In fairness, this is one of the things that makes me grind my teeth in both Civ IV and Civ V.
Not only unit cycling, but e.g. when you explicitly click on a particular unit and the camera pans halfway 'round the world to show you a city which needs production :-/
It's particularly irksome if you're in the middle of a battle!
If somebody could implement the following in either Civ IV or V, I'd greatly appreciate it:
IF unit has movement points within camera's field-of-view
cycle to that unit
ELSE
cycle to next unit in list
Yeah well and when you hit "End Turn" it does transfer you to the unit that hadn't had orders this turn yet.In fairness, this is one of the things that makes me grind my teeth in both Civ IV and Civ V.
Not only unit cycling, but e.g. when you explicitly click on a particular unit and the camera pans halfway 'round the world to show you a city which needs production :-/
It's particularly irksome if you're in the middle of a battle!
If somebody could implement the following in either Civ IV or V, I'd greatly appreciate it:
IF unit has movement points within camera's field-of-view
cycle to that unit
ELSE
cycle to next unit in list
But for now, Raethwyn's mod is all I need.
This is seriously getting on my nerves.
Is there a way to avoid switching to the other end of the map to move a stupid worker while I'm planning every little step of my army while assaulting a city ?
This is ridiculous, at least civil and military units shouldn't be mixed in the cycle.
Any help is welcome, thanks.
I think I am finding out why this option is not included in the game.
It seems it reveals a few minor bugs. For example, it seems to cause multiple-turn move orders not work properly.
It's nothing major, and certainly not a big enough problem to steer one away from using it, but I think I am seeing Firaxis' cunning.
I had originally done this mod for myself, but I didn't care for that along with units still remaining selected after completing turns, so I stopped using it and never released it. I'm currently trying to figure out a better way to implement this.