SGOTM 11 - ChokoMisfits

If we happen to get to SciMeth and notice that nobody has yet taken Liberalism, then I would be in favour of researching Liberalism at that point to grab either Physics or Electricity for free, but I would not go for Liberalism any sooner than that.

So, for the Great Scientist, I would be strongly against bulbing Philosophy, as we will ultimately pick that up in a trade, sometime before we get SciMeth. If we do not build an Academy in PigFish, then my vote for the Great Scientist would go instead to saving the Great Scientist for much later in the game for either bulbing Physics (which requires 3 GS's) or bulbing Electricity (which requires 4 GS's).

I don't think we need the detour for Liberalism right now. But I can agree to going for it, if we can get Philosophy in a trade, and we think we have a good shot at it. We could end up being able to get something a lot more expensive for it, with a little luck, and some good planning.

Academy or save, again I think it depends on, whether or not we have to research a lot of secondary techs to get to the fur. Atm. I think it looks like we need a lot more techs, so I say go for the Academy.
 
The thing with Lib is we can bulb it now when we have philo/compass and can always come back and finish it later we don't have to finish it now. We do have to avoid machinery for the bulb though.
 
Lots of advice, not all agreeing. :lol:

On the upcoming Justinian/Toku war, we could refuse all demands -- this will likely get us negatives with both sides. Or we can pick a side, and get positives with them and negatives with the other. Not a lot of good options here. Also, if we declare on one side or the other, we will get a negative with anyone who is pleased or higher with them.

I think I agree with Sleepless -- refuse both sides. We may get -1, or even -2, but avoid a -3 penalty with either plus the hits with other civs for declaring on their friends.

I will try to start moving our galley towards the barb land, and will move the warrior near the GoldFish location across the continent to be picked up and ferried to the barb land mass.

I will hold off on giving Theology to Zara -- hopefully Feudalism will become available for trade, although as he researches more of Theology himself it may no longer be enough trade value.

Thanks for the note on the marble, ianw1610! With RiceMarble whipped this turn, the tile is available again.

For the GS...wow, lots of different options and ideas. Not much support for bulbing Philosophy, which is probably correct -- we can hope to get it in trade, especially if running Theocracy will get Justinian to Friendly. Some support for the academy in PigFish, and if we hold the GS it would be for a long while -- we should have more great people later. So academy it is.

On SciMeth and the Great Library...I do not think we should delay SciMeth. The Great Library is useful while we have it, but not so valuable that we should delay our beeline. And SciMeth is a critical part of that beeline. Once we get PigFish going -- and the current whip overflow should just about finish the National Epic -- it will be producing more GPP than CopperHorse anyway. The extra beakers are nice, and we will enjoy them while they last. But we will need SciMeth. We should make certain to have a couple monasteries built before that point; OrgRel is always an option, but we should be able to avoid needing it hopefully.

I will play the rest of my turnset (unless something unexpected happens! :lol:) in about an hour. So get any last minute comments in now. :)
 
Not sure if I'm to late but send the axe to the barb lands. One we need to keep all our warriors and two there were barb warriors running around on that island. Mincemeat for the axe our warrior would struggle.
 
The thing with Lib is we can bulb it now when we have philo/compass and can always come back and finish it later we don't have to finish it now. We do have to avoid machinery for the bulb though.

I agree, but we also need to have Metal Casting, so ...

So when we have Metal Casting, Compass and Philosophy (preferably all via trades), we can bulb close to 3/4 of Liberalism. Later, we can finish Liberalism and perhaps take Physics as the prize when the AI gets Education or just before it gets Liberalism (assuming we can track the AI Research leader's Research target via Espionage).

Sun Tzu Wu
 
Capital would grow faster by switching Citizen working Silver Mine to a Hamlet. This also grows the Hamlet to a Village. Down side is -3 Hpt and -3 Cpt.

Sun Tzu Wu
 
OK, played 7 more turns. Things mostly went pretty well. :)

T182 continued

- GS built an academy in PigFish.

T183

- Justinian will now trade Ivory. :) Our first required resource. Too bad nothing we have will get him to hand it over, except probably our stone. :(
- Universities completed in PigFish and RiceMarble. 3 of 6 done.
- Chop last forest at ThreeClams into the university there.

