Imperium Offtopicum VI

Tee Kay

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Imperium Offtopicum VI

Rise of the Lost



Old Capitol War Memorial, Washington DC
Theme Music



Link to the Claims Thread

Link to IOTVI Discussion Group

More links under "Game Information" below

Earth, AD2101. The unprecedented, and exceptionally brutal, political, economic and environmental upheaval of the first half of the 21st century had forever shattered the old world order, destroyed the world’s economy, caused widespread environmental degradation, and left hundreds of millions dead. The wars only came to an end with the outbreak of a mysterious Plague, which so devastated the remaining combatants that it forces them to the negotiating table. At one time, it seemed the human race was on the verge of extinction.

But peace arrived, and the Plague was contained. Collectively recoiling from the horrors of The Cataclysm, the countries of the world agreed to the formation of a global government, the Integrated United Nations, or IUN, in 2045. The IUN oversaw the reconstruction of the shattered world for four decades. However, by the late 2080s, the IUN was beginning to fall apart. New leaders and new states rose to fill in the power vacuum. Some brought a new vision for the world, while others yearn for a return to past glories.

The sun rises over a new world, and humanity faces an uncertain future. Are you prepared, to grasp the reins of power, to create the future?



Imperium Offtopicum (IOT) is a role-playing game spun out of the Altered Maps thread in Off-Topic, hence the name. Players assume the role of leader of a nation of their own creation, and interact with each other on such issues as law, economy, science and technology, humanitarianism, and national defence. This particular version is a "simple" IOT, a "back to basics" of sorts. The rules here are simpler than many of the recent IOT derivatives, but are similar to IOTs 1-4.

The Rules

Note: all rules are subject to change, so please keep an eye out for them. Thanks.

House Rules

1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.

I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:

1st Strike: Player is suspended from the game for one turn.
2nd Strike: Player is suspended from the game for three turns.
3rd Strike: Player nation dissolved, and the player banned from ever rejoining.

I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.

Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (WoG) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 10 claims like every new player.

Joining the Game

To join the game, first choose a nation name and colour to represent your realms. Perhaps tell us a bit about your nation; your government, policies, history, and so on. Claim any ten provinces on the map, with the condition that they either have to be contiguous or on the coast.


Updates

IOT6 is a turn-based game. Each turn ends and a new turn begins with an Update. Updates will be rather irregular, but I will never update within 48 hours of a previous update. So, it is best to get your claims and orders in the first 48 hours of the turn.

I will make another thread, a Claims thread, for claims and any orders and important announcements you want to post publicly. If there's anything really important you don't want me to miss come update time, post it in that thread. There is a zero tolerance policy on any diplomacy or OT talk in the Claims thread.

Roleplaying

Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting and the etiquette listed above.

Note: In the years after the Cataclysm, humanity has recovered the technological level of the first decades of the 21st century. The IUN International Space Agency had managed a landing on Mars in 2084, but the adventure was criticized as overly expensive and risky and man has not returned to Mars since. In 2101, none of the IUN successor states had the resources to pursue a space program of their own.


The IUN

The Integrated United Nations still exists. Today, it is less of a world government and more an intergovernmental organization. The IUN is a forum for international discussion and mediates in settling international conflicts.

Each turn, countries may be called to vote on an issue brought up to the IUN. It may be a territorial dispute, or a resolution or international agreement proposed by a member-state.

Expansion

If you are not at war, you can peacefully claim FIVE provinces each turn. If no other nation claims the same territory, they will be annexed to your empire on update. They must be next to your own territories or on the coast. Note you cannot expand in this manner in wartime.

If there are competing claims, you can either discuss it amongs yourselves, or take it to the IUN. I will call a vote of all the nations, and I will award the territory to the nation which receives the highest number of votes.

Note: all one-province islands except Greenland and all one pixel provinces costs 1/2 XP instead of one.

War

Combat is resolved by a Random Number Generator, or RNG, which will generate a number from 1 to 100. The side, that ends up with the highest number, wins.

Leadership Points

Leadership Points, or LPs, is this game's "currency". Each nation will have FIVE LPs in peacetime and TEN LPs in wartime each turn. This cannot be banked.

Attacking

As in expanding, you can only attack a province adjacent to yours, or a coastal province. Attacking an enemy province costs a minimum of one LP, so you can only attack a maximum of 10 provinces per turn.

