Rough war plan
5 cats will be promoted to Accuracy and 1 cat will be promoted to CRII for Aksum. Most macemans will be promoted with CR and 1 or 2 with combat and Med.
T190 -- move 2 Macemans back 2W and try to steal Zara's worker on T192 when we DOW, We need 3 turns to remove Gonda's defense so that these 2 macemans can arrive in time.
T192 -- The turn of DOW. Will give techs to Meh to ensure Zara can't bribe him to the war. 2 Galleys will carry 2 cats + 2 macemans to 1E of Gonda. 4 galleys will carry 1 cat + 6 macemans + 1 warrior to 1N of Aksum. 3 cats and the rest macemans will march to Lal from Cal.
T193 -- Revolt Aksum, sacrify cat and then capture Aksum
T195 or 196 -- Capture Gonda and Lal in the same turn. Ask for 10 turns of peace with Meh and then Vassal Zara.
The rest -- ship units to capture Codoba->Madrid->Dye city in order.
Empire management
Tech -- Nat->Compass->Optics->Music->Lib to 1 turn of completion->Astro to 1 turn of completion.
Worker Movement
Will send the worker in Cal to Pat to chop the 2 forests there and cottage the riverside plain tile in Var. The worker in Hyde will finish the cottage and back to mainland.
In Delhi -- Other workers will finish the forest chop in Delhi, finish the Iron mine. cottage the grassland tile, cottage 1 or 2 riverside plain tiles, connect the road network from Madras, Mine and road the silver.
After that, will send 1 worker to farm Bombay and the rest to Cal for the Incense and improvement in Lal.
Any type GP will be saved.
City Build
All new cities will start with Culture->Gra/LH while applies->Forge
T190
Pat(hire 1 Eng), Vij(whip Mace, FP to hill tile), Bombay(takes FP from Vij), Del(Eng to cot)
HM to Cal
Renegotiate with Toku and Meh to get more cash from resource trades
T191
Vij(Mace), Cal(whip Mace), Var(Market)
T192
Cal(Market), Var(HM)
T193
Del(Market), Pat(Market or Moai), Vij(Mace), Var(whip HM), Bang(whip forge, 3rd pop on cot), Bombay(whip Mace)
T194
Bombay(SP), Bang(Market), Var(HM), Vij(whip Mace), HM to Bang
T195
Vij(Mace), Bang(HM), Hyde(whip forge), Convert to Hindu, Lah(whip CH)
T196
Lah(Taj), Hyde(Moai), Bang(whip HM)
T197
Vij(cat), Bang(wealth since we can't build HM under Pacifism and I'd like the overflow to another HM), Madra(Market), Switch to Pacifism, WB CWB, HM to Aksum
T198
Pat(Wealth since a forest chop this turns and I want to save it with OR bonus), Trade away Iron and copper, Vij (5 warriors)
T199
Start a golden age, Pat( hire extra 2 sci and 1 priest)
T200
Lah(wealth), Delhi(Taj)
T201
T202
Switch to OR, Agra(whip forge), Var(HM), Pat(Market, only 1 Eng), Bang(HM)
T203
Vij(cat), Agra(lib), Madras(HM), Var(whip market),
T204
3 HMs to Aksum, Gonda, and Lal, Var(LH), Madras(wealth), Agra(whip lib), Cal(whip market).
@kossin
Hyde will start Moai in T196, we don't have coastal city with strong production to do it, probably Pat.
@BIC
Gonda has 6F plus (2F from city center, 2F from cow, 1F from Grassland farm, 1F from shared lake with Aksum, if it works on horse tile, then it's 5F plus.