T184

- Our galley defends against the barb, and sinks it. Revenge! :) No damage taken, it had only 2.7% odds.
- Mehmed asks us to declare on Isabella. :( I refuse...negatives with both sides now. :( But we did not want the negative with Zara, or -3 with Isabella.

T185

- ThreeClams, OasisWheat, and HorseCopper complete their universities. Oxford begun in capital. :)
- Slider to 100% for 2 turns (all our treasury can stand) now that universities are done.
- Our incense is hooked up, but Justinian will not trade ivory even up for it. Trade it to Toku for gems instead to speed +diplo.

T186

- Justinian now has Feudalism, and he and Saladin are willing to trade it. Unfortunately, we have nothing to give for it, as Paper costs less than Feudalism. But Music is due in 3 turns.

T187

- Saladin asks to trade maps. I agree, in case we get more useful data from him. And if he knows the way to meet Zara and the eastern civs, the sooner he will trade with us.
- Saladin gets a Great Prophet.
- Saladin reaches +2 diplo from resources. I cancel the corn gift to him.
- Saladin now has Metal Casting. He is at +9, maybe he will be pleased next turn (after 10 turns of Theocracy) and will trade?
- Our Capital's culture has now taken the first ring tiles from Zara's city of Lalibela.
- Saladin's city across the water has popped borders and taken our crab from CrabTown. :( We need culture here to reclaim it, so I start a monument.

T188

- Justinian asks to trade maps; again, I agree with same logic. And we learn something -- there is now a barb city with expanded borders on the barb land mass. :eek: I did not see Sleepless' note before I played, but he is right -- we should not risk our warrior there. It will take a while :(, but we should bring the galley back and send an axe instead. We definitely need to know the situation on that land mass.
- 10 turns of Theocracy so now +2 wise civics from Justinian (now +9) and Saladin (now +10). Justininan is now Friendly and will trade CoL! :D Saladin is still only Pleased.
- I hold off on trades as Music is due next turn, and will give us much better trade options.

T189

- Zara and Justinian have met, and Zara will now trade Feudalism. :)
- Music is finished, and we get the Great Artist! :woohoo: The artist goes to sleep in the capital for a future day.
- Saladin's prophet went into Kufah and vanished -- super specialist there? Why there? :confused:

OK, some thoughts and things in progress for the next player to be aware of:

- Saladin has 4 gpt available. Sell him our corn for it! We need the cash badly, being negative at 20%.
- We now have spears in the Capital and OasisWheat, with one extra being stationed on the road between them.
- The chariot in the east has been moving each turn to the hill 2E, using the road to cycle in and back. Gives us visibility without costing unit supply.
- One worker is near CrabTown. He should move into the forest 1SW and start chopping, probably to go into a granary.
- CrabTown can whip the monument when it grows (2 turns). I have it building culture -- we need culture here ASAP to reclaim the crab. It is first ring so if we can get any culture at all going we should get it back.
- Our other workers are farming at OasisWheat, which really needs to grow once the settler is done.
- We still need a road on the ice iron tile at Capital.
- Our next GP will come in 8 turns from OasisWheat, 83% scientist and 17% artist. Note that HorseCopper would also generate a GS in 8 turns, but OasisWheat is the older city and will come first. We could change this by firing the OasisWheat scientists for a turn, and guarantee a GS. Or we can take the GP from OasisWheat, as it is unlikely to ever generate another GP, and let HorseCopper generate the next one. If we get an artist from OasisWheat, we can save it for the welcoming party or a later Radio/Mass Media bulb. I think it is worth getting the extra GP.
- Tech path. I have temporarily set Compass, but this should probably change with some trading. See more below.

1) Zara - Feudalism

Zara will not take Literature, Calendar, and what is left of Theo for Feudalism. :( But if we gift him Literature this turn (and get some diplo), next turn we can trade Music + Calendar for Feudalism. (Maybe even Music + what is left of Theo, but probably not).

2) Justinian - CoL

If we plan for Feudalism from Zara, we can use Music with Justinian to get CoL (and maybe also Horseback Riding, although probably he will not take that). This preserves our Paper monopoly, or allows us to use it later for another trade. We know Justinian has Philosophy, although that is more expensive than Paper so we could not get it without something else.

3) Saladin - trade or not?

