Round 4
It was war against Wang Kon and his small empire.
Facing mostly classical units and a few muskets later on, canons ripped him apart so there's really not much need for extra info over there.
I captured the first few cities with only a few lost canons.
Meanwhile, Emancipation unhappiness was beginning to be a nuisance.
This might seem controversial as a trade, but Ragnar was starting to research Rifling. Better get something in return rather than nothing. I had a turn of research into Corporation for the trade to work.
Despite Wang only having 4 cities, there was quite a lot to be had in there.
Then came the real nail biter. Magic infantry in both Ragnar and Tokugawa (yea, he was feeding him everything)
Whatever... I have little time to finish and a good amount of land so let's go for space.
Julius was once again a good trader, while Ragnar beelined military techs instead, still aiming at war overseas.
I beelined Computers of course and then began workshoping the land over. I kinda hit a snag when the U.N. forced Environmentalism so production wasn't as high as possible. In any case, my Ironworks city managed just fine and I got The Internet.
I assigned 6 cities to building SS parts, with my 2 main hammer cities being Aksum in Bureaucracy and Gondar the IW city. They both built an Engine for a full-fledged S.S.
Tokugawa sabotaged a Casing at one point but it didn't delay my launch date.
Hammy was really pretty fast and even built the Space Elevator. Out of nowhere...
My last engine finished the same turn, so I launched as well.
So, jump in transports, nuke capital and win, right?
Not exactly. First off, the UN banned nukes
Secondo, it seems Hammy felt breathed down the neck as...
~~~~~~~~~~~~~Post-game
Bad exploration made the game harder, but it also made Tokugawa a land target for Ragnar, which might have made it easier at the same time. The Internet was the game winner combined with the several large fast teching AIs.
Had Ragnar not vassaled Tokugawa, I would have gone for him even against rifles as he lacked canons. Then the game could have gone pretty much anywhere...
Deity is still pretty hard for me and I need some more war practice, modern war especially. My techrate also could use some work post 1000AD but also pre-1AD. Need I mention exploration?
What was built...
And the top 5 cities (I have one hehe)
In any case, fun game and tomorrow I'll get started on the next one as usual.