@ bugg123
There are many different moves in my plan from your plan from the 1st turn.
Kossin has pointed out some of them and I'll explain why those modifications is better imo. Before you run other test, Could you follow my plan once.
1. Location of gold site. I posted some points in the reply to dingding. The gold mine will shave our research to CS 1 or 2 turns.
2. The move of FW with the settler, I'd say it's >99% safe move with WB1 there for fogbusting. Combined with the city location I proposed, it's the most efficient way.
3. Whipping of a WB in Pat. We will produce 1st WB 3 turns earlier to scout east, if there's no luck from the warrior, the gain from 3 turns earlier of meeting Izzy is big. that's at least 24C. Moreover, there could be other AIs there, which makes the gain even more. Also the 2nd WB can be used by the horse city earlier. 1 extra citizen in Vij contribute 2H to the settler, which is not a big deal.
Yes.. there are differences from the start. Most notably 2 vs 3 workers on cow. The reason I sent 2 was I couldn't figure out how to 1. Get ToA chops done in time if we want earlier finish, while pasturing cow with 3 workers and getting the final chop in Bombay to complete settler asap and finishing cottages around rice and growing Vijay to 5 and having mine done by then. (phew..)
1. Yes, I kinda got that (see my turnset post .. "the most efficient way to settle gold")
2. I don't have a problem with that either (works well in my 2nd test)
3. You mean Vijay, right? I don't mind that either, really.
Your turnset sacrifices something (later ToA, slower growth in Vijay and thus less need for mine near Vijay right now, and later pasture around horse+fish) for a few turns of Izzy 1-on-1, earlier workboats and bigger pati (thus earlier granary) .. if I've understood it correctly (I have looked at and played your save once).
I like the WBs and the contact with izzy. I'd really like earlier ToA though. Maybe kossin can figure something out. Producing settlers at size 4 in Vijay isn't a problem either, I suppose (but as you say 2h less/turn, so it's something).
But as I have said earlier, I don't mind either way. My suggestion is the best compromise I can make between what's been discussed so far. If we want to go exactly like you proposed or closer to it, I don't have a problem with it, and if we somehow can also manage earlier ToA then it's all good. I will have to give your description a go a couple of more times before I play it, though, just to make sure....
Let's see what kossin comes up with and see if we can finalize something after that.