minotaur.
  • Ruins now spawn Lizardmen instead of Cyklops.
CIV4PromotionInfos.xml
  • Mountaineering promotion is now available to recon units with either Guerilla II or both Guerilla I and Drill III.
 

Attachments

Hum... got a XML Error when I started up;

Tag: IMPROVEMENT_CIRCUS_HERRAMUS in Info class was incorrect
Current XML file is: xml\Events/CIV4EventInfos.xml



you know, as I was typing this I just relized I also have Mana Flares mod (Modmod?, modmodmod?) thats probably the conflict.
 
Ok, I got rid of the Mana Flares mod and this seems to work, except for some reason all the terain around my cities keeps turning into ice (Im amurites), it is not due to the zodiac event that has a similar effect. I guess this just isnt my week.
 
It looks like everyone's terain was turning into ice but when I deleted the auto-terraforming everything started to switch back. Not sure the problem, I did a total reinstall.
 
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