Civ 5 Confirmed Features

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This is not a good comparison. While I doubt Brazil will be in, comparing Belgium to Hungary(/the Magyars) is like comparing Ancient Rome to the Singapore. The Magyars had a great impact on medieval Europe. No offence but Belgium has done little on the world stage. Luxembourg had some power in the HRE but not enough to warrant a civ.

It's... not... supposed... to be. :p It's not about comparing, it's about delivering my point. :) and besides I didn't compare Hungary with Belgium, like I said; why not go all the way and lets say Belgium bla bla bla
 
the impact that a certain flavor has over this civ can be +/- two points along a ten point scale
I'm pretty sure this was just an illustration used to show how the change in a leaders personality would work, not an exact description of the numbers used to determine the change.
 
You still have not putted in the OP puppet states and the erase of transport ships, bite....

I must of missed the mention of puppet states could someone point me to the reliant preview. As for the erasure of transport ships, the only article i have read about that was a badly worded translation so I am going to wait till it is confirmed more clearly before adding it.

I'm pretty sure this was just an illustration used to show how the change in a leaders personality would work, not an exact description of the numbers used to determine the change.

The +/- 2 points has been stated in a verity of sources and it dose make sense, any greater variables and then it wouldn't make much sense having set flavors at all. I have reworded that section however, to make it a little clearer.
 
I must of missed the mention of puppet states could someone point me to the reliant preview. As for the erasure of transport ships, the only article i have read about that was a badly worded translation so I am going to wait till it is confirmed more clearly before adding it.

PC Powerplay magazine (Australia's premier gaming magazine) ran a 6-page preview after a one-on-one with Jon Shafer at Firaxis HQ, detailing clearly both concepts. http://www.weplayciv.com/forums/showthread.php?t=2830
 
I don't know if this has been mentioned yet, but this article would seem to suggest that the joint research thing gives a 15% boost to research for the participants.
For example, you can enter into a research agreement that provides 15% scientific research for both civilizations.
It also confirms Sidon as a city state.
 
Bite, you can add this to the AI part.

Bite, did you add that or don't you trust my translation?

It means that the AIs will take care if you amass troops to its frontier, seems to be a big improvement and promises good improvement for the AI.
 
Bite, did you add that or don't you trust my translation?

It means that the AIs will take care if you amass troops to its frontier, seems to be a big improvement and promises good improvement for the AI.

No it just needs some more filling out before I add it

thanks guys for the links
 
resurecting deal language for a civ in civ 5. they say thats why theres inca. however didnt they use inca in civ 4? the songhai civ is new to civ, and died 500 years ago. isnt that the new language? so i think there are two civs missing, my guess is spain and persia. would love to see viks and hannibal in an expansion, and shaka.
 
...But the leaders didn't speak in Civ IV.

He's off on the Civ IV thing, but Quechua simply isn't a dead language. Not by a long shot. There are still 10 million plus speakers all over Peru & Bolivia.

Classical Nahuatl, as would be spoken by Montezuma & the Aztecs, would probably be the closest thing to a dead language in the game. It simply doesn't exist anymore, and what little rural communities that do speak one of the modern Nahuatl languages have been heavily influenced by Spanish, so much so that many varieties are mutually unintelligible.

Songhai, the language, is also still being spoken, for the record.
 
I must of missed the mention of puppet states could someone point me to the reliant preview. As for the erasure of transport ships, the only article i have read about that was a badly worded translation so I am going to wait till it is confirmed more clearly before adding it.



The +/- 2 points has been stated in a verity of sources and it dose make sense, any greater variables and then it wouldn't make much sense having set flavors at all. I have reworded that section however, to make it a little clearer.

Verity means truth. I believe you meant variety. ;)
 
given that transports are gone, I wonder how intercontinental invasion works. Do units travel the same speed (same # of tiles) on the ocean and land? Also, do they become invulnerable to naval units? I suspect an invasion requires a spearhead formation of naval units surrounding the ground units in the sea.

As a side note, maybe helicopters or air transports would make a comeback? Also, paratroopers seem like they become stronger in civ 5.
 
I agree, if well implemented, the no troop transports bit sounds pretty good! Makes for more naval usage and the need for better coastal defending. Just hope that as you move up the tech tree your ocean range/strength increases..
 
Why does such a feature equal "more naval usage"? I don't get that.

Because escorting a large invasion force that covers many tiles will require many warships. Although admittedly I may be wrong - just guessing with the info we so far have..
 
like with many aspects of the game (hexs, One unit per Tile) its not the feature that concerns me, more the implementation of said feature, which we won't know until the demo hits.
 
Would be nice to see real "root Civs" in the game. Sumeria, Akkad, Scythian Herders etc.. Then as you grow you can branch out and pick a leader to flavor your civilization. NONE of the Civilizations mentioned began as Civ's, except Egypt. Mycenean, Minoan, Hittite, Hurrian, Olmec, these are root civs from which many of the rest came, and don't forget the Gauls, Britions, Scotti etc. Real possibilities here if the designers and program writers want to be daring and radical. Somebody?
 
Would be nice to see real "root Civs" in the game. Sumeria, Akkad, Scythian Herders etc.. Then as you grow you can branch out and pick a leader to flavor your civilization. NONE of the Civilizations mentioned began as Civ's, except Egypt. Mycenean, Minoan, Hittite, Hurrian, Olmec, these are root civs from which many of the rest came, and don't forget the Gauls, Britions, Scotti etc. Real possibilities here if the designers and program writers want to be daring and radical. Somebody?

Yeah maybe... I'd definitely want to see that. But risky though, not sure they're ready. Maybe in civ6? :dunno: :think:
 
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