Artichoker
Emperor
- Joined
- Dec 21, 2007
- Messages
- 1,711
Lately, I've been debating on what kind of default settings to use for my games. I've been cycling around Fractal, Continents, and Pangaea maps, and I've enabled the No Events option in my default settings.
One setting that I've put more thought into is the No Tribal Villages option. With this option disabled (i.e., huts are still in the game), there is a chance to gain a random prize (or trap, in some cases) when going into a village. Also, a rare number of tribal villages are guarded by a barbarian unit, making the prize harder to get but resulting in a better chance for a good prize.
With a Scout as the starting unit, the differences in gameplay seem to be more significant. If the option is enabled, then the Scout has very little to gain by venturing into the jungle, since the risk is very high of running into deadly barbarian units, and there are no prizes to gain, not to mention that the Scout is limited to one tile per turn in the jungle.
For the Warrior, the disabling of huts will mean that more effort should be put into guarding the life of the starting warrior, since there is nothing to be gained in terms of prizes, for scouting more land. Some scouting is necessary, though, to make sure good land for settling new cities is found. But once that initial scouting is done, the Warrior mainly functions as a very basic military unit for defense.
With huts, both the Scout and Warrior have more incentive to scout more territory--especially if there is a lot of jungle. Since AI units will suffer a delay in scouting the area near the player's starting point, the player has at least a decent chance to reach the huts in the jungle that are nearer to his starting location. This is true for both Warriors and Scouts.
One setting that I've put more thought into is the No Tribal Villages option. With this option disabled (i.e., huts are still in the game), there is a chance to gain a random prize (or trap, in some cases) when going into a village. Also, a rare number of tribal villages are guarded by a barbarian unit, making the prize harder to get but resulting in a better chance for a good prize.
With a Scout as the starting unit, the differences in gameplay seem to be more significant. If the option is enabled, then the Scout has very little to gain by venturing into the jungle, since the risk is very high of running into deadly barbarian units, and there are no prizes to gain, not to mention that the Scout is limited to one tile per turn in the jungle.
For the Warrior, the disabling of huts will mean that more effort should be put into guarding the life of the starting warrior, since there is nothing to be gained in terms of prizes, for scouting more land. Some scouting is necessary, though, to make sure good land for settling new cities is found. But once that initial scouting is done, the Warrior mainly functions as a very basic military unit for defense.
With huts, both the Scout and Warrior have more incentive to scout more territory--especially if there is a lot of jungle. Since AI units will suffer a delay in scouting the area near the player's starting point, the player has at least a decent chance to reach the huts in the jungle that are nearer to his starting location. This is true for both Warriors and Scouts.