Second warrior is useful if the continent forks/spreads and we can get to 2 AI quickly. And, just for general scouting.Second warrior does not give much anyway
Second warrior is useful if the continent forks/spreads and we can get to 2 AI quickly. And, just for general scouting.Second warrior does not give much anyway
You are losing turn of growth somewhere as well as synchronization.
I roughly played to turn 43 with growth to four library and two workers. I prefer wheel first since it gives option for quick charriot in case there is need, althogh that does not matter really... [I'd still prefer warrior before making library]
P.S. that is what i meant of food over hammers, i prefer faster growth even by single turn compared to some extra hammers which do not go towards basic needs [i still get 2x warrior+library]
With some work on micro look sit is possible to cut one more turn of growth on cost of second warrior. Well, growth means faster working gold, faster making second city, etc.
Second warrior does not give much anyway - of course my heart hurts since horse is not worked from point second worker completes to point i start settler.
Basically two turns of growth was why i called your plan awfull. That is basically two turns in empire development.
Colored stuff against making library. I personally do not see running scientist in BC era.
And i also never said I am pro granary, but might scrap some sort of action plan.
No. We can get 2 warriors + library + pop 4 on T43, and have both workers sitting on the second gold by then. 1t into clearing second gold with my Wheel-first option. Both lead to T48 for third worker and T52 for settler, which can settle on T53, with a road on the second gold, and start on a WB working the gold, while the capital grows to 5 or until cow's pastured.I played until T42 (2320 BC) following my PPP Test 3. Here are the differences:
You are at 4 pops. I am at 3 pops with growth in 2T (18/26).
I am 1 beaker ahead on T42, but you will pull ahead here since you have 2 extra turns working the gold.
You have 1 warrior and 1H overflow into settler. I have 2 warriors and 8H overflow. So I am ahead 15 + (8-1) = 22 hammers.
Improvements are the exact same.
So, your test is better with respect to growth and beakers (due to 2 turns on gold) at the expense of 22 hammers which equates to 7H plus an extra early exploring warrior.
I tested Soirana's idea, otherwise known as: MAX FOOD
T50 comparisons (2 warriors, wtg-TW-fishing-myst-medit):
1. Test 3 (a la Mitchum): Phood 27/93, Food 2/28, RAX 21/50, 1t to health, Novgorod wb 0/30 (8t)
2. Test 9 (a la Soirana): Phood 24/93, Food 8/28, RAX 21/50, 1t to health, Novgorod wb 0/30 (8t)
Notes:
1. If we build 2 warriors, then in Test 9, writing and the wheel are interchangeable.
2. If we tech pottery immediately after fishing, then we can build the granary instead of the RAX while growing to pop5. This gives us excellent synchronization with working the fish while working both gold mines in Moscow.
3. Soirana's MAX FOOD solution works max food tiles instead of the horses every chance possible, including working the silks for 2f.
xpost with MItchum
4. I forgot to note down when the warriors come out. That's an important point. Mitchum's solution gets our explorers a number of turns sooner.
Surely you can clean that space for settler if you drive both workers onto it. Looses on worker turns surely.
No. We can get 2 warriors + library + pop 4 on T43, and have both workers sitting on the second gold by then. 1t into clearing second gold with my Wheel-first option. Both lead to T48 for third worker and T52 for settler, which can settle on T53, with a road on the second gold, and start on a WB working the gold, while the capital grows to 5 or until cow's pastured.
I tested Soirana's idea, otherwise known as: MAX FOOD
T50 comparisons (2 warriors, wtg-TW-fishing-myst-medit):
1. Test 3 (a la Mitchum): Phood 27/93, Food 2/28, RAX 21/50, 1t to health, Novgorod wb 0/30 (8t)
2. Test 9 (a la Soirana): Phood 24/93, Food 8/28, RAX 21/50, 1t to health, Novgorod wb 0/30 (8t)
Notes:
1. If we build 2 warriors, then in Test 9, writing and the wheel are interchangeable.
2. If we tech pottery immediately after fishing, then we can build the granary instead of the RAX while growing to pop5. This gives us excellent synchronization with working the fish while working both gold mines in Moscow.
3. Soirana's MAX FOOD solution works max food tiles instead of the horses every chance possible, including working the silks for 2f.
xpost with MItchum
4. I forgot to note down when the warriors come out. That's an important point. Mitchum's solution gets our explorers a number of turns sooner.
Missed you by a mile?FUrther clarification of my two tests:
1. Both tests had the exact same builds (2 warriors) and tech paths.
There is no path. That's the point. We don't know yet. In other words, we're trying to establish an early empire with options to do one or another thing. Meanwhile, we're doing our best to get the needed answers to decide what we can do.Overall this is reason i asked for general plan. If we aim heavily at GLH, when seconds cities earlier settling gives earlier GLH [and better chance to get it].
If we aim at something like oracle CS when you clearly don't want to max food.
So which is the path?
FUrther clarification of my two tests:
2. IMPORTANT: Unlike in Soirana's test save, it's better to mine the NNW gold first. This is identical for the workers but A) gets us 1 coin per turn more and B) allows the worker to scrub the Fish City site one turn sooner. After mining that gold, worker1 goes to scrub, worker2 goes to road the gold at 1N. (As per Mitchum, one worker roads the cows2 and the other roads goldNNW after the pasture, before the mine.)
Your wish is my command.I would prefer saves or screenshots if you do not mind. My brain simply does not operate in 8/28+21/50 fashion.
In both tests, I followed the exact same build and tech paths:Missed you by a mile?
You are making second warrior at which point? At least after or before settler?
We connect the cow through the river. The worker turns are identical--you road one gold or the other. No problem.You loose food on health issues by not connecting cow or worker turns by moving that way. Either that or i miss something.
My gut feeling is that an earlier settler is too soon anyway, because the workers are still busy improving the first gold mine and then we don't want to send both workers to scrub.
Third worker before settler, IMHO.
Right. That's the MOST important reason to mine Moscow-NNW before MOscow-N: So FISH CITY CAN USE THE MINE. In other words, there's no point in building Fish CIty until we mine Moscow-NNW.
Fish CIty starts with -1. We "cheat" by working the gold mine at -1f. If we work any tile with 1f or more, we are just losing 1fpt. IF we work the gold mine, we lose 0f-1f=0f...
I don't think we need the third worker that soon. Fish City will work the gold mine for 9 turns, while that worker is scrubbing the cows. Then Fish City will work the fish nets for 6 turns (4fpt because of ) to grow to pop2. Fish City maybe waits a few turns for the ivory, but it can always work the gold again, or whatever. Anyway, I'd rather have Fish CIty losing a fpt or two or three than waiting to exist at all.Third worker before settler, IMHO.