Civfanatics closing down?

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GeoffWatson

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According to some of the pro-Steam people in the Steam argument threads, SteamWorks will be the only way to access Mods and Forums for CivV.

Is this correct?
Will Civfanatics and the other fansites be shut down when CivV comes out?

Geoff.
 
I don't see how that would work... they couldn't stop forums from discussing the game.

You might not be able to download mods from a 'non steam' site, but then CFC would probably just direct you to the Steam site where the mod was stored.
 
They have confirmed that you should be able to download mods online as well as through the in game browser. Although undoubtedly many mods will be available in the in game browser only, I would assume that larger mods would have a presence on sites like this for the added exposure and discussion aspects the site offers.

Source: that John Schaefer interview that I can't be bothered to find right now.
 
added exposure

Not really. A million Civ5 players on Steam with access to the Civ5 mod hub, or a website with 100,000 members. Which one has added exposure? ;)
 
Not really. A million Civ5 players on Steam with access to the Civ5 mod hub, or a website with 100,000 members. Which one has added exposure? ;)

Well I guess it depends. I feel that the mod hub could be pretty crowded and difficult for a single mod to stand out.

The sort of editorial content provided by sites like CFC, like a front page article on an awesome new mod and a bunch of content and discussion on the forums would help direct attention towards the high quality mods rather than the flood of "my first modification by jimmy" you're likely to see from just browsing the hub.

Certainly for the really big stuff like FFH, sites like CFC will remain very valuable.
 
Yea ... I agree that even with all mods *posted* on steam affiliated sites, CFC will still be an important hub for modders and fans alike.

I think I might wait till Civ V has been out for a couple months ... like January or so, before deciding whether the new game is worth it or not.
 
A million mostly casual Civ5 players on Steam with access to the Civ5 mod hub, or a website with 100,000 mostly hardcore members.

Fixed that for you.
 
I hope not. I dislike the idea of mods being only able to be downloaded via steam. Could someone please clarify that for me? Are you all saying steam has to host the downloads? Please be joking.

I really shouldn't need to mention why this is a problem, but I will. Restricting the flow of information is never a good thing. Mods should be available anywhere on the internet. Be it here, or some guy's personal website. Having some gigantic corporation have a say in which mods we play is never a good idea. What will they do with "controversial" mods? Would they allow mods with Hitler in it? Big mistake giving a company power over mods. But perhaps I am understanding this wrong.
 
I hope not. I dislike the idea of mods being only able to be downloaded via steam. Could someone please clarify that for me? Are you all saying steam has to host the downloads? Please be joking.

That depends on what 2K/Firaxis decides. It doesn't have to work that way with Steam (Civ4 doesn't for instance). I guess the devs could make it so if they want to, though.

But anyway, that's not what 'we all' are saying, no :)
 
I hope not. I dislike the idea of mods being only able to be downloaded via steam. Could someone please clarify that for me? Are you all saying steam has to host the downloads? Please be joking.

I really shouldn't need to mention why this is a problem, but I will. Restricting the flow of information is never a good thing. Mods should be available anywhere on the internet. Be it here, or some guy's personal website. Having some gigantic corporation have a say in which mods we play is never a good idea. What will they do with "controversial" mods? Would they allow mods with Hitler in it? Big mistake giving a company power over mods. But perhaps I am understanding this wrong.

One of the developers has said that you'll still be able to download mods via the internet as well as via the in game mod browser.
 
Having some gigantic corporation have a say in which mods we play is never a good idea. What will they do with "controversial" mods?

It won't matter where you downloaded the mods from, the gigantic corporation still decides if you are allowed to play the game at all with the mods you have.

Steam is required to start and run while you play Civ5. It doesn't matter if you play SP or MP, online or offline - Steam will be there watching you. If the corporation decides you have a mod they don't like all they have to do is update their Steam monitoring program to not allow you to play until you remove the content that offends them.
 
It won't matter where you downloaded the mods from, the gigantic corporation still decides if you are allowed to play the game at all with the mods you have.

Steam is required to start and run while you play Civ5. It doesn't matter if you play SP or MP, online or offline - Steam will be there watching you. If the corporation decides you have a mod they don't like all they have to do is update their Steam monitoring program to not allow you to play until you remove the offending content.

It's not nice to make fun of people.
 
It's not nice to make fun of people.

What? Who am I making fun of? :crazyeye:

It's not nice to tell me what mods I am allowed to use.

What happens when a mod is too similar to a paid DLC mod and it gets banned?
 
What? Who am I making fun of? :crazyeye:

It's not nice to tell me what mods I am allowed to use.

What happens when a mod is too similar to a paid DLC mod and it gets banned?

Nobody is telling anyone what mods they are allowed to use and they have already confirmed that they allow mods to be distributed via independent websites like they do in previous versions. Your post is entirely a work of fiction.
 
Nobody is telling anyone what mods they are allowed to use and they have already confirmed that they allow mods to be distributed via independent websites like they do in previous versions. Your post is entirely a work of fiction.

Ah yes, the zealotry of a closed-system fanboi. We have all seen your type before.

The corporate bosses have the power to decide what mods are and what mods are not acceptable. They have the power to enforce their decisions through the Steam monitoring program. If they don't like your mod then the Steam monitoring program can be updated to simply prevent your Civ5 from running. Not fiction.

The one and only reason Steam is required to start and constantly run on single-player offline games is to monitor Civ5. Not fiction.

Many other game companies already have a history of just such actions. Banning users and preventing mods they don't approve of - usually mods too similar to their paid DLC content that threatens their revenue stream. Not fiction.

"So this is how liberty dies... with thunderous applause." - Padmé Amidala. OK, that one is fiction. ;)
 
None of that is true. I'm not sure what else you want me to say. Steam does not monitor your activities, it just verifies that you own the game when you log in in online mode.

This is just delusional ranting. Steam is DRM, not some Orwellian conspiracy style monitoring software designed to ensure your thoughts do not deviate from the hive mind.

Mods are able to be distributed via third party websites which means that Firaxis have no more control over what mods you play than they do in Civ 4.

You appear to be quite mad.
 
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