Saladin is still Pleased as +10, but he has Currency and Metal Casting both of which we want. But if we trade Music to Justinian, he may send it to Saladin for one or the other -- costing us any chance to trade Music to Saladin. Maybe we should send it for Horseback Riding, to ensure we get something? Or we can wait and hope Saladin becomes willing to trade later, and does not get Music from Justinian.

Anyway, we should be able to get CoL this turn, and then Feudalism next turn, without giving up Paper. We can set our research to Civil Service rather than Compass. This will allow us to boost Capital with Bureaucracy, and maybe use CS as additional trade bait.

- Once we have CoL, we need to revolt to Caste System immediately and assign more scientists wherever we can support them. With libraries and universities, each Rep scientist is producing 9 beakers. In Capital and Pigfish with the academies, they are 12 beakers each.

- At the Capital, we are currently not running any scientists as we build Oxford. :( I hate to do it, but we need the hammers. As an alternative, we could change the two cottages into scientists. Dropping the slider from 20% to 10%, we end up making 8 more beakers per turn, while losing 1 less gold per turn. Of course, this stagnates the Capital and means the cottages are not growing.

Alternate alternate: keep the Capital as is for four more turns, then assign two scientists while working one cottage tile. Gives some of the best of both approaches.

- In general we want to work lots of scientists, but not actually lose our best tiles. And where cities are below the happy cap, we would like to keep growing even if slowly. This will take some careful balancing. Once we have CS we can chain irrigate, which will also help a lot of our cities.

- PigFish will complete the National Epic next turn. Once done, shift the grass forest back to a lake, or turn it into a scientist. I have set a reminder.

- Ignore the upcoming reminder to cancel the Crab deal with Saladin. He already did that by stealing the tile. :(

- Zara's settler has stayed in his southern city, although he has moved a longbow and a chariot into our territory. Keep an eye on him.

- OasisWheat will finish a settler next turn. HorseFish? Or DeerTown?

Save is uploaded, and the next player is up. Turnset log follows:

Spoiler :

Here is your Session Turn Log from 130 AD to 235 AD:

Turn 182, 130 AD: You have constructed a University in PigFish. Work has now begun on National Epic.
Turn 182, 130 AD: Christianity has spread in Bursa.
Turn 182, 130 AD: Saladin adopts Vassalage!

Turn 183, 145 AD: Barbarian's Galley (1.32) vs Gandhi's Galley (2.40)
Turn 183, 145 AD: Combat Odds: 2.7%
Turn 183, 145 AD: (Extra Combat: -10%)
Turn 183, 145 AD: (Extra Combat: +10%)
Turn 183, 145 AD: (Plot Defense: +10%)
Turn 183, 145 AD: Barbarian's Galley is hit for 23 (37/100HP)
Turn 183, 145 AD: Barbarian's Galley is hit for 23 (14/100HP)
Turn 183, 145 AD: Barbarian's Galley is hit for 23 (0/100HP)
Turn 183, 145 AD: Gandhi's Galley has defeated Barbarian's Galley!

Turn 184, 160 AD: You have constructed a University in OasisWheat. Work has now begun on a Settler.
Turn 184, 160 AD: You have constructed a University in HorseCopper. Work has now begun on a Spearman.

Turn 185, 175 AD: You have trained a Spearman in Capital. Work has now begun on a Christian Temple.
Turn 185, 175 AD: The borders of RiceMarble have expanded!

Turn 186, 190 AD: The borders of PigFish have expanded!
Turn 186, 190 AD: Justinian I adopts Vassalage!
Turn 186, 190 AD: Sojourner Truth (Great Prophet) has been born in Mecca (Saladin)!

Turn 187, 205 AD: PigFish has grown to size 6.
Turn 187, 205 AD: Deal Canceled: Corn to Saladin
Turn 187, 205 AD: Deal Canceled: Crab to Saladin

Turn 188, 220 AD: HorseCopper has grown to size 6.
Turn 188, 220 AD: Justinian I will trade Code of Laws
Turn 188, 220 AD: William Shakespeare (Great Artist) has been born in Capital (Gandhi)!
Turn 188, 220 AD: You have discovered Music!

