Dr kossin #32

@shulec:
Spoiler :
Why did you settle the gold city? It is a huge economic drain at the present and you do not have enough food there to even work the gold.

Everyone at cautious is problematic too, although not that bad this early. Try to get a religion spread to you, and trade around a bit when you can. Relations should be fine then.

The gold city was a bad idea.
Spoiler :
My eyes saw the gold and got big. My logic at the time was at least the gold would make the city pay for itself initially. Unfortunately this does not account for lost commerce and production that would have come from a city at a better location. One of my motivations was to also set this city up to try to block off some territory. It seems to have been effective at doing this. I still think that it was a bad idea.
 
Round 2

The Ottoman dilemma was solved by itself. Mehmed moved out of war-mode before I could take any action. I'm assuming that means he failed a power check against whoever his target was - not me for certain.

I started on a settler after completing the GLH in New York and built 4 more in all. The first three were sent up north and told to wait (spacebar every turn... it's annoying but it's the best way to see if someone is coming with a settler party) until they were needed again.

Research was: Mysticism (border pops), Writing (more open borders and libraries), Aesthetics (trade chip), Meditation, PH, CoL (trade chip), Philosophy (bulb), start on Civil Service.

I didn't take any screenshots for 20 turns as it was mostly moving troops, running 0% slider, chopping and putting improvements.

Here's the first noteworthy event of the round:
Spoiler :

More wonder competition and a nasty guy too.


A few turns afterwards I was asked to cancel trades with Mansa by both Mehmed and HC on the same turn. I agreed first to Mehmed and was quite surprised when Huayna made the same request right after.
The result is MM is getting isolated from trades which slows him down a bit, although I am losing out on a few opportunities to trade with him.

As usual with Aesthetics, I try to get Alphabet.
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And Iron Working... need Iron!
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I have 2 resources of Iron, one under a city and one I'll get in a border pop a bit later. This allowed me to build swords and hunt the pig-horse barb city (I was too late for the other one, Ragnar got it. I would have razed it and taken the gold since it's swarmed by culture).

The following turn Mehmed was bumped to Pleased for 2 turns and went into war-mode again after the first turn - granting me immunity from his apparent DoW.

There were 3 AIs left for deals:
-Mansa (refuses to talk)
-Ragnar&Stalin (don't trade techs below Pleased)

To remedy this, I made a few phone calls.
Spoiler :

Enjoy!


This allowed the following trade:



Another phone call:
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Ugh... he was researching it. I had to gift him another tech as he was still Cautious.


On the next turn (can't trade a tech you just traded for)



I met the last leader with an exploring workboat. It just gets better!
Spoiler :


So that's 1 techer, 1 culturer and 4 I-want-to-kill-you guys... not the best lot out there.


Once my first GS appeared, I had the choice between an Academy and bulbing Philosophy.
An Academy is worth a lot of beakers down the line and the later it is built, the more you lose. However, Washington isn't a great science city (I might have changed my mind if it was coastal because of the GLH+harbor) and bulbing now gives me a few advantages:
Spoiler :



-culture pressure against MM. It was founded in New York so that city will actually steal tiles from Mansa for a while
-a bargaining chip, either for trading or for bribing
-a better shot at Liberalism, and also at Taj Mahal since the AI will not prioritize Philosophy as much now


Next tech was CoL for more trading:
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And as 1AD came by, I got my hands on the barb city.
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To give you an idea of the layout and civilizations placement, here's a non-resized map:
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Peter is just north of Montezuma, I'll get a look at his land starting next turn.
Ragnar is west of Huayna I think... need some exploration in that area. Might just be I'll have Paper before a unit gets there though!


Tech situation
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Certainly doing better than in some other games I've played, but it's not stellar either. I'd like to get my hands on Metal Casting but not for Philosophy. I wonder why Montezuma doesn't want to trade it since The Colossus was built by Huayna 3 turns ago.


Diplo
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This needs careful planning. As adopting a religion is a pretty bad idea here with the 3 religious blocks, I need to plan gifts/bribes. For now I would like to bump Mehmed to Pleased and perhaps also Montezuma.


