Mitchum
Deity
I thought we all understood that going for a large early wonder like the Pyramids was going to delay us in other areas of our game, settler production and expansion being the most impacted. Knowing this, we all decided to try for the Pyramids with our eyes wide open. I hope we don't want to re-open this debate of whether to try of the Pyramids or not.
So, if we agree that we want the pyramids, it makes sense to focus on them during my turnset, which will allow us to get them between T133 and T135. Great! We're all on the same page.
Now, let's talk about some of our other goals.
1. Do we want a Great Prophet as our second great person? I think the answer to that question is yes, although Irgy has pointed out some benefits to getting a Great Scientist next. So, if we want to get a Great Prophet at decent odds (> 75%), we will have to run two priest specialist once the Pyramids are built or else the GE points will start to play a larger influence on what flavor of great person we get. That means that we will need a second temple in Delhi soon. One of our options has us whipping that temple, giving the overflow hammers into the Pyramids. The other option should build this temple after the Pyramids (5 turns) such that we can hire this second priest sooner. Not only does this increase the odds of a Great Prophet, it also allows us to get him sooner so that we can enjoy Bureaucracy sooner. As has been said several times, we can't fully leverage Bureaucracy while running so many great people. True, we can't fully leverage it, but it will give us an extra 2 to 4 hammers and 8 to 10 commerce even when running 4 scientists. This is equivalent to having an extra citizen working a gold mine, and who thinks that's a bad idea?
2. Do we want to get a Great Scientist as our third great person to bulb Philosophy? I thought that we had agreement that this is what we wanted to do. If so, then Delhi will have to be at a large enough size to be able to run 4 scientists after the second great person is born. This is what I did in my initial test that did not require whipping the temple and I thought this was our goal. Whether we whip the temple or not, do we want to stunt Delhis growth building settlers, delaying the time it takes to bulb Philosophy and get our fifth religion?
3. Do we want to build the Hanging Gardens in Delhi to help generate an eventual Great Engineer? I thought that many of us had supported this idea. If so, then Delhi will need to build an aqueduct and the Hanging Gardens. This should be started sooner rather than later. This is what I was doing in my test game in Delhi, not building settlers as Dhoomstriker says has been the plan all along (it wasnt my plan at least)
So, if all three of the items above are important, then Delhi is going to be tied up for some time. I recall having read this a few times in our thread. So, I think we need to get our settlers elsewhere. I think Bedrock (@ 3 pops) and Wheaton (@ 2 pops with the wheat improved) are great places to do this. I just looked at the save is here is what we could do:
Silverado - Settler due on T143
Bedrock - Just grew to 3 on T133 - Switch to settler now - due on T158
Wheaton - Just grew to 2 on T133 - Switch to settler now - due on T163. We can get this closer to T150 if after the Pyramid chops we send two workers to improve the wheat and irrigate the plains forest (gives us a 30 hammer chop plus irrigates wheat).
Delhi (whip temple) - As of T133, grow to 7 pops in 1 turn while building something, switch to settler on T 143 - settler due on T144. This includes working 2 priests!!
Delhi (don't whip temple) - As of T135, Delhi is at 8 pops and can complete a settler on T143. This includes working only 1 priest, thus delaying our Great Prophet and Bureaucracy.
So, if we really want to push our expansion, we could have:
T143 - Silverado
T143 - Delhi (no whip)
T144 - Delhi (whip)
T150 - Wheaton (needs to be tested)
T158 - Bedrock
As you can see, if we focus Wheaton and Bedrock on settlers, we can have three settlers out in fairly rapid succession (T143, T150, T158). I don't think I would want to settle more than 3 cities in this short amount of time. It would kill our economy. Also, settling them a bit spread out allows us to leverage the workers we have without having to build 3 or 4 more (we could likely use one more, which may be good for Silverado to build once the settler is done).
If we agree that 3 settlers by T158 is acceptable (and we want to use Bedrock and Wheaton to help), then Delhi can focus on great people, Hanging Gardens, missionaries, an occasional worker, etc.
By the way, did you notice that Delhi with the whip gets a settler out just 1 turn later while still allowing us to work to priests? If we really want to get out 4 quick settlers and not delay our Great Prophet, then whipping the temple is the best way to do this.
Regarding binary science, I ran two test games. One had 4 turns where I was not running binary science and the other one had just 2 turns. These games turned out identical in terms of flasks / gold. I don't have time to test this today, but if going from 4 turns to 2 turns non-binary science didn't make a difference, I would project that going from 2 turns of non-binary science to 0 turns wouldn't make more than a flask or two difference. If you want to prove me wrong, please run a test game of your own because I don't have time today. Otherwise, I think the facts above show that at least in this case, running 2 turns of binary science as mentioned in my PPP will have a very minor impact to our total flasks while netting us Math (and the Pyramids) a full turn sooner.
Finally, regarding the granary in Delhi, there is no doubt in my mind that this is mandatory. With the granary, you will notice in my PPP that we grow every 3 to 4 turns. Without it, we will grow every 6 to 8 turns. This is a huge benefit that will catch up to the no granary option in about 10 to 15 turns and put us miles ahead beyond that. I don't want to test the no granary option because I see no benefit in doing this. If someone feels strongly that no granary is the way to go, please run a test game to show us that its best to delay the granary until after the Pyramids (or whenever else you would want to build it).
