SGOTM 11 - Plastic Ducks

Saladin
NoWarProbs: 0/20/70/100/100
MaxWarRang: 200
MaxNearbyPowerRatio: 110%
MaxDistantPowerRatio: 80%
UnitProb: 30
Required Attitude for bribing: Pleased
Maximum Attitude for DoWing them: Annoyed
Religion: +6
Share War: +5
Share Civic: +2 (Theocracy)
Open Borders: Cautious
Trade Techs: Cautious, 40% must know
WFYABTA: 10 (Emperor bonus?) /// Need to check
Trade resource: Annoyed (Luxury); Cautious (Health); Pleased (Strategic)
Trade maps: Pleased
Stop Trading with us: Friendly
Stop Trading with them: Cautious
Convert Religion: Friendly
Convert Civic: Pleased
Vassal: Pleased
Def. Pact: Pleased
Peaceweight: 4, +1 warmonger respect
Builds wonders: 10
 
My guess on other AIs:

-with the 3 Theology Zealots... it's almost certain Isabella is in somewhere. She is probably to our east which explains the Buddhism spread to Zara
-1 Creative AI (#1 in land): Catherine is a possibility. I expect she'd have a large amount of space to REX into. Saladin is currently third in land I believe (7.00% to our 7.03%)
-Free Religion AIs (Willem, Darius, Elizabeth - no Asoka of course) [for the all AIs must be running a state religion condition]. I'm guessing Darius.

Interesting that Mecca is #1 city with ~700 culture and size 5
Second capital is also size 5, I'm guessing it's Madrid
We come in at #3
Zara #5
#4 is likely the other creative AI

From my guesses, I'd say only "Darius" could be a threat to GLH. Seeing as his/her capital isn't even in top 5... I think we bagged it with no whip, but I could be wrong.
 
@kossin

So I'm up regardless? Udey1 not finishing his "set". It was a good idea to stop, however I think if we're still proceeding on original "plan" we only need to decide if we want to whip Bombay (I'm guessing "no"), and if we want to put production into ToA or grow Delhi ASAP (I'm guessing "grow").

The added bonus of playing out the few remaining turns before handing over is that we know where Zara settles, which makes for more tidy planning for next turnset imo.
 
^^ Ah yes, let's have Udey1 finish his set. Makes more sense than whatever it is I blurted out hehe

So 3 turns more as we had first planned or do we want to add 4 turns for a full set?
 
^^ Ah yes, let's have Udey1 finish his set. Makes more sense than whatever it is I blurted out hehe

So 3 turns more as we had first planned or do we want to add 4 turns for a full set?

Alright If I am finishing this set then:

what to do with all the workers who just finish their chops.
whip the settler? - i don't think we should, should we still send him to SW wheat?
natural finish for GLH or whip? If we decide not to whip we will have a much stronger city of vijay for a while.
 
I think I'm voting for the following:

Do not whip Bombay
Worker(s) around Bombay continue chopping. Worker(s) around Vijay can join 5th site on wheat if the site is available. (But that will not be much of an issue in your remaining turns, I guess?)
Let Delhi grow (working cottage)
I think, given what we know, I'm ok with a gamble on GLH for natural completion 1075BC.

If we play GLH to natural completion, I'm ok with 4 more turns (or playing until the turn prior to GLH completion).
 
Actually me playing anymore right now is not a good idea. I may have to travel across the state at any time. It may be best to just declare my set finished for the time being. Sorry.
 
My guess on other AIs:

-with the 3 Theology Zealots... it's almost certain Isabella is in somewhere. She is probably to our east which explains the Buddhism spread to Zara
-1 Creative AI (#1 in land): Catherine is a possibility. I expect she'd have a large amount of space to REX into. Saladin is currently third in land I believe (7.00% to our 7.03%)
-Free Religion AIs (Willem, Darius, Elizabeth - no Asoka of course) [for the all AIs must be running a state religion condition]. I'm guessing Darius.

Interesting that Mecca is #1 city with ~700 culture and size 5
Second capital is also size 5, I'm guessing it's Madrid
We come in at #3
Zara #5
#4 is likely the other creative AI

From my guesses, I'd say only "Darius" could be a threat to GLH. Seeing as his/her capital isn't even in top 5... I think we bagged it with no whip, but I could be wrong.

I like this reasoning. Maybe we can let a natural finish. If we can not whip vijay we are in so much better position for overseas expansion.
 
Alright Udey1, no problem.

