Turn Discussion Thread

Because AlphaShard logged in since his last autosave (as did I), Dave's computer overwrote the autosave. The only available autosave is from Adi, who logged in 6 hours before AlphaShard's previous autosave on the 29th. Reloading to that save means we would have to re-do anything AlphaShard did when he last logged in before the game crashed.

Since I didn't think we did anything difficult to replicate, I took the liberty to recommend we load from Adi's autosave.

Sorry if everyone's confused.
 
I feel like an idiot.

Don't. I would have done (and did do) the same thing, and wasn't trying to imply fault on your part. You had no way to know that only one autosave would have been saved, and that logging in again would replace it. Regardless, there is no real damage done, since we can simply replay the turn if necessary.
 
The game is back up and was rolled back to Adi's autosave. Our turn should be the same as before, except I gifted Voyager to Quatronia again, and we should now get 40 gold in return. I have ended the turn. I left the research slider at 0% since we need to accumulate more gold to tech Paper.

I think AlphaShard has screen shots and will post the turn report.
 
Here's our current situation for Turn 85:

On Andromeda Sirius is currently building a Lighthouse in one turn, Canopus will complete it's Granary in 1 turn and AC in 2. I was also thinking that Enterprise could take two turns to do some recon on the Barb city.

Spoiler :
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On Bode:

LP is free to move, he can finish a mine on the grass hill he is on in while Vega will culture pop in 4 turns. Astraea and Hebe can continue on as well. Also wanted to point out that it takes 180g to upgrade axemen into Maceman.

Spoiler :
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So thoughts on actions we should take?
 

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Yes LP has a road. Also forgot to mention that the Warrior has completed finishing de-fogging it's spoke.
 
I think LP should move 1W to help hell hound complete the pigs hill pasture in Vega. That's a better food source than the clams, so getting it hooked up sooner will help Vega's growth.

I would move Astraea either 1S or 1SW to the copper. Maybe 1SW is better, to both check out the coast and move away from the Merlot Holkan (remember that Amazon claims they attacked their scout unprovoked). Hebe should move 1S to spawnbust on the jungle hill.

Looking forward, note that Sirius will grow to size 7 in 2 turns. I think we want it to build another worker or settler, so after it finishes the lighthouse next turn, it should spend at least 1 turn building a maceman or maybe a missionary, so we get the pop increase before we stop growth.

Edit: Also, I agree with sending Enterprise to check the barb city.
 
I think LP should move 1W to help hell hound complete the pigs hill pasture in Vega. That's a better food source than the clams, so getting it hooked up sooner will help Vega's growth.

I checked this in the test save. Don't move LP, since the pasture would be completed after next turn anyway. I would have him start mining the hill he is standing on.
 
I'd argue we'd be better off improving the hill for Vega than building a road at this point. LP is already on the hill, Vega needs the production, and Arcturus and Vega are already connected by the coast.
 
Also the worker being built in Arcturus can build the road on the Pasture, if there isn't one already there.
 
Astrea moved 1SE, Hebe moved 1S, Merlot Holkan appears to have moved 1N on to Jungle pig.

Not that this matters a great deal, but I was wondering why you chose to move the Archer SE rather than SW or S? I favored those directions, since I think that's where the Maverick city must be. As I said in the espionage thread, I'm pretty puzzled as to where it actually is, at the moment. My current best guess is 2S1W of the copper.

I would vote for Astraea moving SW next turn.
 
It was an accident moving sw would be best.
 
If they tried something in the next few of turns, we have enough gold (80) to upgrade Vesta to an spear in a pinch. That would be a pretty :smoke: maneuver, on their part, with us having an axe and archer in the vicinity.
 
We are finishing a number of builds in the next few turns, and there are many options. Rather than propose a detailed micro plan, let's discuss those options first. We need more workers (we only have 4 and are building 1 more, for 5 cities).

Builds:

Turn 86
Sirius: The lighthouse is done. As I said, we want to let the city grown for at least 1 more turn to reach size 7. Options are a maceman (6 turns), crossbow (5 turns), or a missionary (4 turns). Also, galley or trireme (both 5 turns). Building options include: temple, courthouse, barracks, aqueduct, market, monastery, harbor.

I think a maceman to tackle the barb city would be a good idea.

Canopus: The granary is done, so we could build a worker (5 turns), or settler (8 turns), and the units/buildings listed for Sirius, but also including a library as a possibility.

I think we need another worker, and can whip here and then recover building a maceman or lighthouse. A missionary for Alpha Centauri is also a possibility.

Turn 87:

Alpha Centauri: The granary is done, so we could build a worker (6 turns), or settler (10 turns), and the units/buildings listed for Sirius/Canopus above.

Again I would go with worker here. We need to spread Confucianism here before investing more hammers in buildings

Turn 88:

Arcturus: The worker is done. The most reasonable builds to me would be another worker (4 turns), or a granary (6 turns). I would lean toward a granary, so we can whip. I see this as our unit pump, so I would suggest something like: granary > barracks > maceman > maceman > maceman, etc... with a worker and maybe a settler for the pigs/clam/clam site inserted in the queue somewhere.

Worker actions

(consult the map to investigate all the possibilities here)

Turn 87:

Vega: hell hound finishes pigs pasture. I think he should continue to improve Vega. If he roads the pigs hill (2 turns), he can move to the stone tile in one turn when Vega's borders pop in 2 turns.

Turn 88:

Arcturus: The new worker (AlphaShard) is available. He could mine green hills 1S and 1W of Arcturus, or the one 2E1S (this hill could be shared with the pigs/clam/clam city).

Sirius: The cottage is done on the silk tile. Having caveman1917 move 1SE to cottage the riverside grassland is what we have discussed.

Turn 89:

Alpha Centauri: HUSch finishes FP cottage. He could move to Canopus, to chop or mine, or chop a neighboring silk tile. There are a lot of possibilities here...

Anyway, those are the upcoming decisions as I see them. Any particular preferences or thoughts on our overall priorities? Maybe we should also discuss how these will fit into our larger plan.
 
Turn 86 is up.

I put macemen in for Sirius and Canopus as place holders only we have lots of time to discuss what they should be building. Carib the Barb city only has two warriors in it. I'd like to take two units over there to take it but one Macemen probably should handle it.

Astraea has moved 1sw to reveal that Mavericks have been settling on the SW spoke opposite of Bode.
 

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