F1 screen
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A few notes to myself concerning the next round:
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I find it's a good habit to stop here and there, re-evaluate your cities, improvements, GPP, plan, etc.


A look at a 'typical' city.
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This is the furthest city I founded, beating Huayna to the spot by a few turns. You can see the GLH is making up for the intense maintenance. Thankfully however a courthouse is cheap and should be up not too long from now.


I'm lacking a bit on workers, 7 for 8 cities, so I'll need to build/whip a few more.
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I wish I had more time to discuss my position but today is another busy day and I have got to get going now. I doubt I can play a round in today but I'll write a more detailed analysis of my position, where to go forward, AIs and plans.
 
The Ottoman dilemma was solved by itself. Mehmed moved out of war-mode before I could take any action. I'm assuming that means he failed a power check against whoever his target was - not me for certain.

Spontaneous weehorn drop is not due to failing a power check against the target. The power of the target does not matter at all after the weehorn as started. They only drop it if they feel their buildup didn't produce enough units (numerically, strength doesn't matter). Quite stupid that the power of the target isn't taken into consideration when thinking about what is "enough" if you ask me :)
 
Monty probably hasn't met all of the civs on the map yet, putting his perceived spread of metal casting below his threshold for willingness to trade "monopolistic" techs.

As for Mehmed, he probably failed his internal power/military check. As much as we'd like the AI to actually stop planning wars because it lacks sufficient forces to storm an opponent, it only looks at its own unit compositions before deciding to declare war once it goes into military prep mode. DanF's thread describes it in more detail. AI declaration subsequent to WHEOOH has to do with having a sufficient number of military troops having a certain AI script.

edit: x-post with Silu!
 
The gold city was a bad idea.
Spoiler :
My eyes saw the gold and got big. My logic at the time was at least the gold would make the city pay for itself initially. Unfortunately this does not account for lost commerce and production that would have come from a city at a better location. One of my motivations was to also set this city up to try to block off some territory. It seems to have been effective at doing this. I still think that it was a bad idea.

it gives some nice resources
Spoiler :

although settling a bit southward to get green land near lake so it could grow eventually would not have hurted.
 
1AD Analysis Part one

First, an apology as I haven't been able to play Civ for a few days and won't be able to until Monday. I haven't even played the first round of the Deity University!

American Empire
Spoiler :

8 cities, mostly focusing on commerce and growth.
Cottages are the dominant improvement currently, but that is largely due to the fact that it's the only thing I could build in a lot of tiles for a while. I still can't workshop/farm most of those tiles.

7 workers
I need way more! I'm working a lot of coastal tiles at the moment. While not bad, it would be preferable to work cottages as the yield gets better after 40 turns (10 turns at -1 :commerce:, 20 turns at even :commerce:, 10 turns at +1 :commerce: and from them it's money in the bank). It's obviously better if they are riverside, period.
Given that I spent a lot of hammers to build the GLH, had to rush settlers to grab land and also build swords to capture the last barb city, it made sense to build lighthouses and work the coast for the extra commerce while growing. Specialists would have had a better :science: output yes, but most cities need to grow now so it would have been counter productive overall.

1 GP produced (bulb)
The next few GPs will cost 200, 300, 400, 500, ... :gp: to produce. I have to increase the overall :gp: production and that can be achieved by getting higher population in cities, which in turn means more specialists. Other avenues include building the National Epic and a Golden Age. I could also just delay :gp: for later but there's just so many turns available in a game.

Tech situation
Although not an outright lead, a monopoly on Philosophy gives a good shot at bartering and bribing. Civil Service will allow much-needed irrigation and Metal Casting is not really needed just now for workshops, although getting it for Forges will be a priority.

Religion
No current state religion, but Buddhism, Confucianism and Taoism are present in my cities. Adopting a religion presently is very risky given the different religious blocks and the fact that I'm sandwiched in between them.
Huayna Capac is busying himself with spreading Buddhism to all my cities, which might prove quite useful later on: he founded Christianity and is the only one with Theology -> Buddhism is likely the AP religion so all my cities will get Temples/Monasteries for the Hammer boost. While I'm at it, I can perhaps build University of Sankore to get the 32 extra :science:, pre-modifiers.