Turn 189, 235 AD: PigFish has grown to size 7.
Turn 189, 235 AD: RiceMarble has grown to size 7.
Turn 189, 235 AD: ThreeClams has grown to size 5.
Turn 189, 235 AD: Zara Yaqob will trade Feudalism
Turn 189, 235 AD: Isabella is the worst enemy of Mehmed II.
Turn 189, 235 AD: Mehmed II is the worst enemy of Isabella.
Turn 189, 235 AD: Justinian I will trade Code of Laws, Feudalism, Horseback Riding
Turn 189, 235 AD: Saladin will trade Feudalism, Horseback Riding
Turn 189, 235 AD: Zara Yaqob will trade Feudalism
Turn 189, 235 AD: Justinian I will trade Ivory, Spices
Turn 189, 235 AD: Will Trade Map: Justinian I, Mehmed II, Saladin, Zara Yaqob
 
:goodjob: haphazard1.

Guess I'm up next so turnset plan will follow in the next 24 hrs.

General thoughts.

Definitely get next GP from OW. Following one from HC. Then 3 clams and Pig/Fish will take up most of the next GP production.

City sites?

Next city I would put at whale/silver site as marked. With Zara's LB there he will probably settle there. Won't be great but will be a couple of pop and can work a silver mine when its built so won't cost much. Then Horse/Fish, deer/fish and I do fancy another production city North of the capital. Especially as we don't have much room to expand now. All the rest will come from the AI. :)

Tech Trading.

Feud won't do a lot for us at the moment so no real hurry to get it. Compass will get us CoL/Curr and prob MC (with a little bit of self tech). We still have no real need for CoL except as an opening to CS so I would hold off trading Music and Paper (especially paper) as long as possible. Hope to use music to get most of philo from Justinian which he will trade as long as he isn't building AWat.
 
What Legal Civic do we intend to run? Bureaucracy or Vassalage? (remembering that Vassalage is Mehmed's favourite Civic so we will get +ve Diplo from him from running Vassalage)...

If we are intending on running Vassalage, then try to get Feudalism as soon as we can, and ignore Civil Service.

If we are intending on running Bureaucracy, then try to get Civil Service as soon as we can...
 
Sleepless,

Feudalism will allow us to build longbows for defense, which could be useful. Longer term of course we will want vassal states, and maybe Vassalage for +diplo with Mehmed. He does not have the tech yet, though, so that is no benefit for now. Plus I think we will want Bureaucracy most of the time to boost Capital's hammers and cottages.

Not trading Music...well, trade value is one of the reasons we went for it. We are still regrowing from the university whips, so delaying Caste System a little bit longer is probably OK. If Saladin was willing to trade so we could get good techs from him, Justinian, and Zara I think that would be worth doing.

Just keep in mind that Justinian is barely at Friendly, and any negatives could lose our opportunity to trade with him. And once he declares, we may get requests we have to refuse.

Also, our economy is losing money at 20%. We could really use CoL to start some courthouse construction. Most of our beakers will come from Rep scientists, but we have to stay at least neutral on cash flow.

Capital is busy building Oxford. Do we want to start building Hagia Sophia somewhere for the GE points? Maybe HorseCopper? Diluting the gene pool with GE would not be a bad thing, as we still need an engineer for the UN. We do not have a state religion or any religious buildings (yet), so Sankore is probably not worth the hammers.
 
Basic Ideas for my Turnset.

Capital.

Carry on with Oxford. There are a couple of forests we can chop to help speed up the build including the tundra hill so I suggest we do this.

Oasis/Wheat

Finish settler start another. Once GP has been born put all citizens to work.

Horse/Copper

Carry on with Hindu monastery.

Pig/Fish

Finish Nat Epic, grow to max citizens ready for Caste System

3 Clams

Grow to max ready for Caste. Need lighthouse. I think.

Crabby City

Whip monument when available and carry on with granary then lighthouse

Rice/Marble

Grow ready for Caste System

Tech path

I think we should still carry on with Compass - Civil Service. I would hope to trade for Feud, CoL, Curr and MC (poss Philo) during my turnset. Depending on whether the AI are building an associated wonder.


Team thoughts needed on this though.

New Cities?

Pig/Fish I think once at happy cap should start a settler as we have another couple of sites to settle.

Where should the next Settler coming from OW go though?

Resource Trades.

Sell corn to Sal. Also ask him for his gold. Currently has 70. Will certainly give us 40, should I ask for more?

