Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
My wife is an college English professor!
She must have been reading over your shoulder when you wrote that and you just wanted to bug her.

My wife is an college English professor!
EDIT: I am confused by what you wrote. Are you saying that you do NOT want to further upgrade our Warriors to be uber-Forest fighters?
There are SMALL pockets where a Barb Archer COULD appear, one-at-a-time, one our two fog-busters are in place. Plus, after a battle, using up a Promotion will heal a unit. I would think that we'd WANT to give our units the best possible fighting chance that we can, thus I would think that we'd want to upgrade to Forest defense ASAP. We won't ever use the Warriors for any other kind of combat, so why save their promotions? Can you explain why you would want to save said promotions? Or did I just misunderstand what you wrote?
Okay, well I guess you guys took my Pros and Cons as something that you are able to vote on and voted already. Whatever.I'll vote for Irgy's location.
DISCUSSION POINT: Is it okay to play 4 extra turns?
With that, here are the high level details for my turn set: ...
I don't like the idea of heading up to explore those extra squares right now. Let's use that warrior as we all agree is best and take as little chance as possible with him.
As for the warrior moves, my inclination would be to head straight there. I'd head basically from T36 across the cows to T43. I don't mind the proposed path that much though.
Not sure if scouting around the stone is too risky.
Binary Research is just as important, and in some cases, even more important in BTS than in Warlords or Vanilla, particularly due to the rounding.Binary research: Warlords and BtS do not round to integer like Vanilla, still you gain something using it. Not if it can delay to found a religion, which is a main part of our crazy (unusual, at least) strategy...
So i suggest that few turns before settle Silverado we turn the slider to the limit which gives us Mono in the same turn and which save some money.
Mitchum, I see what you are saying and I understand your arguments about the Warriors.Promote the warriors ASAP, Woodsman.
I would suggest leaving this scouting duty to a future Warrior. We seem to want to settle east or north and I support us settling towards Zara with Settler 3, so knowing the hidden squares near the Stone Resource is not a current priority, especially not one that would risk our fog-busting getting messed up (such as Warrior 1 having to fight in the open and dying, for example).Not sure if scouting around the stone is too risky.
I must have missed the message where someone talked about exploring around the Stone. I'll have to go back and read it.Since Warrior 1, Warrior 2, lion and bear are all "fog busting" the peninsula, I don't expect any more animal barbs to spawn unless we kill one (right Dhoomstriker?). So my goal would be to avoid the bear and lion and arrive at our fog busting location before T48.
My biggest concern about going straight there is that the bear is out there. If I go fairly straight to the fog busting location, a face off is almost guaranteed. If I get attacked in the open, the bear has a 79.3% chance of success. If I get attacked the turn I enter the forest, the bear has a 33.8%% chance of success. As the warrior sits in the forest, the bear's odds continue to go down. Although I would rather not have to fight the bear at all (even 33.8% odds are a bit risky), I'd much rather be in the woods than on open land.
Great minds think alike. I've already run the testing and posted my results in the post just before yours. YES, binary research is the way to go. I use it almost religiously in my games, but usually after I have libraries. I wasn't aware of the advantage this early in the game until I ran my test.If you want to run a Test Game to prove me wrong or right
It appears that the rest of the team wants to promote right away. We give up a small advantage of saving a promotion in exchange for the safty in knowing that no one will mess up and forget to give the promotion when needed. I'm fine either way, but unless someone else speaks up, I'll give the Woody promotion if/when Warrior 1 or 2 gets two experience points.So, I'm fine with you delaying the promotions if you promise to use one when the unit is badly wounded (when he is at half or less than half of its health) AND as long as you do not fortify the units but instead use the "Skip turn" icon or equally press the Spacebar for both Warriors on each turn that you would otherwise have them fortified.
I would suggest leaving this scouting duty to a future Warrior. We seem to want to settle east or north and I support us settling towards Zara with Settler 3, so knowing the hidden squares near the Stone Resource is not a current priority, especially not one that would risk our fog-busting getting messed up (such as Warrior 1 having to fight in the open and dying, for example).
Your reasons make sense to me. I am fine with you playing those extra turns.DISCUSSION POINT: Is it okay to play 4 extra turns?
That's neat. I wasn't sure if a Barb Animal had to be "out of view of the human player" in order for it to disappear or not. It's also nice to be able to extend the range that my test games saw them disappearing to even before Barb Archers can appear.As a note, I saw a bear disappear on T49 right before my eyes in my test game, which seems to indicate that on this turn, barb animals disappear and human barbs spawn.
All test games indicate that we will grow to Size 4 well before the first Warrior is complete in Delhi. There really is no discussion to have here. Growing to Size 5 would just mean that we'd delay building Settler 3.So i start a discussion on next TS, mine, BTW.
Start research on BW and build warriors in Dehli until size 4 (we need 2, at least: 1 for guarding Dehli and one for scout) and let Silverado build 2 warriors (again, 1 for the city and 1 for scout) and a worker?
This will total 6 warriors, provided they all survive. 4 are needed to meet one of the conditions.
Yes, I do think that it is riskier to go and scout out the Stone than to just stay where you are for a good number of turns.Do you think that exploring is riskier than moving to the west right away (i.e. hitting space bar every once in a while to ensure the coast is clear)? I'm afraid that if I go straight there, a fight with the bear is almost gauranteed and the odds aren't great (33.8% loss) that we'll win even if we are on a forest tile.
I'll leave the exact movements up to you as you play, as you'll have the most up-to-date map intelligence, so don't take any of my comments in regards to Warrior 2's movements as 100% set in stone--as the UP player, you'll have to use additional info that we don't have right now as a factor in your decisions.To be safe, Id like to be in my fog busting spot (in the forest 1W of the pigs) by T47. Of course, all of this depends on the bear that is definitely still roaming the area...
Should I delay getting to the forest until T49? The sooner I get there, the sooner I'll have to square off with the bear...
I'm pretty sure that there is a bug in the documentation of BUFFY's unit naming system. BLubmuz is the one who asked about this stuff and received a reply about how to properly name units in this message.Rename warriors (warrior 1, warrior 2) and worker 1 so that future discussions are clear.
yes and i got the answer. Still, i note that 3.19.003 has the standard option set in the way i would.I'm pretty sure that there is a bug in the documentation of BUFFY's unit naming system. BLubmuz is the one who asked about this stuff and received a reply about how to properly name units in this message.
If someone would volunteer to play around with the BUFFY settings for unit naming, and figure out how the proper way to do this naming works, then we can set up a standard value for the whole team to use in place of the DEFAULT naming value, so that we'll consistently get our units coming out as Warrior 1, Warrior 2, Worker 1, Worker 2, etc.