r_rolo1
King of myself
Airships are replaced by fighters,and fighers by jet fighers , right? When a unit is replaced by other that requires a resource, the cutout of the resource will force you to use the latest unit of that line that can be built with the resources still in hand... As most of the units lines of the game start needing resources and stop needing them in the long run ( almost all the melee units ->gunpowder units is the paramount example ), need the same resource along the line ( most of the mounted units ( except phant based ones )) or are resourceless all the way ( most of the archery units -> Gunpowder units ) , people tend to forget that, but there are some good examples:
Cut metals -> you can start building warriors again instead of maces, swords, spear and pikes ( unless you have a resourceless melee UU, like the Jag, the Holkan or Dog warrior )
Cut iron-> You can build trebs and catapults instead of cannons ( note, this until you have artilery )
Cut oil and uranium -> You can build the latest ships you have the resources for instead of destroyers: ironclads if you have iron and coal, frigates if you have iron , privateers if you have copper and ships of the line if you have iron ( and the techs ) ... oh and galleons and caravels
And last but not least ... cut the oil and you can start making airships instead of more advanced air units
Note that all of this is trade group based, so you can have part of your empire ( normally a backround city ) still able to do the outteched versions of the units in question ( this obviously does not apply to coastal cities after astro ). And also note that all the examples I gave actually were used atleast once in posted games in the CFC except the cannons one AFAIK ( the warriors one to produce
under HR from cheap warriors , the destroyers one to get privateers again ( KMadCandy FTW
) and the airships one exactly because of what i sugested to mad: they are the units that can spot subs better ... after all, it is the only aerial unit that can spot them )
Now ... disconnecting the oil in itself might be a impossible task since you can't pillage your own roads
Cut metals -> you can start building warriors again instead of maces, swords, spear and pikes ( unless you have a resourceless melee UU, like the Jag, the Holkan or Dog warrior )
Cut iron-> You can build trebs and catapults instead of cannons ( note, this until you have artilery )
Cut oil and uranium -> You can build the latest ships you have the resources for instead of destroyers: ironclads if you have iron and coal, frigates if you have iron , privateers if you have copper and ships of the line if you have iron ( and the techs ) ... oh and galleons and caravels

And last but not least ... cut the oil and you can start making airships instead of more advanced air units
Note that all of this is trade group based, so you can have part of your empire ( normally a backround city ) still able to do the outteched versions of the units in question ( this obviously does not apply to coastal cities after astro ). And also note that all the examples I gave actually were used atleast once in posted games in the CFC except the cannons one AFAIK ( the warriors one to produce
under HR from cheap warriors , the destroyers one to get privateers again ( KMadCandy FTW
) and the airships one exactly because of what i sugested to mad: they are the units that can spot subs better ... after all, it is the only aerial unit that can spot them )Now ... disconnecting the oil in itself might be a impossible task since you can't pillage your own roads