Other thoughts.

Refuse all war/stop trading demands. I would like to keep Mehmed backwards as I really think he should be our expansion target with Justinian as our opponent. Could be an idea to spread Hindu to Zara in future so we have a shared religion with him. Isabella will be inconsequential in this game. Just have to make sure mehmed doesn't kill her off.

Send axe on fact finding mission.

Wonders. Not keen on Hagia Sophia as I think it should go in the capital if we build it and that city will be busy with Oxford etc.

All input welcomed.

Beer allowing not sure when I can play the next turnset but looking at Friday night/Sat afternoon. i.e 48 hours from now.
 
Refuse all war/stop trading demands. I would like to keep Mehmed backwards as I really think he should be our expansion target with Justinian as our opponent. Could be an idea to spread Hindu to Zara in future so we have a shared religion with him. Isabella will be inconsequential in this game. Just have to make sure mehmed doesn't kill her off.

I'd prefer that Mehmed II as our TUN Opponent. Thus, we should do what we reasonably can to increase Mehmed II's Population and decrease Justinian I's Population until Mehmed II's Population is highest among all AI Opponents.

Sun Tzu Wu
 
All Cities must grow to Happiness Cap, especially OasisWheat who's grow is really being stunted by building back-to-back Settlers. Build Settlers in PigFish and ThreeClams when they reach Happiness Cap.

Sun Tzu Wu
 
Compass seems fine for now, but Gunpowder might be better.

We should be able to trade Literature+Theology+Calendar to Zara Yaqob for Feudalism. Do we need to gift Literature to Zara Yaqob so we can do Music+Theology+Calendar for Feudalism?

I'd prefer to trade for Civil Service later and go for Gunpowder now. All Technologies we will need will eventually be up for trade, so let's beeline Mass Media as much as possible.

We should try to improve Diplomacy with Tokugawa, so he becomes willing to trade Metal Casting as a near-"Monopoly" Technology.

We should improve Diplomacy with Saladin, so he becomes willing to trade Currency as a "Monopoly" Technology. We need to give him something to raise +3 for "fair trading" to +4. Maybe complete Compass and give it to him for +1 Diplomacy.

We should set Research slider to 00% and keep it there until Oxford University is completed.

--- Chopping Oxford University ---

There are five Ring 3 Forests (about 36H each) that could be chopped to complete Oxford University much sooner. These should have been preChopped prior to starting Oxford University.

Sun Tzu Wu
 
Compass seems fine for now, but Gunpowder might be better.

I'd prefer to trade for Civil Service later and go for Gunpowder now. All Technologies we will need will eventually be up for trade, so let's beeline Mass Media as much as possible.

As I noted in an earlier post, there are two paths to SciMeth, via Astronomy or via Chemistry. Either path requires Metal Casting, Machinery, and Printing Press. The Astronomy path in addition needs Compass, Optics, and Astronomy. The Chemistry path needs Gunpowder, Engineering, and Chemistry.

The Chemistry path is more expensive overall in terms of beakers, but does provide more military strength with pikes, trebs, and muskets, and then single tech steps to cannon (Steel) or grenadiers (Military Science).

The Astronomy path is cheaper, opens up more advanced naval units (not as big a factor if the furs are in that barb land mass), and observatories for bigger science modifiers.

If we really want to beeline, we should choose one of these paths and stick to it, rather than mixing techs from both.

We should be able to trade Literature+Theology+Calendar to Zara Yaqob for Feudalism. Do we need to gift Literature to Zara Yaqob so we can do Music+Theology+Calendar for Feudalism?

I already checked, and he will not take Literature + Theo + Calendar. He is well over halfway on Theology himself, so this is not really a surprise.

We should try to improve Diplomacy with Tokugawa, so he becomes willing to trade Metal Casting as a near-"Monopoly" Technology.

I am not sure what we should do to improve relations with Toku. We are sending him resources and will eventually get +2 there. Mercantilism is not going to be available for a while so favorite civic is out. Sharing religion could get us DOWed by Zara, which despite our recent spear builds is likely to be unpleasant for us.

We should improve Diplomacy with Saladin, so he becomes willing to trade Currency as a "Monopoly" Technology. We need to give him something to raise +3 for "fair trading" to +4. Maybe complete Compass and give it to him for +1 Diplomacy.