Army
A few swords and an Axe... basically non-existent. Archery not researched nor Construction.

Diplomacy standing
Currently I am not safe from any leader as they all declare war at Pleased, except Mehmed, who happens to be Cautious towards me. I am most afraid of Montezuma and need to boost my relations towards him ASAP, given that he has no current worst enemy (that might change if he meets Mansa). I cannot convert to his religion but I can gift him a technology to befriend him.

Espionage
I thought I had corrected this at the end of Round 1 but apparently I forgot. I will now focus espionage on a single leader. This could lead to some spy supported city revolts to facilitate warring down the line.

Where to go from now
Liberalism seems the logical choice here. It should allow me to broker for the bottom half of the tech tree and perhaps give me a tech lead from which I can strike a leader to acquire more land. Domination/Conquest should be a possibility on this map. No AI seems to be running away in terms of land although Ragnar and Huayna are the 2 largest AIs so far.
Given the amount of religious hate that is likely going to happen in this game, 1 block is perhaps more likely to fall behind the other technologically and thus be an easier target for American assimilation.

Team America: World Police if you want.


Malinese Empire
Spoiler :

Little is currently known of Mansa Musa due to his refusal to speak to me... after I cancelled our deals.

Number of cities: at least 6 (last known count is 6)

Required Relationship for DoW immunity: Friendly
Required Relationship for bribe: Cautious
Required Relationship to bribe target: Pleased or less

Religion: Confucianism (founder), Confucianism block

Technology: Civil Service and Metal Casting but lacks Currency, Aesthetics and Philosophy
Fast techer and good trader

Army: Does not have longbows; access to horses and iron
25% buildUnit probability

Peaceweight: 9

Relations: Huayna is Cautious, Montezuma hasn't met. Others are Annoyed and have him as worst enemy.

Notes: is about to be declared on by Mehmed and likely Ragnar as well. Further dogpile could follow by AIs.
Built The Pyramids, Temple of Artemis and Mausoleum of Maussollos


Incan Empire
Spoiler :

Number of cities: 10

Required Relationship for DoW immunity: Friendly
Required Relationship for bribe: Friendly
Required Relationship to bribe target: Cautious or less

Religion: Buddhism(founder), Buddhist block

Technology: Feudalism, Drama and Metal Casting but lacks Philosophy
Fast techer and bad trader

Army:Longbows; access to horses and copper but no iron
25% buildUnit probability

Peaceweight: 2

Relations: Ragnar is Friendly, others are Cautious.

Notes: built The Oracle, Chitchen Itza, The Mahabodhi, The Hanging Gardens, The Colossus and Shwedagon Paya


Viking Empire
Spoiler :

Number of cities: 9

Required Relationship for DoW immunity: Friendly
Required Relationship for bribe: Pleased
Required Relationship to bribe target: Cautious or less

Religion: Buddhism, Buddhist block

Technology: Civil Service, Feudalism and HBR but lacks Philosophy, Construction
Okay techer and bad trader

Army: Longbows; access to Ivory and Iron (no horses)
40% buildUnit probability

Peaceweight: 0

Relations: Huayna is Friendly, Stalin Pleased. Others are Cautious.

Notes: is in war mode with likely target: Mansa Musa
Built The Great Wall and The Statue of Zeus


Ottoman Empire
Spoiler :
Number of cities: 7

Required Relationship for DoW immunity: Pleased
Required Relationship for bribe: Pleased
Required Relationship to bribe target: Cautious or less

Religion: Hinduism, Hindu block

Technology: Feudalism but lacks Philosophy, Code of Laws, Currency
So-so techer and bad trader

Army: Longbows; access to horses and Iron
40% buildUnit probability

Peaceweight: 2

Relations: Mansa Musa in Annoyed. Others are Pleased.

