Avain! How can you optimize a leaderhead?
There are a couple of tricks shown to me by others, a couple of tricks I learned and thought of myself:
- Use Triangulate (I don't know if this actually helps, but it does lessen the Triangle number)
- Use other dds formats that are more compressed
- Combine textures into single texture files
- Don't be afraid to resize a texture if it's used on a small or remote surface
- Open in scenviewer and export again
- Check if vertice number is ok, preferably below 10.000 -> if not, check if some parts of the model use a lot of vertices and can be removed without ruining it completely
- Remove unnecessary files
- etc...
I now have a pack of some of the best LHs made by you guys, it's now at 41 LHs and it's only 190 Mb. This is the standard I'm now keeping. I can already see a difference in loading times of the mod, the loading time of LHs when checked e.g. in Civilopedia, and most probably less gameplay issues such as MAFs.
If you are interested, you'll see this pack as Leaders of Varietas Delectat v3.0, which I'll be releasing in the near future.