We need 2 workers by Pali to pasture the cows really soon. I would suggest they come from Vijay via farming 2S of Vijay, then road on pig and pasture as the border pops.

I tried playing further from here... I cannot see how we can spare enough hammers for ToA. We can add some more for failure-gold but we need so much more things - settlers - aqueduct - HG - workers - escorts for island cities.

For now I'd suggest anyone completes the GLH - whether we go for natural finish or whip.

So first thing to decide:

Do you want to whip GLH in 1150BC or let GLH finish in 1075BC?

We can decide worker moves after.
 
real quick. The recent test game does not have a clams for corn deal. I made that with justinian. Otherwise vijay would starve after the chops.
 
Actually me playing anymore right now is not a good idea. I may have to travel across the state at any time. It may be best to just declare my set finished for the time being. Sorry.

Ok, no problem.

How about I split my turnset in 2 (again) and play first part untill 1150BC.

We only have to decide on whip/no whip in Bombay, and what to do with Delhi (growth/hammers).

We then have all options open for what comes after.

I suggest:
No whip in Bombay, 4th citizen works Cottage in Delhi for growth in 3 turns.

As for workermoves, how about:
Worker 2N Delhi goes NW to chop around Bombay (and cancels in case of a forest growing)
3 workers around Vijay goes to chop. 2 of them are shipped to Pati once chop completes to road pigs (if they have turns to kill) or pasture cow once borders expands. 1 worker farms/chope around Bombay and is shipped with settler to site 5 (if we get it along with 1 more from Bombay). If we don't get site 5, I'll stop once settler completes (3 workers will then be around Bombay, and 1-2 of them can follow settler anywhere).
 
^^^
If we can aggree on these few turns, I can complete them within 3 hours and submit for discussion of the next part.
 
Here are my suggestions for next 4 turns - pretty close to Bugg123's:

t111
OB with Saladin
Delhi 4th citizen on Cottage [growth in 3]

t112
3 workers chop in Vijay
Chariot starts scouting Zara land (eastbound). We'll know soon enough where he's going anyway.
Worker 2N of Delhi goes NW & chop

t113
2 westmost workers from Vijay move 2S of Vijay and complete farm
?3rd Vijay worker can go help chop a forest or move 2S of Vijay?

t114
stop - we can re-discuss.

If we send 3 workers on t113 2S of Pali, cows are done 1 turn earlier and pigs hooked up right away.

If we do not wish to whip GLH/settler in Delhi, we can go into Caste and pop borders of new city easily.
 
I'll also move the northern warrior into our territory (still fogbust complete) to save some gold.

If we can go into caste my suggestion for site 5 is assign artist right away, chop forest to finish WB, do other stuff, but that's for later.

I'll need some more "ok"'s before doing this. I'm in Europe, so unless I get the go in ~30-35mins, I probably won't get to it tonight.
 
I'm calling it a night, this is what I want to do:

t111
OB with Saladin
Delhi 4th citizen on Cottage [growth in 3]
Move Northern warrior + western warrior within territory

t112
3 workers chop in Vijay
Chariot starts scouting Zara land (eastbound).
Worker 2N of Delhi goes NW & chop

t113
2 westmost workers from Vijay move 2S of Vijay and complete farm
3rd Vijay worker moves to get started on forest-chop on hill by 5th site if we can get it (WB out sooner). We don't need more workers to finish cow or road on pigs earlier, I think (Whipping WB as we're growing to size 3, then regrow to 3 while finishing cow+roads)?

t114
stop - we can re-discuss.
 
If we are not going to pursue ToA, how many hammers should we invest? If we do secure SW wheat. (in my test games zara does not settle it) can't that be a settler pump?
 
The odds that we lose out on ToA in the near future are actually decent. I'd keep growing Delhi while working on it and queue a settler at some point (size 7? 8 with Temple?). We can start on Aqueduct+HG after that settler I think.

If we grab wheat, we can definitely chop a settler or 2 from there. We really want to get every city to spit settlers soon in anticipation of completing HG.
 
Nice going, Udey1.

It's almost for certain that we are losing the wheat site. AI is pretty good at picking the site, as I mentioned, his intended site should be 2S of the wheat which gets both the wheat and cow.

@bugg123
plan looks good, but forget anything about the wheat site.

One of the obvious error in last set was that the WB did not go one tile south to reveal the dark coastal tile plus OB so that we can get the oversea trade route income immediately. I am thinking that do we want to send the WB back to do this or keep heading north and hope there's another city nearby.
 
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