Notes: is in war mode with target: Mansa Musa


Aztec Empire
Spoiler :
Number of cities: 7

Required Relationship for DoW immunity: Friendly
Required Relationship for bribe: Pleased
Required Relationship to bribe target: Pleased or less

Religion: Hinduism (founder), Hindu block

Technology: Feudalism, Drama, Metal Casting and HBR but lacks Philosophy, Currency, Code of Laws
Bad techer and bad trader

Army: Longbows; access to Copper and Iron (no horses)
35% buildUnit probability

Peaceweight: 0

Relations: Has not met Mansa Musa. Mehmed is Cautious and others Pleased.

Notes: previously declared war on Mehmed (which explains Mehmed's red fist earlier)
Built The Kashi Vishwanath, The Parthenon and The Great Library


Russian Empire
Spoiler :
Number of cities: 7

Required Relationship for DoW immunity: Friendly
Required Relationship for bribe: Pleased
Required Relationship to bribe target: Pleased or less

Religion: Hinduism, Hindu block

Technology: Feudalism but lacks Philosophy
Okay techer and good trader

Army: Longbows; access to Ivory and Iron (no horses)
30% buildUnit probability

Peaceweight: 1

Relations: Mansa Musa is Annoyed. Others are Pleased.

Notes: Built StoneHenge


Next part will focus on inter-AI relations, tech trading and a plan for going ahead.
 
1ad Analysis Part Two

If everything goes as planned, round three will come tomorrow.

What makes a good target?
Spoiler :

Proximity: while it is perfectly possible to attack someone who is not bordering you, the maintenance costs and culture pressure are not insignificant on Deity.
Candidates here: Mansa Musa, Mehmed, Huayna Capac

Land: Ideally you want to acquire good land, well developed with what you need. Capturing cottages usually pays off as it doubles your science rate pretty fast. The number of cities is also needed to be considered. Hitting a larger opponent is much harder due to production but the rewards are greater.
Candidates here: Mansa Musa, Huayna Capac, Mehmed, Montezuma

Relations: Ideally you want to hit someone who isn't much liked to avoid creating negative hits for 'You declared war on our friend.'. You have to be most careful of religious blocks as you can end in a 1v2 situation which foils land acquisition.
Candidates here: Mansa Musa, Mehmed

Troop spam: The less units spammed, the easier it is to capture cities. Ideally you want to kill the SoD early on so that the AI goes into defensive mode and only garrison his cities... avoids counterattacking.
Another interesting thing here is to attack those lacking horses: you're much less likely to have marauders come pillage your land. Depending on the chosen attack method, lack of iron can be important
Candidates here: Mansa Musa, Huayna Capac, Stalin

Technology: It's much easier to kill a big troop spammer than one with more advanced units where you're sacrificing units to capture cities. Your attack force keeps increasing on one side making it a steam roll as things progress. The leader's tendency to avoid the military techs is also important.
Candidates here: Mehmed (usually backwards). Sometimes Huayna Capac and Mansa Musa but I've seen them go for Rifling pretty early

Extra benefits: Capturing shrines and wonders is a nice bonus for your hard work and helps make you more competitive against the Deity bonuses that keep increasing as they advance Eras.
Candidates: Huayna Capac, Mansa Musa, Montezuma

Other things to consider:
-If you attack everyone's worst enemy, all is good but when he is gone, who becomes the more likely target?
-Trading partners: if a trading block consists of 3 people and you take one away, overall teching will be slower and you could fall behind the other group
-Randomization: be flexible, don't lean your entire strategy on one plan, be ready to alter it as necessary
-new land neighbors: getting Montezuma as a land neighbor isn't great, better have him behind someone else.

As you can probably guess, the name that comes most often on that list is Mansa Musa. If I can manage to take him out by myself, I'd have 14 cities which is enough to compete with any of the AIs on this current map. A fast cavalry/cuirassier war can work here since he is pretty small. The only problems with that are:
-imminent Mehmed DoW
-likely Ragnar DoW

I can close borders with Mehmed so that he can't send more troops across so I'm not too worried there. Stopping Ragnar however will be more difficult and would probably require a technology.