We are gaining +diplo with Saladin from sharing Theocracy. We just jumped to +2, so 10 more turns will give us +3. (Not sure what Saladin's cap is for favorite civic.) Not sure what else we can do, short term, other than sharing religion, and again that would risk war with Zara.

We should set Research slider to 00% and keep it there until Oxford University is completed.

We should probably set the research slider to 0% just because our economy is nearly bankrupt. :( One or two more cities will finish it completely.

--- Chopping Oxford University ---

There are five Ring 3 Forests (about 36H each) that could be chopped to complete Oxford University much sooner. These should have been preChopped prior to starting Oxford University.

We do not have enough workers to do everything at once. We needed the incense hooked up, and we needed more farms for HorseCopper and RiceMarble. We need the farm at OasisWheat to get it to grow as well.

Basic Ideas for my Turnset.

Capital.

Carry on with Oxford. There are a couple of forests we can chop to help speed up the build including the tundra hill so I suggest we do this.

Sounds good. We do need the farm at OasisWheat finished, but most of our fast workers will then be free for other tasks.

Oasis/Wheat

Finish settler start another. Once GP has been born put all citizens to work.

I disagree here -- we need those scientist specialsts. Our economy is shot, barely making money at 10% research. With universities, each scientist is worth 9 bpt.

The one settler is already near done. I am not sure about another -- I am not sure our economy can take it.

Horse/Copper

Carry on with Hindu monastery.

Pig/Fish

Finish Nat Epic, grow to max citizens ready for Caste System

Both sound good, but keep running the scientists. We need those beakers, especially in PigFish with the academy. 12 bpt per scientist.

3 Clams

Grow to max ready for Caste. Need lighthouse. I think.

Definitely needs lighthouse -- 3 additional food per turn is a lot, even if we never work another water tile there.

Crabby City

Whip monument when available and carry on with granary then lighthouse

We may need to continue building culture for a while, until we get the crab tile back. 1 culture per turn from the monument is probably not enough to win it back quickly, although it should be enough to keep it once we get it back (our first ring, Saladin's second ring).

Rice/Marble

Grow ready for Caste System

Tech path

I think we should still carry on with Compass - Civil Service. I would hope to trade for Feud, CoL, Curr and MC (poss Philo) during my turnset. Depending on whether the AI are building an associated wonder.

Team thoughts needed on this though.

I hope we manage to trade for at least one of those techs. All of them would be incredible.

For our own research, I like Compass, and the Astronomy path generally. It is the faster way to SciMeth and thus to the techs after it along the beeline to Mass Media. Muskets would be nice to have, but Gunpowder is very expensive -- if we can get Feudalism in trade longbows should keep us safe for a while.

The Compass-Optics-Astro path also allows us to get our whales tile improved. More happiness is always good to have, and if we end up not needing it we can trade it.

New Cities?

Pig/Fish I think once at happy cap should start a settler as we have another couple of sites to settle.

Where should the next Settler coming from OW go though?

If we can get CoL for Caste System, that food surplus will disappear into specialists. :) Also, I am not sure how many more cities our economy can take.

Given Zara's actions, I think we need to settle the silver peninsula site and the DeerFish sites next. HorseFish is also a good choice, as it will have two very strong tiles once improved. But Zara seems to be threatening the southern sites more.

I would go for Silver Peninsula next -- by working the silver tile it will pay for itself and get a few hammers, so it can finish its basic infrastructure. By the time it is ready to work more tiles, hopefully we will have Currency and CoL and our economy will be stronger to handle it.

Resource Trades.

Sell corn to Sal. Also ask him for his gold. Currently has 70. Will certainly give us 40, should I ask for more?

I have never asked an AI for gold. How does it work? Is there any chance of negative diplo?

Other thoughts.

Refuse all war/stop trading demands. I would like to keep Mehmed backwards as I really think he should be our expansion target with Justinian as our opponent. Could be an idea to spread Hindu to Zara in future so we have a shared religion with him. Isabella will be inconsequential in this game. Just have to make sure mehmed doesn't kill her off.

I am not sure about our future opponent. Mehmed has a fair bit of room to expand into, if he ever stops fighting Isabella. If we have to, trade for Feudalism and gift it to her for longbows. Should stop Mehmed in his tracks.

