New units_32 for Sandris units

T-mun

King Numa
Joined
Aug 13, 2004
Messages
2,300
Location
France
UPDATED 10/01/11

Hi all,
Have you ever tried to paste one of the units_32 files coming with each of Sandris new unit and see it getting screwed up on your own big units_32 ? All the civ-blue getting weird ? Well, this is a palette problem. I didn't correct it.
I had another idea : I wanted to have these units in the same position as the original files from Firaxis (default position), and civcolored, in the city view.

So here's what I did : export a storyboard of each unit in red civ-color and cut and paste the first pic of the SW strip into a new pic, reduced it, pasted it into the original unit_32 and then again pasting it into a new file and saved as pcx. Why red ? Because red means civ-color for the unit_32 file.

Update: I've decided to clean up things and keep them tidy, so I moved the files a little from one post to an other.
Each .pcx file moved had 20 to 30 download.

See the library underneath to know where things are.
 
My Units_32 Library:

Post #3: Rome
Post #4: Byzance
Post #7: Anglo-Saxons, Vikings and Franks
Post #8: Scythians, Slavic
Post #9: Dark Ages Rus, Slavic Worker, Mongols
Post #11: Dark Age Ostrogoths and Medieval Italy, Visigoths
Post #13: Medieval Settler & Worker, Generic 17th, Generic 1700-1720
Post #15: Generic 1720-1780, Generic 1780-1805, Generic 1812
Post #21: Old Kingdom, New Kingdom, Early Iron Egypt
Post #22: Ptolemaic Period (Egypt), Myceneans (Greeks)
Post #23: Early Greeks, Classic Greeks, Macedonians
Post #29: Carthago, Persia, Gauls, Lybians
Post #37: Persian Bonus Pack
Post #43: Tribal units pack
Post #44: Britons and Iberians + Thracian Peltast
Post #52: Germany - Bronze Age, Early Iron Age and Later Iron Age
Post #53: Dark Ages: Goths and Saxons
Post #58: Bronze Age Norse and Iron Age Vendel
Post #59: High Medieval and Later Medieval Scandinavia
Post #60: High Medieval and Later Medieval Germany
Post #61: High Medieval (Ayyubids) and Later Medieval Egypt (Mamluks)
 
Here they come, starting with Rome...


As you can see I merged the "Early Roman", "Pre-Republican Rome" and the "Early Republican Rome" units packs.





And here's the Roman Mercenary Sagius.
 

Attachments

  • MercenarySagius_unit32.pcx
    1.5 KB · Views: 204
  • Early Imperial Rome_units-32.pcx
    12.3 KB · Views: 218
  • Late Republican Rome_units-32.pcx
    16.3 KB · Views: 223
  • Early Roman_units-32.pcx
    15.9 KB · Views: 239
  • Late Imperial Rome_units-32.pcx
    9 KB · Views: 184
Byzantine Units (3 packs).

 

Attachments

  • Dark Ages Byzantines_units-32.pcx
    9.3 KB · Views: 214
  • High Medieval Byzantines_units-32.pcx
    11.9 KB · Views: 222
  • Later Medieval Byzantines_units-32.pcx
    11.8 KB · Views: 237
That's ok, I can correct them ;) I corrected the units I am actually using, and you will see there is a LOT of them :D

Edit: don't get me wrong, I love these units and that's why I am correcting them. I wouldn't loose my time on a bad unit.
 
A little mix : Anglo-Saxons, Vikings and Franks:



 

Attachments

  • Franks_unit32.pcx
    17.5 KB · Views: 233
  • Dark Ages - Vikings.pcx
    11.3 KB · Views: 278
  • Anglo-Saxons.pcx
    10.6 KB · Views: 249
Scythians, Slavic...



 

Attachments

  • Later Iron - Slavic.pcx
    3 KB · Views: 288
  • Early Iron - Slavic.pcx
    10.2 KB · Views: 217
  • Bronze - Scythians.pcx
    11.3 KB · Views: 204
Continuing with some Rus... + the Slavic Worker (no preview for this one).



And then the Mongols:

 

Attachments

  • Mongols.pcx
    12.6 KB · Views: 223
  • Slavic Worker.pcx
    159.1 KB · Views: 316
  • Dark Ages - Rus.pcx
    7.5 KB · Views: 230
Actually, themanSandrisneeds, I would post these in the original unit threads and link to that post on the database. That way people who looking at Sandris's units can find your hard work.
 
Dark Age Ostrogoths and Medieval Italy...





...and the Visigoths (the Spanish Medieval Unit pack is coming soon).

 

Attachments

  • Dark Age - Visigoths.pcx
    13 KB · Views: 237
  • Ostrogoths_unit32.pcx
    8.8 KB · Views: 206
  • High Medieval Italy.pcx
    12.8 KB · Views: 196
  • Late Medieval Italy.pcx
    12.7 KB · Views: 226
Actually, themanSandrisneeds, I would post these in the original unit threads and link to that post on the database. That way people who looking at Sandris's units can find your hard work.
I have thought about it, but then I would have to bump thousands of old threads and that could be annoying to many people I guess... I thought I would bump just one or two of them.
 
Medieval Settler and Worker:



and here come the late Generic packs:


 

Attachments

  • Generic 1700-1720.pcx
    6.9 KB · Views: 284
  • Generic 17th.pcx
    6.9 KB · Views: 289
  • MedievalSettler&Worker.pcx
    3.1 KB · Views: 253
It is perfectly acceptable to bump threads with new content. I don't think anyone would be annoyed by your good work. I know I'm not.

Haven't I proposed to marry you before?
 
...followed by the rest of the Generic European units.





@Goldflash: I should've kept on saying "please wait" :lol: Well, maybe you're right. For the wedding, I don't have much time but let's find a place somewhere between France and Tortuga Island ;) And don't ask me to wear the wedding dress :nope:
 

Attachments

  • Generic 1812_units32.pcx
    15.1 KB · Views: 297
  • Generic 1780-1805.pcx
    10.2 KB · Views: 264
  • Generic 1720-1780.pcx
    12.3 KB · Views: 296
I'll be doing more in the near future, I hope I could post them during the coming week. The main drawback to this position is that, looking SE, all the spearmen look the same. To correct this (if anyone wants them), I may make some unit_32 where they look SW so you could see their shields and identify them better.
 
Yeah, I'm thinking that the SW facing Spearmans would be better. Ease of identification is paramount.
 
The big problem with Unit32 is that the palette contains very few blue colours.

So if the unit is supposed to be blue and not as a civ colour, you cannot get a really nice unit32.

So I'm using a different approach in my mod.
I copy all the unit32 in a true colour Unit32.cpx large sheet, then I remove all the shadows, and I reduce the colours afterward to 160 colours (not using the civ coloured part of the palette)
 
The big problem with Unit32 is that the palette contains very few blue colours.

So if the unit is supposed to be blue and not as a civ colour, you cannot get a really nice unit32.
True. The other big problem is that a unit wearing red clothes will have a civ-colored unit32. At this size it may not be noticed however.
 
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