Ai-to-AI relations
Spoiler :

Religious blocks:
-Buddhism: The Buddhists are in love together making it hard to split now. It doesn't help that they share favorite civics
-Confucianism: Mansa is a fool. Nothing else needed here.
-Hinduism: There is already some hatred here since Montezuma attacked Mehmed previously. This can be exploited since both are big troop spammers. Hopefully a war between the two of them would last a long time making both backwards and nice targets.

Map placement: With us sandwiched in the middle of everyone, it makes warring from two civilizations across us more difficult which is good and bad.
-Two strong leaders might not fully engage into war
-A strong leader can be 'stopped' from capitulating a weaker one by closing borders.
-Ideally wars will appear between neighboring civilization in the Hindu block but I can't expect that from the Buddhist block now. Mansa's placement makes him a good target for Ragnar which is unfortunate. However there are 2 ways to deal with this:
-prevent Mansa's capitulation so I can have his land
-allow Ragnar to capitulate Mansa which will sour his relations with Huayna Capac and the rest of the world. I'm not too convinced this can work well however.

Peaceweight: Everyone is a low peaceweight except Mansa. This is not helpful and makes it harder to make AIs not like each other.


Who's willing to declare war?
Spoiler :
Huayna Capac
-Cannot be bribed yet @Pleased, requires @Friendly
-everyone but Ragnar is a potential target, although I suspect he would only consider war against me or Mansa Musa due to distance/power

Ragnar
-Can be bribed but currently in war mode
-possible bribe targets: Mansa Musa
-everyone but Mansa Musa is a potential target

Mansa Musa
-Cannot be bribed currently as not willing to talk
-possible bribe targets: everyone
-I'm probably Mansa's only acceptable target due to power

Mehmed
-Cannot be bribed yet, @Cautious, requires @Pleased. Also in war-mode.
-possible bribe targets: everyone but Stalin
-everyone but Stalin is an acceptable target I believe, although he is going after Mansa

Montezuma
-Can be bribed
-possible bribe targets: everyone [price too steep currently, should be doable once war is already declared]
-everyone is a potential target

Stalin
-Can be bribed
-possible bribe targets: Montezuma, Mehmed, Mansa Musa
-everyone is a potential target except maybe for a power check


Conclusion from the 1AD Analysis
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-I should probably align myself with the Buddhist block as they are almost Friendly already.
-War can easily be created within the Hindu block. They pose the biggest threat to my security so I should keep them busy
-Mansa is a good target but will he be available for plunder by the time I'm ready?
-The opportunity for gain is likely to be large as war could be broiling for a long time, allowing me to race ahead in military lead (Infantry likely since Rifling will come early this game I feel).
-The opportunity window might be very small however, which favors mounted warfare aided by espionage
-I'll probably be safe diplomacy-wise once the wars get going as by the time they're over I'll be able to properly defend myself

I understand this isn't much conclusion from two large posts but with practice this comes naturally and you don't need to consider each point for so long. It's however important in planning your moves ahead just like in chess... just make sure you don't look at only one half of the board.
Anticipate what the AIs will be doing and then make your plan according to that.


Plan
Spoiler :

-build Buddhist Temples/Monasteries in expectation of Buddhist AP. Finish spreading Buddhism if HC doesn't do it himself
-generate at least 3 GPs before Liberalism: 1 for a Golden Age in New York, 1 GS from Atlanta who is growing but will start on its work pretty soon, it will probably borrow a corn from Washington to keep growing -> more farms in Washington, less mines to be worked and the third GP will also be a GS, possibly from Washington itself, via Golden Age+Pacifism and a state religion. The 2 GS can either be used for bulbing or for an Academy and a bulb.
-acquire HBR and put up stables
-focus espionage on Mansa Musa and build some spies (~6) to be stationed in cities ahead of time
-try to prevent Mansa Musa from capitulating/losing cities
-focus cities on food to allow mass whipping: needs more workers for farms
-trade as little as possible with the hindu block
-start a war in the Hindu block (close borders with Mehmed, bribe Montezuma against Mehmed and Stalin on Montezuma since Montezuma is my biggest threat)
-this should allow me to use Buddhism as a state religion to get the benefit of the religious civics
-possibly Liberalism->Nationalism and then research Military Tradition, although Liberalism->Military Tradition would be nice
-with so many hammers dedicated, this probably means that Universities and Oxford University will have to wait after the war: gold multipliers to generate more gold while the slider is low will be good

-Pray the RNG doesn't screw things over too much

If everything goes well, I'll have two trading partners in Ragnar and HC with an hindu block that hates each other and backwards. I'll still have to watch Huayna for a culture victory (The Buddhist shrine makes him fast too in researching). Depending on how things to, I could hit the Hindu block with Bombers/Tanks and win Domination by leaving Ragnar and HC out of it.

