BOTM 32 First Spoiler

leif erikson

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BOTM 32 First Spoiler



How did your game go? Please tell everyone how you fared and discuss it in this thread, subject to...

Reading Requirements

Stop! If you are participating in BOTM 32, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1650 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not discuss anything that happened after 1650 AD,
  • Please do not divulge any information about any AIs or parts of the map that require caravels to reach.
  • Please do not divulge your final result if that happened after 1650 AD.
  • Please do not discuss the location of resources that may not show up before 1650 AD.
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

Where did you settle and why?
What initial civic choices did you make and why?
How did you choose to climb the tech tree?
Did the assignment of religions, a different one to each AI civ, change your strategy?
How does the starting era affect your choice of victory condition?
 
I took the contender save as Prince is a higher difficulty than I've ever beaten, I've also never tried an advanced start before, so this was all a little different for me.

I decided to settle in place as it looked like a good spot with all those resources and grasslands to just put cottages everywhere. I immediately switched into Bureaucracy, because well, duh!

I decided to make an attempt at Liberalism, though I probably should've known better, anyways, after I was beaten to finishing education by at least 6 turns (I'd only met Holy Rome and Persia at this point), so I decided to switch up and went for Economics, but was beaten to finishing that as well, I decided to jump ahead and went towards Sci Meth and Chemistry which I was able to use for a few trades to help back fill.

I decided to skip on Religion so I wouldn't tick off anyone, though I did spread my religion among my cities just so I could build the buildings.

At this point in the game I really didn't know what I was going to do to win, all I knew was I had no interest in war, as I'm really more of a builder and the islands just made me even less interested.
 
BOTM32 - Ethiopia - Contender Save

I had a lot of fun with HOF games going for culture on advanced starts. So I'm going to try again on this one.
My basic plan is to
1) claim 3 or 4 religions, most likely through warfare.
2) Quickly expand out to 9 cities
3) Tech towards Democracy for Universal Suffrage
4) Rush buy all the temples and cathedrals that I need
5) win

No Sushi for me this game - I don't particularly want to obsolete the UB. At least, that's the plan.

*** 1250 AD -> 1500 AD ***

No harm in moving the settlers on first two turns, as I'm switching civics anyway: Hrule, Bureau, Caste, Merc, Pacifism.
I choose Caste+Pac as I want my first great person to be a scientist to help bulb Education.

Capital is founded 1S of start position. First build is a worker, chopped by existing worker.
Second city explores up the river to the NW for a few turns, eventually settling to claim pigs, wine and 2 floodplains. These first 2 cities will both be cottaged.

I meet Charley. I'll likely attack him soon enough. On T6 I switch to Judaism, as it will speed up my first GS. Darius is also nearby.

*** 1500 AD -> 1650 AD ***

War plans are underway. Capital has a barracks and is chopping out maces and trebs. Similar in city #2.
In 1585 I declare on Charley, with 4 trebs + maces.
Unfortunately, in 1625 AD I am 3 turns short of being first to Liberalism.
In 1645 AD, Charley is dead, and I have 5 cities, and 3 religions: judaism, buddhism and confucianism. Now I will play peacefully, adopting buddhism as my religion to please Darius. Onto phase 2 of my plan...
 
Well, I expanded a bit too much, waited for Rifling, switched to Nationalism and launched a incredibly inept attack on Charley. He is currenty sending stacks of Rifle's at me. Not sure if I will finish this one.

Looking forward to returning to the ancient starts, at least I have figured out how to play them ;)
 
Contender Save.

Where did you settle and why?

Capitol 1SE from starting point; wanted to be on river for future Levees. City #2 3NE + 1E of capitol, on riverside desert hill near Gold & Iron, and 5 flood plains.

What initial civic choices did you make and why?
Changed to HR/Bureaucracy/Caste System/Mercantilism/Pacificism on turn 0. HR/Bureaucracy pretty standard I guess; planning to use Caste/Merc./Pacifism to run a lot of Specialists and generate GP sooner. All I need is a plan I can deviate from, right? :mischief:

How did you choose to climb the tech tree?
The plan was to go Education/Liberalism, take Nationalism as the free tech, and build Taj Mahal for the free Golden Age, then head for Constitution and the Representation Civic for the bonuses from all the Specialists I'll be running. If it weren't for bad luck, I'd have no luck at all! :sad: When the religions were assigned, Pacifism took over in City #2 and it produced a GEngineer first. OK, no problem, used him to hurry The Sistine Chapel in City #2. Then the Capitol produced a GEngineer instead of a GScientist. OK, University of Sankore in Capitol to help with Research. Then City #2 produces a GArtist, thanks to Sistine Chapel. Capitol finally produces a GScientist, but by this time, I've completed Education without the help of a light bulb, so he builds Academy in Capitol. I've got 1 turn into research of Liberalism when Darius beats me to it. :mad: Fortunately, I used the GArtist to bulb part of Nationalism, so switched research to that, and am 1 turn away from completing it at 1650 AD. So plan still on course with a minor deviation.

