BornInCantaloup
Agent of Chaos
Now what if we want it all ? (Academy + 3rd city)
Plan !
Which leads to :
City 3 settled on T80.
Oracle on T84 if we work some commerce tiles at the expense of hammer tiles in St Pet.
St Pet has 45 hammers in the GLH, is size 4 and will grow to 5 in 2 turns. GLH would be complete in less than 15 turns, not sure how many exactly (bit more than 10).
Don't mind too much the workers' improvements up north. I forgot I had to clear the fallout under city 3 and had to worldbuild it out (loading makes my game crash since a few days...). Say a hill near St Pet is covered in fallout and the city is settled as planned
My thoughts :
3rd city doesn't really delay the Oracle. Rather the GLH (by 5 turns or so, but that is a guess ; I didn't play to that point yet... maybe I should^^). I think I prefer to go with this plan. The 3rd city will be very useful to increase our production.
We need Galleys/Workboats to explore and warriors to garrison.
EDIT : maybe there's a way to turn research on 1 turn earlier.
ps : those are big plans of around 20 turns. Maybe there's a way to cut them down ?
Plan !
Spoiler :
T47 :
Worker in St Pet heads back to Moscow (T49).
Research set to 0%.
T48 :
Worker on Gold mine goes to the other gold mine.
Research set to 100%.
T49 :
Worker on gold mine roads.
2 other workers go 1SE of Moscow (could be 1E but 1SE may be better long term).
Moscow works silk and resumes warrior.
T50 :
Both workers 1SE of Moscow road.
Moscow starts library, works horse.
T51 :
All 3 workers are on the rice tile.
T52 :
All 3 workers clear fallout.
T53 :
Fallout is cleared.
Moscow works rice, cow, cow.
T54 :
Sailing is done. Research is set to Priesthood (via Meditation). Slider is down to 0%.
Moscow is size 4 and works cow, cow, rice, horse.
Workboat is complete in St Pet. Will improve the Fish.
St Pet starts Lighthouse.
Workers farm the rice.
T55 :
2 workers finish the farm and the last one starts a road.
The fish is improved.
The library is done. Moscow starts 2 warriors.
St Pet works the Fish. That is 1 turn earlier than in the other version.
Moscow works Cow, Cow, Rice, Gold (growth in 3 turns).
T56 :
1 worker finishes the road on the rice. The other 2 go clear the fallout on the gold.
T57 :
3rd worker goes clear fallout on the gold.
T58 :
Fallout is cleared on the gold tile. 2 workers mine.
Moscow is size 5. Starts a worker. Hires 2 scientist (works cow, cow, gold ; I found no way to produce the worker in 4 turns ; scientists are hired first to multiply the 2 gold tiles later with the library).
T59 :
113 gold in treasury. Research is set to 100%.
Gold mine is done. 1 worker heads to the cow near St Pet.
Moscow works Cow x2, Gold x2 and horse.
T60 :
2 workers on gold tile go to the cow.
St Pet is size 2 and works the gold. Moscow hires a scientist (works cow, cow, horse, gold)
T61 :
Worker on cow clears fallout.
T62 :
2 workers on cow clear fallout.
T63 :
Cow is cleared. 1 worker pastures.
Worker is done in Moscow. Starts another one.
Moscow hires 2 scientists (works cow, cow, gold).
Worker from Moscow goes to St Pet.
T64 :
Workers on the cow finish the pasture.
Other worker is on the ivory tile.
T65 :
Priesthood is done. Start Masonry.
3 workers road cow and ivory. Other one goes to the ivory tile.
T66 :
3 workers clear fallout on ivory.
T67 :
Masonry is in.
89 gold in treasury. -3gpt, 40bpt.
11 turns to Academy. 4 turns to 5th worker (forgot to put a turn in the Oracle...).
St Pet has 36/60 in its lighthouse and grows to 3 in 2 turns. Will start a settler at size 4.
Worker in St Pet heads back to Moscow (T49).
Research set to 0%.
T48 :
Worker on Gold mine goes to the other gold mine.
Research set to 100%.
T49 :
Worker on gold mine roads.
2 other workers go 1SE of Moscow (could be 1E but 1SE may be better long term).
Moscow works silk and resumes warrior.
T50 :
Both workers 1SE of Moscow road.
Moscow starts library, works horse.
T51 :
All 3 workers are on the rice tile.
T52 :
All 3 workers clear fallout.
T53 :
Fallout is cleared.
Moscow works rice, cow, cow.
T54 :
Sailing is done. Research is set to Priesthood (via Meditation). Slider is down to 0%.
Moscow is size 4 and works cow, cow, rice, horse.
Workboat is complete in St Pet. Will improve the Fish.
St Pet starts Lighthouse.
Workers farm the rice.
T55 :
2 workers finish the farm and the last one starts a road.
The fish is improved.
The library is done. Moscow starts 2 warriors.
St Pet works the Fish. That is 1 turn earlier than in the other version.
Moscow works Cow, Cow, Rice, Gold (growth in 3 turns).
T56 :
1 worker finishes the road on the rice. The other 2 go clear the fallout on the gold.
T57 :
3rd worker goes clear fallout on the gold.
T58 :
Fallout is cleared on the gold tile. 2 workers mine.
Moscow is size 5. Starts a worker. Hires 2 scientist (works cow, cow, gold ; I found no way to produce the worker in 4 turns ; scientists are hired first to multiply the 2 gold tiles later with the library).
T59 :
113 gold in treasury. Research is set to 100%.
Gold mine is done. 1 worker heads to the cow near St Pet.
Moscow works Cow x2, Gold x2 and horse.
T60 :
2 workers on gold tile go to the cow.
St Pet is size 2 and works the gold. Moscow hires a scientist (works cow, cow, horse, gold)
T61 :
Worker on cow clears fallout.
T62 :
2 workers on cow clear fallout.
T63 :
Cow is cleared. 1 worker pastures.
Worker is done in Moscow. Starts another one.
Moscow hires 2 scientists (works cow, cow, gold).
Worker from Moscow goes to St Pet.
T64 :
Workers on the cow finish the pasture.
Other worker is on the ivory tile.
T65 :
Priesthood is done. Start Masonry.
3 workers road cow and ivory. Other one goes to the ivory tile.
T66 :
3 workers clear fallout on ivory.
T67 :
Masonry is in.
89 gold in treasury. -3gpt, 40bpt.
11 turns to Academy. 4 turns to 5th worker (forgot to put a turn in the Oracle...).
St Pet has 36/60 in its lighthouse and grows to 3 in 2 turns. Will start a settler at size 4.
Which leads to :
City 3 settled on T80.
Oracle on T84 if we work some commerce tiles at the expense of hammer tiles in St Pet.
St Pet has 45 hammers in the GLH, is size 4 and will grow to 5 in 2 turns. GLH would be complete in less than 15 turns, not sure how many exactly (bit more than 10).
Don't mind too much the workers' improvements up north. I forgot I had to clear the fallout under city 3 and had to worldbuild it out (loading makes my game crash since a few days...). Say a hill near St Pet is covered in fallout and the city is settled as planned

My thoughts :
3rd city doesn't really delay the Oracle. Rather the GLH (by 5 turns or so, but that is a guess ; I didn't play to that point yet... maybe I should^^). I think I prefer to go with this plan. The 3rd city will be very useful to increase our production.
We need Galleys/Workboats to explore and warriors to garrison.
EDIT : maybe there's a way to turn research on 1 turn earlier.
ps : those are big plans of around 20 turns. Maybe there's a way to cut them down ?