First off, great job on the testgame
I ran a few tests, and figured out a few things. Warning: longass post!
Major points:
-The road between Delhi and Bombay is a priority
-We need workers, and not just a few more
-Like pnp_dredd, I like running an artist in "that city". And I don't find time for improvements within the next turnset.
-Instead of trying to time the academy with the library, I like just running 1 scientist at size4, 2 at size 5, and let it pop. Afterwards, at size 6, one can switch to worker or settler, whip, and finish the library afterwards.
-I didn't quite get the timing down, but we can run a few turns of the slider to get masonry in time, and then let the library finish before resuming 100%. Edit: Worked it out as outlined below.
-Math before Alpha may be better, or at least needed if we are to power the pyramid chops in time.
Here are the details of my playing up to T96. I did a few bits of testing worker moves in particular, and this gives the best results.
Detailed Micro Plan:
T80-2000BC
-Nothing
T81
-Settle Vijaynagara (or whatever we call it) -> run artist -> (pre)build courthouse? (not really important with 1

/turn, we switch to workboat when fishing arrives)
-Move warrior south to fogbust
-Worker(sitting in Bombay) to wheat farm-> farm
-Slider to
30%
-CANCEL orders on worker mining copper.
T82
-Warrior S and fortify
-Bombay micro-> switch from
oasis to
cow. This is to finish the warrior at growth.
-Wheel in, start Masonry -> Slider to
0%
-Worker (copper miner)-> Move 2E and road
T83
-Nothing
T84
-Delhi size 5 -> Work 2 corn, silver, 2 scientists.
-Bombay size 2: warrior->worker. Work wheat farm+cows.
-Worker (done with wheat)-> go to PF (SW of Bombay)
T85
-Worker on PF chop, other wheat worker move to same PF
-Worker (at Delhi)-> begin road through unforested hills (to not lose worker turns moving)
-Fire artist in Vijay, work FP.
T86
-Worker on PF chop
-Bombay border pop. Potential issue here, when first planning cities, the culture borders would be closed here, but that was by settling the PH. We now have a narrow strip of land open. I don't think it will matter much as there is a long way to any good sites for Zara.
T87
-Chop complete, workers begin road to Delhi, through cows.
Note: A bit less detail from now on
T90
-Bombay worker->worker
-New worker: Chop the last Bombay forest
-Delhi-Bombay road complete
T91
-All three workers help road towards stone/Vijay. Road goes through the PF north of the corn, and through stone and grass next to Vijay.
T94
-Academy built, run
100%
this turn.
-Keep running scientists
T95
-Chop finished, worker begin road to Zara. This one may have better uses, but we do need the trade routes. We also need to mine the hills at Delhi.
-Road to Vijay complete. Note: it has to be through the grass, since the FP has higher worker turn cost.
-Delhi size 6, work 3 scientists. Switch to worker build.
-Slider to
0%
, masonry due in 1T
T96
NOTE: suggested end of turnset, due to difficult choices.
-Bombay: worker done, begin ???. Options: another worker (maybe better to grow now), monastary(for missionaries), courthouse.
-New worker help the other nearby worker with whatever it is doing
-Switch to slavery.
-Whip worker in Delhi-> override governor and work silver.
-Masonry in-> begin fishing.
-3 workers at Vijay build quarry on stone. ETA 4 turns, closely matching Delhi's library completion date.
This is pretty micro intensive, but I'm sure TMIT won't mind
Future
-Once quarry is done, we need to improve the working tiles at Vijay, but we also need to mine the hills at Delhi. If the road to Zara isn't done, it should be soon.
-Once library is built, run 100% slider
-With fishing, whip a workboat in Vijay, and probably build another afterwards.
-Limit chops in Delhi to the two GHFs until math. Math after fishing may be better, since we will run out of gold after teching either alpha or math. Math is needed more than anything we can trade for right now.
-Bombay builds: I like monastary, but we may get Mono before it is needed anyway, which would make it a waste. Courthouse while growing may be best, and then resume worker/settler production at a decent size.
-Delhi: after library it starts its Mids->aqueduct->HG. It should run scientists at first, while waiting for mines to be built. Once it pops a 2nd GS, we will need to stop running scientists, to avoid GP-contamination. We should have two mines up, and hopefully two cottages too (assuming we get religion spread to push the cap to 7)