@ Bugg:
T122:
You can move 2 FS to the hills of Vijay and mine it. Just leave 1 FS in Varan to cottage.
Varan's 2nd pop can be turned to an artist to pop the culture. In consequence, you don't need to finish that cottage that early.
Same with the horse city, it's first pop can work as artist, so you can finish the mine in Vijay first (just at the time it hits 5 pop iirc) and then improve the horse.
If you don't have sth to whip as your plan suggests, you can revolt to CS at this turn if no extra maintenance is required.
T124+125+126:
Galley is able to unload settler+warrior on the gold by consuming only 1 movement. You can use the other movement to come back already. Like this:
On the other site, the FS in Pata has done it's purpose of chopping the WB. I don't mind if Granary + LH + Library were built by whipping. So:
T124: FS in Pata goes 1W to chop and cancel.
T125: FS in Pata goes 1W to chop and cancel.
T126: FS in Pata loads on the Galley. Galley goes back.
(T127: Galley unloads FS)
I have a question: what tiles will you work on when you build the 2 WB in Vijay?
Iirc, if we work on FP, Horse, Marble and Cow, Vijay can reach 5 pops at the time when the 2nd WB is out. As per your plan however, Bombay takes the horse so it can't work like this, right?
I prefer finishing the WB and reaching 5 pops at the same time, then Vijay can spam settlers just at size 5 pop.
In this approach, I object to whipping WBs in Vijay considering that the WB is not very urgent and it's the second best hammer city we have.
@ All:
About the next unit in Bombay:
I prefer a settler than a worker. In my test, workers are still enough at the point. On the other hand, the settler can come out just at the time the galley arrives in Vijay.
About the chariot:
I think the landmass of Saladin is pretty safe. We have money to upgrade the Warrior if it's really needed. I don't want to bother sending the chariot there.
Apparently the northern island/landmass is more worth sending a chariot for exploration/escort.