-Scratch the "one attack per enemy" rule
3 attacks!
-Distance penalties for attacking without using overseas bases for operations
Yes
-Points system for war
NEIN! ES IST NICHT GUT!
-War by story
No, I don't play this game to roleplay. That's what GSTK is for.
-Risk style war
Nah.
-War by Civ IV
I don't have Civ IV.
- Size of armies should effect combat
This makes sense
- Size of armies should be deal with in terms of units/divisions (like in Civ) rather than actual troop numbers.
Sure why not.
- Tactics and effects of terrain, defensive structures, etc on a military operation should be represented with some sort of combat modifier similar to Civ4 "promotions" and terrain bonuses.
Wat?
- You should be able to research stronger units (tank level 1, tank level 2,...)
No, we'd kinda need a system for this first.
- To prevent entire armies attacking a single provinces, there should be a limit of how large a force can be in a province. Perhaps introduce a "logistics" tech, with the limit being increased every level of logistics you research.
NO RESEARCH RAAAAWR
-War based on grid like maps
Yell hes!
-War based on units and a RNG rather than dice
Gah?
-War based on Rock paper scissors
No.
-Send battle orders to GM rather than to the thread to cut down on spam
curbing expansion during war to make it possible to conquer another nation, plus to make war look less attractive
No
-Lighthearter's very complex idea for combat
Complex doesn't mean fun.
-Battle
No
-a system to prevent world wars always occurring
No, I think we're fine right now.
I like the RA3 system. I want that.
3 attacks!
-Distance penalties for attacking without using overseas bases for operations
Yes
-Points system for war
NEIN! ES IST NICHT GUT!
-War by story
No, I don't play this game to roleplay. That's what GSTK is for.
-Risk style war
Nah.
-War by Civ IV
I don't have Civ IV.
- Size of armies should effect combat
This makes sense
- Size of armies should be deal with in terms of units/divisions (like in Civ) rather than actual troop numbers.
Sure why not.
- Tactics and effects of terrain, defensive structures, etc on a military operation should be represented with some sort of combat modifier similar to Civ4 "promotions" and terrain bonuses.
Wat?
- You should be able to research stronger units (tank level 1, tank level 2,...)
No, we'd kinda need a system for this first.
- To prevent entire armies attacking a single provinces, there should be a limit of how large a force can be in a province. Perhaps introduce a "logistics" tech, with the limit being increased every level of logistics you research.
NO RESEARCH RAAAAWR
-War based on grid like maps
Yell hes!
-War based on units and a RNG rather than dice
Gah?
-War based on Rock paper scissors
No.
-Send battle orders to GM rather than to the thread to cut down on spam
curbing expansion during war to make it possible to conquer another nation, plus to make war look less attractive
No
-Lighthearter's very complex idea for combat
Complex doesn't mean fun.
-Battle
No
-a system to prevent world wars always occurring
No, I think we're fine right now.
I like the RA3 system. I want that.