Turn Discussion Thread

If we move the worker from hillforest, we should road before.
btw
The health cap isn't important, allways I think about a forge in Sirius or growing with a second unit.
 
Re Sirius:

We want to grow Sirius as large as possible so the health cap does matter since it would slow our growth.
 
In this turn it will be better to change working tiles in
1. Sirius cottage to hillforest 8:science: to 4 :hammers:
2. canopus silk to hillforest 2 :food: 1:commerce: to 3 :hammers: (we 've then 12 netto :hammers:, that is good also the following turns)

btw a worker near AC wait on the order to chop.
Alpha your action :goodjob:
 
I was looking at our Sol Cities and I noticed that I think Canopus will eventually need that Cottaged FP that AC us using at the moment. It doesn't need it RIGHT now but if we want it to use those hills it will eventually.

I was hesitant to start chopping since Trystero brought up the health caps.
 
It's not -1 food later though, it's -1 food (per turn) now, isn't it? It's also not 30 hammers now but the difference between 30 hammers now and 30 hammers later.

Although it sounds like it's actually -0.5 food rounded down anyway, so we might as well chop.

I dislike the suggestion to move off a cottage onto a hillforest on principle. It's possible I could like it in practice if I knew why we are in such a rush for hammers that we don't want to grow our cottages, but I don't know why that is?
 
From Turn 95 screenshots I only see 1 forest in Sirius' BFC -- the health bonus has been chopped away long ago. Besides, the 30 hammers now are far better than -1 food later.

A quick check in the test save confirms you are right about the forest. The last time I checked chopping that tile, we must have still had not chopped the silk tile. You need 2 forests for the health bonus, apparently. Sorry about that.

I also would prefer to keep working the cottages. We can build an MP maceman and grow to unhealth if we need an extra citizen.
 
Yeah I couldn't see any difference either in changing to the hammers, unless he wants overflowed hammers.
 
Irgy
Imo on principle is nothing, in my games I look every turn to maximize.

If we want/can chop at Sirius it's better to build the worker first.
 
Alright, I think we need to establish priorities and plan accordingly. Especially if we are going to declare war. Even if it is a phony war (for now).

I was trying to figure out our current situation, and I am thinking that we would have been better off keeping the worker at Sirius rather than sending him to Rigel. Rigel is isolated enough from our main area of focus for the moment (Bode) that we could let in fend for itself for a while. But this isn't a big deal. We can always recall him. I still think we should mine the hill shared by Sirius and AC, and start some plantations on silk tiles.

AlphaShard, can you post turn reports for the last couple of turns you played in the Turn Tracker thread? That helps when I am trying to model our current situation in test games. Thanks

Finally, I was looking at the game, and I have to ask why Lord Parkin is building a farm in Vega? He'd be better off helping to road the stone to Vega or mining the plains hill between Vega and the stone, or mining a hill in Arcturus.

I will update my test saves and try to come up with a proposal.
 
Vega needs food to feed the three plains hills mine/quarry and there are two workers already working in the roading the stone quarry. I did the math and Vega has only one food tile, the rest are either -2 or -1 food, it will need farms to feed those mines as will Arcturus but not as much.

I know I need to get turn 96 posted but the rest should be up.

Edit: New turn update

On Sol Husch is making a plantation on forested river silk

On Bode both Alphashard and Hell_Hound have finished the road to the quarry and are free to take action.

The Barb has moved 1SW of Hebe moving toward Arcturus, should we attack it?

I dropped the missionary off from Enterprise, the worker is still on pending everyone's input on if he should go to Rigel or go back to Sol.

Rigel's build order needs to be decided, there is a worker as placeholder.

Barb Galley has appeared off the coast of Bode west of Vega, Mariner moving to intercept. I don't think this was the Galley Amazon was talking about, may need more Caraval.

Mavericks have a WB just north of Rigel, Enterprise could sink it.