Other options: hitting Huayna Capac can be done but then I'll be left without a good trade partner and I would perhaps have to deal with Ragnar sooner than I want. Hitting Mehmed is another possibility depending on how long the wars will last.

I don't believe this plan will work too well, but about 50% of it should still follow through which isn't bad.
 
Yes, the analysis is very nice indeed. The screenies and conversation is good, but without being able to watch you play the turns, it helps a lot to see you break it down in writing.
 
Round 3

I can't seem to get a day off work lately, especially those that I am supposed to be on paid vacation... whatever.

I don't have time to write a report, but here are the save and screenshots that should tell the tale well enough until I can squeeze enough time to write something.


Finally, here is the report!

Remember that part where I said I didn't expect everything to go according to plan but that maybe 50% would work? It didn't take long to go awry.
Spoiler :

There was no way I could see this coming, not being able to talk to him. Technically I could have scouted his land with a spy but seeing as Mehmed was about to declare war on him I didn't bother.


I got lucky however in this bad luck:
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Looks like a dagger DoW as he really doesn't have much units. The target city was empty at the time of the DoW but I managed to get 3 swords and a chariot there in time, and whipped an Axe at size 2 for 1 pop. Afterwards I didn't see anything else from him before I called for Peace.


Adjustments according to the analysis were made in cities. Here you have Atlanta starting to generate scientist GPP and growing with the aid of Washington's second corn.
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Here is New York which will get whatever GP to start a Golden Age. The Spy was the only available specialist at the time but the added EP points against Mansa will be useful when I go to war, hopefully.
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F1 screenshot... not much to see but it's an example of timing.
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It's not easy to see but building Science in those cities allowed me to finish Civil Service 1 turn earlier. It's good for Bureaucracy but also for trading purposes since AIs were still partly lacking it.


On 125AD, Mehmed finally makes his late DoW.
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Mansa should have little problem disposing of that stack.


This is my cue to start AI to AI wars and get this trade done.
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I get my hands on Metal Casting but also I need to sell Civil Service+Philosophy to get the AIs into wars as you'll see.


One less worry. It's pricey but not having to watch out for Montezuma is priceless.
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And again.
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As a result Montezuma is getting beaten pretty badly but and Mehmed will gain some ground. I don't care so much about that though as the Ottomans are the ones I fear the least of the Hindu block... slow techer that should be backwards. I might have a field day on him with Cavalry later on... perhaps with the aid of Bombers if he gets Rifling too early.


After whipping some more, it was time to start generating GPs as Liberalism was coming up fast.
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The AP was built by HC as predicted (not a hard prediction granted). You can also see I'm still trying to outlast Mansa.
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Starving New York on Merchants to get whatever GP I can... it ended up being a Merchant. Hurts bulbing one of those rather than doing a trade mission but... gotta do what one's gotta do.
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Working towards a GS to bulb Education in Atlanta. I'm not starving the city yet as I'll wait to get the Golden Age bonus for that.
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An example of trading away a resource that you don't need and the AI lacks.
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I might cancel this deal later on though when he actually benefits from having Iron units (Cuirassiers etc.)


