I think we're probably all in agreement that the GP farm-ish double fish+pig+cow site is next. That city will need a granary, library, and NE - probably not anything else for the foreseeable future. It will also need at least two workboats, probably one more for exploration. So I think it will need a worker to chop some forests. But that makes us a bit short on workers...
Double Fish should also have a lighthouse eventually. Both lakes would be better than farmed grass. It only really needs 12 worker-turns plus any chops and roads we want, so two workers would quickly be available for Marble City, for example.
Poprushing the buildings and wbs is fine, but it's a shame we don't already know Literature to put the overflow into the NE.
masonry-AH-fishing (AH definitely before fishing to hook up the cows and pigs and find out where any horses are before settling more cities)
------------
We should also think about a possible site for the Moai Statues.
-------------
Micromanagement
I agree our priority is workers and settlers. THis looks good to me:
Delhi: granary-settler/3pop(asap)-granary-Pyramids(overflow)-settler
work 1 sci, mm for 50% hammer bonus each turn
When Masonry complete, consider firing other sci. We want to finish AH before we settle 2FIsh, imo.
Bombay: wkr(4t)-?
no sci, work corn
2wkrs road/quarry stone asap, then 1 wkre goes to 2fish, other worker roads to marble or farms fp.
new wkr roads nw (useful for all western cities), then 1t road moving with 2Fish settler to pasture cows.
The stone shoudl be completed just in time for the Delhi Pyramids to get the overflow from settler/3pop(T6)-granary(T7)-Pyramids(T8). There is an extra worker-turn before Masonry is done. THis could farm or road the fp, whichever makes more sense.