Will be updating Turn Tracker thread for turn 96
 

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On Sol Husch is making a plantation on forested river silk
Do we need the forest on silk, if not: it's better to chop and then build the plantation/improvement, so break and chop.
On Bode both Alphashard and Hell_Hound have finished the road to the quarry and are free to take action.
my vote: mine the roaded hill.
I dropped the missionary off from Enterprise, the worker is still on pending everyone's input on if he should go to Rigel or go back to Sol. Rigel's build order needs to be decided, there is a worker as placeholder.
@Trystero, Sirius build the next food-units. Imo drop the worker, because Rigel has 3 peopleworks 3 tiles, should build a granary (at best whip with pop 4 and half full ~7-8 turns) and at the fp-tiles should be cottages pdq. Then whip a wb after growing.
Mavericks have a WB just north of Rigel, Enterprise could sink it.
enterprise 've other jobs, the next missionary waits.
 
We got Music from Quatrona, as well as sharing maps.
 
Alpha
I 've made a queue in Rigel (after the worker, but I vote for granary now.

Why did you think, we need a farm in Vega? We 've +4 :food: now and with Lighthouse +1 more, and if you build a farm the tile Vega 8 was better.

The answering situation here isn't good.
 
Because Husch, we have two plains hill mines and a plains hill quarry all three are -2 food for a grand total of 0 food growth and not being able to access more tiles. So we need more +1 tiles that will allow us to access more tiles and work the mined/quarried hills.
 
Vega needs food to feed the three plains hills mine/quarry and there are two workers already working in the roading the stone quarry. I did the math and Vega has only one food tile, the rest are either -2 or -1 food, it will need farms to feed those mines as will Arcturus but not as much.

While I agree that it will need a farm eventually, I just question the urgency of this, it has two green hills with mines it can work in the meantime, and we'll probably use the whip before it can grow to work both plains hills in the short term. But since you've started I see no harm in finishing the farm.

On Bode both Alphashard and Hell_Hound have finished the road to the quarry and are free to take action.

my vote: mine the roaded hill.

Agreed.

Do we need the forest on silk, if not: it's better to chop and then build the plantation/improvement, so break and chop.

I agree. But we could also build a plantation on one of the silks that was already chopped.

@Trystero, Sirius build the next food-units. Imo drop the worker, because Rigel has 3 peopleworks 3 tiles, should build a granary (at best whip with pop 4 and half full ~7-8 turns) and at the fp-tiles should be cottages pdq. Then whip a wb after growing.

Granary > WB in Rigel makes sense to me. HUSch, by food-units do you mean workers/settlers (that is, to avoid growth)?

We are 1 turn from growth in Arcturus and can whip the forge for 2 pop this turn. I think we should do this. There is a lighthouse next in the queue, but I think the overflow hammers should go into a barracks, and we should build macemen after that. If we are going to declare war we need units.

Canopus can also whip a forge. Should we do that?

What build are we going to the chop in AC into? If we don't have something specific we want to rush, perhaps we should Toch's orders. Nothing is lost pre-chopping that tile, regardless. I would rather mine the green hill shared with Sirius at this point.

enterprise 've other jobs, the next missionary waits.

Also, we can sink the WB with the caravel. When Irgy comes back we should decide when we are going to make the war declaration.

AlphaShard, can I play the next few turns? It will help me get my head back into the game.

And yes that barb is getting too close. Have Hebe attack it.
 
It wasn't so much an urgency but I did think it was needed to help feed those Mines and Quarry. Not to mention we can Workshop those plains as well.

Yeah Trystero you can play the next few turns.

EDIT: Hebe has destroyed the Barb, and I vote yes to whipping in Arcturus and Canopus. Canopus will still be able to work the Fish and Gold tile. I think it would be good like in Sirius, that we use the seafood tiles to fullest potential by having the Lighthouse and agree that we DO need to get the barracks out and starting on our military units. With the Lighthouse it will promote growth and make a better Production city.
 
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