Incremental Patch 1.7.2.3
To make our lives easier, I have included patches 1.7.2.1 and 1.7.2.2, so this patch can be installed directly over Dune Wars patch 1.7.2 (or 1.7.2.1 or 1.7.2.2). This is very much a gameplay-only patch with no new art.
+ The following outstanding parts of Ahriman's late game tech tree design are now in the XML:
BUILDINGS
- Great Convention Breached! World wonder. Requires House Atomics tech. 1200 hammers. Allows all players to build Atomics units.
- Hunter Seeker Control. Requires Miniaturization. +8 espionage points.
- Poison Snooper. Requires Suk school. Proves +4 espionage points, +25% espionage defense.
- Commodities Exchange. Requires Advanced Electronics tech. Requires CHOAM religion. Gives +0.5 gold per spice resource.
- Chouhada Barracks, Requires Galactic Religion tech, Requires Mahdi religion, Mahdi state religion, +25% military production.
- Palmery. Building. +2 water, +1 happy, provides Dates bonus resource, requires Shai-Hulad state religion, requies Shai-Hulad religion, requires Arrakis Transformation tech.
Units:
- No-Ship: Requires No-field tech. 3 Moves. Strength 12. Thopter class. Invisible.
- Death Hand Missile: Harkonnen UU. 16 strength version of Stoneburner, but does only 70% colleratal damage. Requires Vendettas tech.
- Howitzer: Harkonnen UU, replaces Rocket Artillery. Same as Rocket Artillery but 10 strength instead of 8.
- Monitor Warship: Strength 50, thopter class, 1 first strike, 6 moves, blitz
- Cymek: Technocracy Religion Unit, 2 moves, strength 15, 0-2 First Strikes (2 First Strike Chances), gets defensive bonuses unlike other mech units, National Limit 10. Available at Cybernetics.
- Fish Speaker: Qizarate Religion Unit, strength 16 melee unit, 2 moves (make them flexible rapid response defenders), +50% city defense, immune to first strikes. National limit 10. Available at Galactic Religion.
+ Spice Corporations removed again. Spice Palaces back in
with embryodead's AI fix!
+ Blitz promotion re-added from vanilla. Available to Vehicles, Suspensors, Thopters and Mechs at Mechanization. Icon is blue, but I'll fix that. (This was so that the Monitor Warship could start with Blitz)
+ Suspensor Transport now upgrades to Light Carryall
+ Ahriman's tweaks from post 987 in this thread included
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DOWNLOAD LINK <<<<<<<
Still outstanding from tech tree design:
+ Code to make Monitor Warship appear in capital when all Monitor Projects are complete.
+ Code to make Great Convention Breached wonder give 3 Atomics in capital on completion and reduce foreign trade route income -100% in all cities (I think this needs some SDK work - perhaps a new tag for global foreign trade route yield) Original spec: Provides -100% foreign trade routes in all cities. When built, creates 3 Atomics units in the capital city by event).
There is a lot of art polishing now required. Most of the new buildings and units use duplicate art right now.