Round 2
This one is actually a 2-parter but I've decided to call them separate rounds to make up for one of the missed days. It covers all the way to 1505AD anyway.
Once the gold tile was improved, my economy was a lot better. I switched to it immediately at the expense of hammers and growth.
I went Mysticism>Fishing>Sailing but looking back I really should have queued up Pottery after Mysticism.
I sent my second settler far east to try and claim the flood plains area but came up short 1 turn to Sitting Bull. I moved him back a little bit to claim the second flood plains (rice+copper+fp's) area and told him to sit tight for a few turns.
Once my third settler was ready, Bizmarck showed up with dual-settlers... land is going fast in this one, I'm glad to be Imperialistic.
This altered my dotmap slightly and I ended up only placing 3 cities east. That wasn't too bad however as I had a large peninsula to myself where I could fit 5 cities easily, all with good food.
Then I got a lucky break. I spotted Bizmarck sending units to the Barbarian city just north and came to this scene:
I wasn't doing too bad in workers as Karakorum was a hammer monster and I had a few chops going on as well, but it was nice nonetheless.
I started sweating a bit when Bizmarck went into WHEOORN and started massing units next to me. This forced me to make a detour to Masonry to whip walls in the closest city. Karakorum built Axes and Scotty kept an eye on his SoD next to me. When he decided to move it... luck struck again. Sitting Bull was his target. They'd stay at war for a long long time too.
Isabella spread Buddhism and I converted making easy friends on the landmass.
Sitting Bull was the first to Alphabet and then he went for Aesthetics... I followed up with my HBR idea from round 1 and it worked perfectly.
The Axes I built were put to good use as well, capturing this nice barbarian city.
This game I pretty much REXed before 1AD, getting 10 cities by 1AD. I added an eleventh a bit later as well.
I mostly ran scientists as the land isn't suited for cottages, with very few rivers but decent food. My first Scientist would make an Academy in Karakorum.
This was a very fortunate trade I thought. A Deity AI lacking Alphabet this late is quite something.
In 50AD there was more good news, Isabella had built the AP. 4 free hammers everywhere! This also prompted me to go for Monotheism to get the benefits from Organized Religion.
Another trade with backward Bizmarck.
Which allowed to save a turn of Anarchy by doing a double-switch.
On t130, Sitting Bull culture bombed one of his cities, stealing my rice in the process. A few turns later I got another Scientist whom I used for a Golden Age. I was gaining back ground on the rice but it still took 20 more turns to secure it.
This was another opportunity to save Anarchy time, going Bureaucracy and Caste System. I maxed 2 cities on scientists to generate two more GS.
Another trade with Bizmarck...
The first GS is born on the last turn of the Golden Age... he part bulbs Education.
With Stone in hand, this Wonder was a no-brainer, giving out a hefty bpt bonus.
Once I felt Liberalism was in my grasp, I started trading, hoping to take Astronomy as a freebie to go meet the others and profit from Intercontinental Trade Routes.
However as I was about to finish Liberalism Isabella got Astronomy... so I took Nationalism instead.
A few more trades...
I met the first two overseas AIs, dog and master.
Backward Bizmarck...
And here's Brennus to round up the AIs. Even more backward than Bizmarck!
A couple of trades with Cyrus to close out this round...
Being the Mongols, I am thinking mounted warfare wouldn't be so bad. It's pretty easy to get 3-promos out of the gate from every city.
Who to target however?
One last note: I won Circumnavigation for once.