And I would not count Isabella out. She usually has a strong period when conquistadors and citadels come into play -- if she isn't completely crippled before then, she could take some cities from Mehmed.

Send axe on fact finding mission.

Wonders. Not keen on Hagia Sophia as I think it should go in the capital if we build it and that city will be busy with Oxford etc.

Not sure why you think it should go in the capital? I don't expect the Capital to generate any more GP, maybe one at most, once Caste System allows us to run multiple scientists at the food-rich cities. Getting some GE points in the pool elsewhere would give us a small shot at getting an engineer for the UN. Admittedly, it is a lot of hammers, and we have other things we need. But it is GE points, and we do have marble, so it is a possibility.

All input welcomed.

Beer allowing not sure when I can play the next turnset but looking at Friday night/Sat afternoon. i.e 48 hours from now.

Good luck!
 
For our own research, I like Compass, and the Astronomy path generally. It is the faster way to SciMeth and thus to the techs after it along the beeline to Mass Media.

Also, you need Astronomy for Physics which is on the Mass Media path, so Astronomy has to be researched in any case. It is the better option I think.
 
New Cities.

Will settle silver whale as next city. Should be in the marked spot though will have to get a worker down to mine a new silver asap.

Once farm completed at OW send 1 worker to silver/whale for mine there and rest to chop in to Oxford.

I agree diplo wise mehmed will be a much better opponent but when Justinian attacks Tok we will end up having demerits with both Tok/Just for refusing demands so hard to juggle both of them and if we have most of mehmeds lands shouldn't be a problem winning on first vote. One of the reasons I would like to keep Mehmed backwards so we face obsolete troops. Have to see what techs we need for the fur site though.

Ok with settler from pf and 3c. Will soon be at happy cap and until we go Caste can't run anymore scientists. We can build them now and settle when we can afford them.

@Haphazard1 regarding Sal's money when he reaches pleased status we can ask him for techs or gold. A pleased AI won't refuse 40 gold (read somewhere) as long as you haven't asked within the last x amount of turns. Not sure what x is though :lol:

GP production we certainly want another GP from the capital. Preferably a GE which can be boosted by running an engineer when we have mc. Ditto with 3c/pf and rice/marble once we have forges there have to run an engineer full time.

Tech trades.

We should be able to get Feud from Zara for music/cal if we gift him Lit. Otoh we should get it with compass/music from any other AI. I would like to try to get philo from Justinian by using music + little bit of self research and use compass for CoL. Danger here is if we lose friendly status with Just we won't get CoL as a monopoly tech. Where as music for Col is a bit of overkill.

Research slider. Normally I would agree to put slider back to 0 until Oxford is built but would like to get compass asap to open up more tech trades. Especially as we won't make money by turning off research. (Why I think we should run merchants in some of our cities once caste is in).
 
Also, you need Astronomy for Physics which is on the Mass Media path, so Astronomy has to be researched in any case. It is the better option I think.

Good point about Astronomy being required to Research Physics.

However, Astronomy doesn't have to be "Researched"; The AI Will often trade any Technology within certain parameters of Diplomacy, volume of Technology trades which is specific to each AI Leader.

I'm suggesting that Gunpowder can be Researched while one waits for the AI Leaders to complete the Optics path and offer it in trade. It opens up vastly stronger military units.

Compass is a good option, but AI Leaders may research it at the same time. No one else can research Gunpowder, because no one else has Education or Guilds (we assume).

Compass is the safe choice. Gunpowder is a good option, if we plan to use Gunpowder units.

--- Building too Many Cities ---

Why do we need more than six Cities? The Cities in excess of six are killing our Economy.

Sun Tzu Wu
 
I would love to stick with 6 cities if we could guarantee a UN win without going to war. I can't see it happening unless Mehmed becomes our opponent. As there is likely to be a war between Tok and Justinian which unless we stop it Justinian will win and grow even bigger.

The only way we are going to get a fast army is by the whip and the more cities we have the more troops we can whip quicker. Have to see how things pan out.

One thought about gunpowder it opens up chemistry which heads the bulb list before Elec and once we have chem it also opens biology so if we are going on a straight beeline we really need to avoid gunpowder. More of an idea when we see the fur site.
 
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