sylvanllewelyn
Perma-newb
- Joined
- Oct 19, 2006
- Messages
- 1,723
My initial plan was to work on my existing cities a little bit before expanding because I really dont have spare food or hammers (or gold!). But plans dont always go as
planned.
First off, I didnt plan to get 50 influence for clearing a barbarian encampment and another 30 for returning the worker. What this means is that I now have 20 turns of allied status to enjoy. With all this extra food, I think the best course of action is to build those settlers right after I finish my current builds. The disadvantage of doing this is I might have missed some better location that I havent explored yet. I was planning on making a more informed decision.
600BC: I asked my people to find me shiny rocks called gold. They gave me rocks, alright:
Anyhow, heres my new cities:
450BC: Completed Oracle. So my plan A of getting more gold by failing wonders, failed, since I keep failing to fail getting these wonders. Time for plan B: build more cities.
125BC: my long-term partner Genoa recognises me for getting a great scientist. Its like getting the job just for showing up to interview on time.
25AD: Conquered Ragusa. I dont really like pandering to hostile city-states and I needed to silk anyway. Plus they werent cultural. The geography made it a little awkward though, so I had to lure the units out of the forests.
I made their rivals happy though. I dont want too much maritime food but 2 cities should be manageable.
520AD: astronomy discovered. I would have purchase the caravels, except I would also be bankrupt afterwards. So no.
560AD: Porcelain tower complete.
760AD: Caravel meets the Iroquois and Arabs. Damascus is under Iroquois control.
820AD: Met the Romans. So who built all those wonders in the ancient era?
840AD: Hagia Sophia completed. Sold surplus gems.
860AD: Met Songhai. Only their capital is left - yikes! More importantly, I saw a unit of muskets under Iroquois control. I guess my gut instincts were right:
I was thinking of using frigates to bombard cities and then launch an amphibious assault with knights or something, but if they have muskets I wont hold those cities. Maybe my fellow forumers are right, nothing short of rifles and artillery will do. But what that also means is I have to change my strategy. Usually I like to hit the leader first to ensure I maintain a technological advantage, but since I am now relying on land units, I have to do the opposite and hit the weakest opponent first to make sure I gain a foothold. That would, unfortunately, means I have to fight a land war, which I am not good at. I am really much better at using naval and air units, now I just hope I dont mess up.
960AD: Met France. Another aggressive country. Thankfully they are weak. Musketeers are not cool to fight against.
1130AD: This is an important moment. 4 great scientists, check. Pre-requisites met, check. Potential targets identified, check. Culture: enough for 6, plus 1 from Oracle. Lets launch!
(to be continued )
First off, I didnt plan to get 50 influence for clearing a barbarian encampment and another 30 for returning the worker. What this means is that I now have 20 turns of allied status to enjoy. With all this extra food, I think the best course of action is to build those settlers right after I finish my current builds. The disadvantage of doing this is I might have missed some better location that I havent explored yet. I was planning on making a more informed decision.
600BC: I asked my people to find me shiny rocks called gold. They gave me rocks, alright:
Anyhow, heres my new cities:
450BC: Completed Oracle. So my plan A of getting more gold by failing wonders, failed, since I keep failing to fail getting these wonders. Time for plan B: build more cities.
125BC: my long-term partner Genoa recognises me for getting a great scientist. Its like getting the job just for showing up to interview on time.
25AD: Conquered Ragusa. I dont really like pandering to hostile city-states and I needed to silk anyway. Plus they werent cultural. The geography made it a little awkward though, so I had to lure the units out of the forests.
I made their rivals happy though. I dont want too much maritime food but 2 cities should be manageable.
520AD: astronomy discovered. I would have purchase the caravels, except I would also be bankrupt afterwards. So no.
560AD: Porcelain tower complete.
760AD: Caravel meets the Iroquois and Arabs. Damascus is under Iroquois control.
820AD: Met the Romans. So who built all those wonders in the ancient era?
840AD: Hagia Sophia completed. Sold surplus gems.
860AD: Met Songhai. Only their capital is left - yikes! More importantly, I saw a unit of muskets under Iroquois control. I guess my gut instincts were right:
I was thinking of using frigates to bombard cities and then launch an amphibious assault with knights or something, but if they have muskets I wont hold those cities. Maybe my fellow forumers are right, nothing short of rifles and artillery will do. But what that also means is I have to change my strategy. Usually I like to hit the leader first to ensure I maintain a technological advantage, but since I am now relying on land units, I have to do the opposite and hit the weakest opponent first to make sure I gain a foothold. That would, unfortunately, means I have to fight a land war, which I am not good at. I am really much better at using naval and air units, now I just hope I dont mess up.
960AD: Met France. Another aggressive country. Thankfully they are weak. Musketeers are not cool to fight against.
1130AD: This is an important moment. 4 great scientists, check. Pre-requisites met, check. Potential targets identified, check. Culture: enough for 6, plus 1 from Oracle. Lets launch!
(to be continued )