So, if we agree that we want the pyramids, it makes sense to focus on them during my turnset, which will allow us to get them between T133 and T135. Great! We're all on the same page.
Now, let's talk about some of our other goals.
1. Do we want a Great Prophet as our second great person? I think the answer to that question is yes, although Irgy has pointed out some benefits to getting a Great Scientist next. So, if we want to get a Great Prophet at decent odds (> 75%), we will have to run two priest specialist once the Pyramids are built or else the GE points will start to play a larger influence on what flavor of great person we get. That means that we will need a second temple in Delhi soon. One of our options has us whipping that temple, giving the overflow hammers into the Pyramids. The other option should build this temple after the Pyramids (5 turns) such that we can hire this second priest sooner. Not only does this increase the odds of a Great Prophet, it also allows us to get him sooner so that we can enjoy Bureaucracy sooner. As has been said several times, we can't fully leverage Bureaucracy while running so many great people. True, we can't fully leverage it, but it will give us an extra 2 to 4 hammers and 8 to 10 commerce even when running 4 scientists. This is equivalent to having an extra citizen working a gold mine, and who thinks that's a bad idea?
2. Do we want to get a Great Scientist as our third great person to bulb Philosophy? I thought that we had agreement that this is what we wanted to do. If so, then Delhi will have to be at a large enough size to be able to run 4 scientists after the second great person is born. This is what I did in my initial test that did not require whipping the temple and I thought this was our goal. Whether we whip the temple or not, do we want to stunt Delhis growth building settlers, delaying the time it takes to bulb Philosophy and get our fifth religion?
3. Do we want to build the Hanging Gardens in Delhi to help generate an eventual Great Engineer? I thought that many of us had supported this idea. If so, then Delhi will need to build an aqueduct and the Hanging Gardens. This should be started sooner rather than later. This is what I was doing in my test game in Delhi, not building settlers as Dhoomstriker says has been the plan all along (it wasnt my plan at least)
So, if all three of the items above are important, then Delhi is going to be tied up for some time. I recall having read this a few times in our thread. So, I think we need to get our settlers elsewhere. I think Bedrock (@ 3 pops) and Wheaton (@ 2 pops with the wheat improved) are great places to do this. I just looked at the save is here is what we could do:
Silverado - Settler due on T143
Bedrock - Just grew to 3 on T133 - Switch to settler now - due on T158
Wheaton - Just grew to 2 on T133 - Switch to settler now - due on T163. We can get this closer to T150 if after the Pyramid chops we send two workers to improve the wheat and irrigate the plains forest (gives us a 30 hammer chop plus irrigates wheat).
Delhi (whip temple) - As of T133, grow to 7 pops in 1 turn while building something, switch to settler on T 143 - settler due on T144. This includes working 2 priests!!
Delhi (don't whip temple) - As of T135, Delhi is at 8 pops and can complete a settler on T143. This includes working only 1 priest, thus delaying our Great Prophet and Bureaucracy.
So, if we really want to push our expansion, we could have:
T143 - Silverado
T143 - Delhi (no whip)
T144 - Delhi (whip)
T150 - Wheaton (needs to be tested)
T158 - Bedrock
As you can see, if we focus Wheaton and Bedrock on settlers, we can have three settlers out in fairly rapid succession (T143, T150, T158). I don't think I would want to settle more than 3 cities in this short amount of time. It would kill our economy. Also, settling them a bit spread out allows us to leverage the workers we have without having to build 3 or 4 more (we could likely use one more, which may be good for Silverado to build once the settler is done).
If we agree that 3 settlers by T158 is acceptable (and we want to use Bedrock and Wheaton to help), then Delhi can focus on great people, Hanging Gardens, missionaries, an occasional worker, etc.
By the way, did you notice that Delhi with the whip gets a settler out just 1 turn later while still allowing us to work to priests? If we really want to get out 4 quick settlers and not delay our Great Prophet, then whipping the temple is the best way to do this.
Regarding binary science, I ran two test games. One had 4 turns where I was not running binary science and the other one had just 2 turns. These games turned out identical in terms of flasks / gold. I don't have time to test this today, but if going from 4 turns to 2 turns non-binary science didn't make a difference, I would project that going from 2 turns of non-binary science to 0 turns wouldn't make more than a flask or two difference. If you want to prove me wrong, please run a test game of your own because I don't have time today. Otherwise, I think the facts above show that at least in this case, running 2 turns of binary science as mentioned in my PPP will have a very minor impact to our total flasks while netting us Math (and the Pyramids) a full turn sooner.
Finally, regarding the granary in Delhi, there is no doubt in my mind that this is mandatory. With the granary, you will notice in my PPP that we grow every 3 to 4 turns. Without it, we will grow every 6 to 8 turns. This is a huge benefit that will catch up to the no granary option in about 10 to 15 turns and put us miles ahead beyond that. I don't want to test the no granary option because I see no benefit in doing this. If someone feels strongly that no granary is the way to go, please run a test game to show us that its best to delay the granary until after the Pyramids (or whenever else you would want to build it).