Also as expected, Ragnar DoWs Mansa. At this point I'm pretty safe from MM despite having warriors for garrison and being next door to him.
Spoiler :


New York, 1 turn before generating its GP. I starved 1 population point in order to get him 1 turn earlier.
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When next Mansa sent troops in my territory, he was also willing to talk so I ended the war at a meager price... almost everyone knew Philosophy!
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On the same turn my first Golden Age was started.
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With all the Hindus busy at war, there was no harm in converting to Buddhism, only gain.
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Pacifism!
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Trade for Machinery.
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My Great Scientist arrives just in time to bulb Education and not lose any beakers. I'm also working several Scientists in Boston to get as much GPP as I can but I'll still need some turns to get an Academy it seems.
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I noticed Huayna was researching Education after I put some turns of research into Liberalism. I estimated his techrate being higher than mine and figured he'd get Liberalism in at least 5 turns and took this trade.
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Yea, yea, Monotheism is a stupid tech to get in a trade but I wanted to go into Organized Religion before the Golden Age ended. Moreover, he's Friendly and so ir Ragnar so I don't have to worry about trade limits at the moment.



5 turns later I am first to Liberalism, selecting Nationalism as freebie as everybody lacks it and it's on the way to Military Tradition.
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I double-checked with Huayna and boy... the Education deal was almost very stupid.
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He's mere beakers away from finishing it first! I dodged a fast one there...


Here's a look at the tech screen. I haven't backfilled the lower part yet but can do so pretty much at any time I wish. I'll hang onto Nationalism until I get a good start on the Taj Mahal.
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I queued Military Tradition after HBR to allow the building of Stables first. I think I should be able to get Gunpowder in a trade, but we'll see.


Diplomacy... good enough with those where it matters.
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There's some good hating going on between Mehmed and Montezuma which is good. Stalin is a bit too happy for my liking but I'll see who he declares war on first... (Mansa?)


Current wars. Couldn't be much better really. I might have to stop wars against Mansa if he starts getting into trouble... I really want his small empire as an expansion to my own.
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Finally, a NOT-RESIZED look at the world, resource bubbles off to show frontiers better.
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So far so good. I might have to pay some people to stay away from Mansa long enough for me to take his cities.
From here it's grow cities, build Buddhist buildings, forges, Barracks, Stables, 5~6 spies and then *Cuirassier while heading for Rifling.

After I get an Academy in Washington, further GPs will have 2 uses:
-save for Golden Age
-trade mission
As a result I would much prefer Merchants over anything else and should start getting a few Markets/Grocers up after the war to help in this area.

After I finish Mansa, I can turn on HC, who has arguably the best land or Mehmed who will be backwards and pretty big... I think it will depend mostly on what everyone does. If HC gets Rifling early, I'll turn on the Hindus. If he doesn't... it's a tough call and will depend on what the Hindus are doing war-wise.
 
Lib for 5 gold... Priceless!:goodjob: Looks like a strong round despite the DOW from everyone's favourite tech fiend. Well done Dr K!
 
Nice detailed analysis there, very informative stuff :)
Yes, the analysis is very nice indeed. The screenies and conversation is good, but without being able to watch you play the turns, it helps a lot to see you break it down in writing.
Good, at least I didn't write all that for nothing :lol:

Lib for 5 gold... Priceless!:goodjob: Looks like a strong round despite the DOW from everyone's favourite tech fiend. Well done Dr K!
Heh yea... I didn't actually give it to him though. I don't want him in Free Speech/Free Religion(he might or not do this one) just yet.

~~~

The report has been updated and should be easier to understand now.
 
How do you get to see all the extra information on the campaign map screen? Like the great person research rate, additional icons and numbers on the diplomacy box in lower right corner and the other symbols like research below the field of view -slider?
 
Have you considered doing any Let's Play Civ videos like TMIT? That would really be fun to actually 'watch' you play the game, you make Deity look easy!
A few problems:
-I usually play very short sets and usually leave the computer for a while before coming back
-no microphone (yea I know...)
-I'm lazy and this is much easier

How do you get to see all the extra information on the campaign map screen? Like the great person research rate, additional icons and numbers on the diplomacy box in lower right corner and the other symbols like research below the field of view -slider?
BULL and BUG mod
I should probably link to it in my OP... fixing it.
 
Thanks and how do you write those caption boxes (city, gift city, etc.) in the campaign map or are they also in those mods?

<ALT>+S let's you put signs on the map, you dont need any addons for that.
 
"dagger DoW"? Can you explain what this is? Are there several mechanisms for AI DoWs?
 
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