db0
Bane of Misoids
Dueling was a significant part of the Dune universe and I was wondering if there was a way to make it part of this mod as well. I did some searches but I haven't noticed this being suggested in the past, so I thought I'd propose this idea.
Dueling could be a alternative to espionage and battle.
In the DuneCCG it played a pretty big role, as it allowed you to get rid of pesky personas temporarily (or, if you were being a naughty Harkonnen, even permanently). In Dune Wars, perhaps it can used to disrupt some of the units of your opponent.
An initial idea of how it could work is this.
There's a new tech path for dueling, unlocking stuff initially such as a house duelist and with further tech like Crysknives or Personal Shields allowing you to create even more powerful duelists.
A duelist unit would act similar to an espionage unit but have different abilities which could include.
* A Great Challenge: If it succeeds, one great person is removed or sudbued for 20 turns (i.e. does not provide any bonuses - if such an option is possible). I realize this clashes with the Espionage units as modified lately, but perhaps this will not be available to duelists of all factions or just have a different effect.
* Landsraad Duel: A traditional duel meant to display the honour and power of your house. If it succeeds, you earn a bit of money and all your cities gain a bit of morale for a few turns. This mission can only be done on a house's capital.
* To the death: Your duelist challenges another persona (duelist or Mentat?) in the same space. If it succeeds, the target is killed and you ean some Landsraad recognition (abstracted to money?)
* Challenge Leader: When on the same space as a guardsman unit, you initiate a duel with its captain. If it succeeds, units loses 1/3 of its power and loses its next 3 turns while a new one is selected.
* Call out the scum: Destroy any espionage unit in the same city (higher chance in your own territory)
I'm sure you can see the potential.
Now the dueling unit, is more like the honourable version of the espionage, which means that house Atreides would not only have access to the good stuff, but it would also perhaps have some of the most powerful ones.
Like espionage units, a duelist can move through enemy terrirory. It cannot directly attack other units but it is also not countered via counter-espionage. The usual way to counter duelists is with other duelists, in actual duels. However your own espionage units can also counter them via more underhanded means. So for example some of the factions espionage units will receive the ability to assasinate them. This should be the option for the houses which specialize in espionage rather than dueling. I'm not sure if combat units should be allowed to attack duelists.
What do you think?
Dueling could be a alternative to espionage and battle.
In the DuneCCG it played a pretty big role, as it allowed you to get rid of pesky personas temporarily (or, if you were being a naughty Harkonnen, even permanently). In Dune Wars, perhaps it can used to disrupt some of the units of your opponent.
An initial idea of how it could work is this.
There's a new tech path for dueling, unlocking stuff initially such as a house duelist and with further tech like Crysknives or Personal Shields allowing you to create even more powerful duelists.
A duelist unit would act similar to an espionage unit but have different abilities which could include.
* A Great Challenge: If it succeeds, one great person is removed or sudbued for 20 turns (i.e. does not provide any bonuses - if such an option is possible). I realize this clashes with the Espionage units as modified lately, but perhaps this will not be available to duelists of all factions or just have a different effect.
* Landsraad Duel: A traditional duel meant to display the honour and power of your house. If it succeeds, you earn a bit of money and all your cities gain a bit of morale for a few turns. This mission can only be done on a house's capital.
* To the death: Your duelist challenges another persona (duelist or Mentat?) in the same space. If it succeeds, the target is killed and you ean some Landsraad recognition (abstracted to money?)
* Challenge Leader: When on the same space as a guardsman unit, you initiate a duel with its captain. If it succeeds, units loses 1/3 of its power and loses its next 3 turns while a new one is selected.
* Call out the scum: Destroy any espionage unit in the same city (higher chance in your own territory)
I'm sure you can see the potential.
Now the dueling unit, is more like the honourable version of the espionage, which means that house Atreides would not only have access to the good stuff, but it would also perhaps have some of the most powerful ones.
Like espionage units, a duelist can move through enemy terrirory. It cannot directly attack other units but it is also not countered via counter-espionage. The usual way to counter duelists is with other duelists, in actual duels. However your own espionage units can also counter them via more underhanded means. So for example some of the factions espionage units will receive the ability to assasinate them. This should be the option for the houses which specialize in espionage rather than dueling. I'm not sure if combat units should be allowed to attack duelists.
What do you think?