The Immortal Mad: The Liberalism Quest
With peace obtained with the Incans, the Mali move onto building infrastructure and doing what Mansa is just so good at. TRADES
Yep, who cares that Hyuna just declared war on us, he offers a good trade!
Civil Service is researched as the next Mali city is settled.
Workshops/mines are built here which the seafood is improved. In a few centuries this will be an excellent city.
The Great Merchant trade mission
produced an excellent 1650 gold which drove our science slider up.
Once Civil Service was researched, we checked the tech situation
And traded it for what we could get
Before adopting Bureacracy we researched Monotheism which took 1 turn, then
We also finished off Literature although we have yet to build the National epic, then beelined Liberalism by going
Paper
Education
Philosophy
Liberalism
Mansa continued a slow and steady expansion
Balancing city construction against keeping the tech pace high enough and leveraging the gold treasury towards research.
We find another vassal of Joao
Making Joao a more susceptible target for future wars. But for now Mansa remains committed to peaceful research.
The next leader we met
Offers us no benefit to befriend and we ignored the Native American chief.
We did deviate from the Liberalism Beeline to research 1 turn of Fuedalism to get
We met the last leader
And although a different religion, we have his favorite civic (just life HR for the Incans) so Mansa is in a situation to foster a very strong Diplomatic game ehre.
As we finished Education we checked the tech situation
And since Paper is no longer a Monpoly, decided to have a paper firesale.
And our last city settled this segment
This is actually Hyuna's land mass which may allow us to build up a decent military for later or pose a good target for the Incan's military aspriations. Either way this spot offers a good city location although we do need to road it. Note this is our FIRST landlocked city.
Finally the Mali discover
And we took Prinitng Press for free as our game is focused on cottage building which should kick in once we get corporation and kill the Great Lighthouse bonus.
We saved here to consider what to research next
Gunpowder and perhaps Nationalism next to setup a nice draft situation for a fast military buildup, if for nothing else a decent defence.
A map of our land.
Cities
Quite a few for a peacefulyl played Immortal game. Taht early block certainly paid off.
But the million dollar question, tech trading
Looks like we can make one good education trade right now for engineering and drama. Usually I prefer to also nab guilds in a second trade, but that's where we are at.
So, do we trade education for engineering and follow up gunpowder with chemistry and hope guilds opens up. Or hoarde Education for a bit hoping the Incans will refuse to trade with our Hindu bretheren.
In addition, the AP religion is Buddism which we have in a city. THus perhaps a massive spread of Buddhism to see if I can wrest control of it if we adopt it.
Ideas???