WORK LIST
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+ Better reporting for URUs/Controlled Resources - kinda done
+ tweaks to the offworld unit import system (increasing refresh rate, removing transports and non-combat units from the pool).
+ Mentat redesign (CityBonuses - Decimals?)
+ Genetic manipulation tech seems like it should be required for the Kwizatz Haderach. Can we add is as a secondary requirement for the 3rd and 4th Kwizatz projects?
+ final pass over faction balance/differentiation -
Link
+ Have civilizations decide at the beginning of each game whether they are going to pursue Arrakis Paradise or Arrakis Spice for that game. Give each leader a pro-Spice probability to control this:
Never adopt Paradise: Bene Gesserits, Ecaz
80/20 spice: Corrino, Harkonnen, Ix, Ordos
80/20 paradise: Leto I, Alia, Tleilaxu?, others?
Never adopt spice: Liet-Kynes, Stilgar, Leto II, Muad'Dib
+ Fremen Sietch improvement to be built on Caves - something like +1 water, +1 hammer, +1 commerce, +1 population at nearest city (no net water cost), very long build time.
+ Strengthen Thinking Machines religion and make more interesting
- All the Thinking Machine stuff is clustered. How about we add Research labs as an And requirement for the Computerized research lab?
+ Sandstorms - Thopters - bigger sandstorms
+ AI trades Goods for nothing? sapho juice, ginaz and groundwater
+ Ordos:
Could we have an Ordos UB somewhere that gave some extra EPs,
Maybe a University replacement? Or a Bank replacement? Something that emphasizes their techno-raider mercenary theme.
+ No-Ships Bug: currently displaces all defending units from their city / which displaces all defending units from their city
+ Axolotl tanks - Immortality
+ Leto II -> Adaptive Trait?
+ Building Infos - FFH2 - RemovePromotion - Poorly Maintained
+ conscription from buildings - Razzia Command - Jihad Veterans Barracks
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BUGS:
+ Annex Crash:
- Crashed a few times for me. Each time it was caused by attempting to use Annex. Annex does not, however, always crash (even in the same game, reload, annex same city on a later turn).
+ Observed several bugs with saboteurs and facedancers in V1.8 like preparation promo not working, messages "saboteur/facedancer" captured" (which kinda reveals which civ send them) or messages like "an Infiltrator ... capture near the Ordos city of Ordos" (instead of actual city names).
+ Check: If spice silos aren't disappearing when you switch out of Spice, then that's a bug that should be corrected.
+ BG:
But I think there is a known bug with it. It should immediately give the AI the city even if they didn't have any military units conquered in it.
Its something to be aware of; you can't ignore espionage in this game. The ability is incredibly expensive (they have to build up thousands of EP) so having some EPs invested against the BG will help protect you from this by increasing their costs out of reach.
- Sapho Juice does not work. I guess a Sapho Juice supplier should appear but it is not there. I acquired the resource before I had access to mentats.
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ART:
+ Worm - lighter skin - better fortify idle anim (looped)
+ Worker Unitclass Icon
+ Replaced Water based action icons
+ Switch Ducal Guard graphics - Fall Further technique
+ Update Hints
+ More logical Improvement Shortcuts
+ Make Diamond,etc disappear when mine built
+ Beesting/Wasp Interceptor graphic very annoying.