Did the assignment of religions, a different one to each AI civ, change your strategy?
Not really, was expecting it, having played Renaissance starts a few times before. Charlemagne has had me as a Worst Enemy since first contact, but hasn't gone WHEOOHRN yet, and a Spy of his has already been caught making trouble near one of my cities. I may have to do something about him, but might have waited a bit too long, as he has Gunpowder already; Protective Musketmen could be a problem. :eek:

How does the starting era affect your choice of victory condition?
IMO, everybody having founded a different religion will make the diplomatic victory conditions quite a bit harder. I think it will take quite a bot of time & effort to get the AI Civs attitudes up enough to vote for you. Unless I switch over to Free Religion, which I wasn't planning to do. So I'll skip those, and aim for Culture or Spaceship victory.

I have 5 cities at 1650 AD, and a City Raider I Maceman closing in on a Barb city defended by two Warriors. But I'm dead last in number of Soldiers, so need to do something about that PDQ.

An interesting & enjoyable game so far, thanks Leif! :goodjob:
 
I had a clever plan, but I just had a 10 day break between starting it and finishing, so I can't quite remember the details.
I think it involved bulbing GEngs to get gunpowder early to get the UU into play, which worked.
and popping GSci to help get education to be first to lib to pop astro to get my UU into the other continents early. Which didn't work cos Darius beat me to lib [grrr]


City 1 went SE of the starting position, I wanted river and hills for production to get the UUs out quick.
City 2 went NW,NW,W in among the floodplains to setup a cottage spam location.

1545 declared war on the HRE, with Oromos and a few trebs.
1620 Took Aachen
1650 about to take Prague and destroy Charlie. I probably would have done it this turn if I hadn't foolishly allowed my two remaining trebs to get ambushed in by Charle's longbows un-escorted. Still, it was probably easier shooting them outside the city walls :)

Next target is Darius to get him back for stealing Lib from me while I still had 12 turns to go Grrrr.
 

BOTM 32 First Spoiler



Where did you settle and why?

3 turns of anarchy and another of wandering. I was planning a military-conquest-first strategy, and wanted the bureaucracy capital to have several river forests for lumbermills (teching PPr-RepP). Thus I settled 1SE (where the worker started) and the second city NE by the river, picking up 5 floodplains, gold and iron. Then a third city to pick up wheat/horse/cow to facilitate knights. I planned other cities (corn/fish between capital and third, and horse-cow-river out west of third.

What initial civic choices did you make and why?

mercantilism - generates GPP, but no foreign trade routes, which suggests war and settling an early off-continent city if feasible.

pacifism - doubles most GPP, but need state religion, which suggests warring before they do

caste system - allows me to run artists if I need a quick border pop for captured cities to feed themselves (but normal settled cities don't need them, since we have the Cultural trait), and I'll probably run a pile of scientists once I switch to teching. CS also allows me to run initial merchants, which will allow a 1000:science: bulb or two on the way to PPr and RepP

bureaucracy - no-brainer

barbarism (monarchy for happiness not worthwhile unless I spend time building a pile of warriors or something - I did build a few of them, though)

How did you choose to climb the tech tree?

PPr - RepP - Edu then did various trading which I can't discuss because of the spoiler conditions

Did the assignment of religions, a different one to each AI civ, change your strategy?

Well, it made the merc-caste-pacif early-war strategy a clearly good one.

How does the starting era affect your choice of victory condition?

Not much. I was going to take out a couple of civs with knights and trebs, and then look around at Dom or Space, roughly as normal except for the units I planned to use.
 
... So few messages! :confused:



CHALLENGER


Where did you settle and why?

For Aksum, I picked the fish location (on top of the Oil, as it would appear later). I didn't want to be landlocked for a long time, but also this was the best and easiest food. But, it was not on a river, and not very central as soon became clear. Therefore, this was to be a temporary arrangement only; after aggressive chopping Gondar was to become the new capital.

