lemmy101
Emperor
- Joined
- Apr 10, 2006
- Messages
- 1,064
NEW VERSION:
http://www.theindiestone.com/lemmyandbinky.com/civ2/IndieStoneNexusBuddy0_5a.zip
Features include:
* Fancy menu showing off all the features that don't work yet
* Saves your entire Nexus Buddy unit project upon saving or export to be loaded and edited later via 'Load a creation'.
* New action binding gives english names for all action codes, so you can select anims to use for that action from a convenient drop down.
* Ability to add external .gr2 anim references in addition to ones from the source gr2/fbx file.
* Generates the target FXSXML file on the fly so you can see how the options translate to the file as you change them.
* Improved details page allows you to edit the unit's stats a lot more easily and to easily allow for more data to be editable in the future. Also these are saved so when you load your creation in Nexus Buddy they will not need resetting.
* Export your files to a ModBuddy project!
One click and all your files are in the project, all neat and tidy.
* Multiple exports will insert the units into the project automatically and will add them side by side!
If artdefine xml files exists in the project you export to, it will merge the new artdefine entries into the existing one, meaning you don't have to manually add them or merge them together.
NOTE: It'd be wise to back up your mod project before using the Mod Buddy export feature for now, just in case.
* Automatically fills in the mod actions for your unit XML files!
Enjoy!
Let us know of any problems.
http://www.theindiestone.com/lemmyandbinky.com/civ2/IndieStoneNexusBuddy0_5a.zip
Features include:

* Fancy menu showing off all the features that don't work yet

* Saves your entire Nexus Buddy unit project upon saving or export to be loaded and edited later via 'Load a creation'.

* New action binding gives english names for all action codes, so you can select anims to use for that action from a convenient drop down.

* Ability to add external .gr2 anim references in addition to ones from the source gr2/fbx file.

* Generates the target FXSXML file on the fly so you can see how the options translate to the file as you change them.

* Improved details page allows you to edit the unit's stats a lot more easily and to easily allow for more data to be editable in the future. Also these are saved so when you load your creation in Nexus Buddy they will not need resetting.

* Export your files to a ModBuddy project!

One click and all your files are in the project, all neat and tidy.

* Multiple exports will insert the units into the project automatically and will add them side by side!

If artdefine xml files exists in the project you export to, it will merge the new artdefine entries into the existing one, meaning you don't have to manually add them or merge them together.
NOTE: It'd be wise to back up your mod project before using the Mod Buddy export feature for now, just in case.

* Automatically fills in the mod actions for your unit XML files!
Enjoy!

Let us know of any problems.