We settled Gondar on the plains forest one west of the later Coal. The future centre of the empire should not suffer from an unusable desert tile. ;)
More importantly, this gave sufficient room for a mature city between the two, although as the game went that location wasn't settled yet at the cut-off point for this spoiler thread.


What initial civic choices did you make and why?

Hereditary Rule, Bureaucracy, Serfdom, Mercantilism, Pacifism.

I did some calculations and there was no way that we could do better with temporary Slavery and/or Organized Teligion. The fast hammers from a single whip do not make up for the population loss and the lack of worker speed. Caste System is no option because early tile improvement far outweighs a quick Great Scientist; also we wanted Great Engineers instead for our pick of wonders


How did you choose to climb the tech tree?

With hand and feet. :)

I chose my usual branch and started with Printing Press on the b-line to Replaceable Parts. Both have low priority with the AI and are therefore excellent trade material, while the benefits of RP are hard to ignore.

Liberalism anyone? Not interested. I have no use for free Astronomy that early in the game. Let the AI get it and maybe trade with me, or else I will spend the mere 3 turns or so that it would cost later. :p


Did the assignment of religions, a different one to each AI civ, change your strategy?

Hardly. When I found the Holy Roman Empire on my doorstep I knew they had to go, and soon, different religion or not. :lol:


How does the starting era affect your choice of victory condition?

Not at all. I decided on a Spacerace regardless. :mischief:


BUILDING STRATEGY

In the pregame thread I announced that a bank in the capital would be top priority. It is what happened, but as we quickly found Aachen we took a small detour and first built a group of Warriors and Trebuchets.

Warriors against Longbowmen? Not really - they were quickly promoted to Macemen, using the intial cashflow. Our workers laid a road, the army marched, and found the HRE capital defended by a singe unit. That is, they also had a catapult, but they moved that outside their city when we arrived! The army moved on and took Prague as well, and the Holy Roman Empire was no more.

So there we are with some well promoted maces, some surviving trebs, and nothing to do with them... Nothing? Is that not Persia on the horizon? They have Horsemen, surely we can handle that.

Thus, from 1620 ad the entire continent is ours, barring some roaming barbarians. That year was the most remarkable in our short history, as we finally discovered Printing Press and were able to trade it and our world map to Russia immediately for Education.

Our exploring caravel met everyone else, but lost the circumnavigation race by one turn to Russia. :mad:

We now have some highly promoted maces that are idle...

By the way, the lottery gave us Taoism.


Cities
1260ad Aksum (fish, cow, pig)
1280ad Gondar (iron, gold, floodplains)
1505ad Lalibela (nw of Gondar; pig, wine)
1510ad Aachen (Holy Roman Empire: academy; fish, rice, banana, 2 dye, copper)
1520ad Aryan (barbarian; west coast; cow, corn, copper)
1540ad Prague (Holy Roman Empire; cow, rice, copper)
1575ad Pasargadae (Persia: Shwedagon Paya; ugly location; rice, wine, horse)
1580ad Addis Ababa (ssw of Aksum on the river; silk)
1585ad Zapotec (barbarian; far west coast nnw of Aryan; rice, 3 dye)
1620ad Persepolis (Persia: academy; clam, corn, 2 incense)
1635ad Yeha (nee of Aachen; fish, gems, marble)


Aksum
1280ad worker
1300ad workboat
1310ad worker
1350ad worker
1360ad Barracks
1370ad warrior
1380ad trebuchet
1390ad warrior
1400ad warrior
1420ad warrior
1430ad trebuchet
1440ad warrior
1460ad maceman
1490ad Taoism (missionary from Gondar)
1500ad settler
1505ad Temple
1510ad Monastery
1525ad Bank
1535ad Grocer
1550ad HEROIC EPIC :goodjob:, Great Engineer
1555ad caravel
1560ad Library
1570ad longbowman
1580ad settler
1590ad galley
1595ad worker
1610ad longbowman
1620ad settler
1625ad workboat
1645ad University

Elsewhere
1460ad Great Engineer (Gondar)
1470ad APOSTOLIC PALACE (Gondar, GE) :goodjob:
1560ad SPIRAL MINARET (Gondar, GE) :goodjob:
1590ad Great Prophet (Gondar) -- DAI MIAO (Gondar) :goodjob:


Technology
1620ad Printing Press; Education (Russia)


1650ad stats
11 cities, 88 pop, 147 sustainable bpt, 45.60% pop, 23.19% land
 
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