You can use multiple LPs to attack a single province. This will give you extra RNG rolls for your attack, and I will use the highest of the rolls to determine the battle result. You can also launch a joint-assault on a particular province with your allies (tell me who the province is going to, or I’ll give it to the country which gets the highest roll).

You can also perform "blitz" attacks where you attempt to seize an enemy province and then use it to attack the next province in. Of course, things would not always go according to plan, and I'll adjust your attack plans accordingly.

Defending

Any LP not used in attacking gives you extra RNG rolls when you’re defending. So, if you have 2 unused LP, I generate three numbers instead of the usual one, and the highest roll will be used to calculate the battle result.

Note: as of Update 7 (I think), all attacking move or defending action are limited to five RNG rolls.

Military Aid

Any nation can donate their LP to another nation, in wartime or peacetime, in secret or in public. Either way I have to know about it. It will automatically go to defence unless the recipients specify they want to do with it. Gifted LPs must either be in used the turn it is gifted or in the turn immediately after. If the former, both the amount and the donor can be kept secret, but if the latter, I will post the amount (but not the donor) publicly in the update.


Espionage

LPs can also be used in spy missions, both in peacetime and wartime. Here's how it works. Here's a list of all the spy missions you can take against your rivals, in peacetime and wartime (you can suggest more if you want). Send me a PM of what you want to do, and you'll know if it succeed or fail at update time.

There are certain risks, of course. You may fail, or worse, you may be discovered, at which point your vile acts will be known to all the world. Also, they are rather pricey. The price listed here is the minimum price of a spy action. Paying double the minimum price will increase the chance of success by 10% and decrease the chance of discovery by 10%. Pay three times the normal cost and the chance of success is increased by 20% and of discovery is decreased by the same percentage. And so on. This caps at 90% success rate and 10% discovery rate.

Spoiler List of possible missions :
Counter-espionage
Costs 1 LP
30% chance of success, 20% chance of discovery
The target loses the ability to conduct spy missions for one turn. Any spy mission the target took against you the previous turn fails.

Steal Enemy Plans
Costs 2 LP
20% chance of success, 10% chance of discovery.
Gain two extra RNG roll chance in every battle against the target for one turn. If the target has a secret nuclear weapons program, reveal the program and any nuclear weapons they have.

Fund Rebellion
Costs 2 LP
20% chance of success, 50% chance of discovery.
Causes NPC rebels to appear in a province in the target country. The rebel will attempt to seize control of a province. If successful, the rebellion continues from that province. As their backers, you can choose to take control of the rebels (secretly via PM, or openly. Up to you), or you can decide to make them NPC.

Sabotage
Costs 3 LP
20% chance of success, 30% chance of discovery
The target loses 5 LP for one turn.

Initiate Propaganda
Costs 4 LP
10% chance of success
A very risky one, this. It can only be done in to a province which you could normally claim. If successful, the province joins your nation. The chance of discovery is always 100%. ;)

Nuclear Sabotage
Costs 5 LP
10% chance of success, 40% chance of discovery.
Up to two nuclear missiles is destroyed (I flip a coin in the unlikely event of success). Resets Nuclear Program investment back to zero if used on a target with an unfinished nuclear program.


Nuclear Weapons

No nation can develop nuclear weapons from the word go. All of the world's nuclear arsenal has been abolished with the exception of a small emergency nuclear arsenal controlled by the IUN under lock and key in an undisclosed location. The knowledge is still there, however; you still need training and infrastructure.

Unlike everything else in this game, any investment in nuclear programs or weapons are cumulative ie it carries over from turn to turn.

To develop a nuclear program capable of producing weapons and the delivery systems you need to invest Leadership Points in it. First, you need 10 LPs to establish a nuclear program. Then you put in the investment. Every additional LP (after the first 10) invested into the program = +1% chance that the program will be finished and ready to produce nuclear weapons next turn.

Once that is finished, you can then produce nuclear weapons. One nuclear missile costs 5 LP to build, and it can strike anywhere on the map. If detonated, it will turn the targeted province to "neutral" territory. However, there is a 20% chance it will turn it into a "wasteland" instead - an impassable, unclaimable province.

There are other consequences of using a nuclear weapon. You may be penalized by an embargo or a strike in your country (symbolized by inability to either claim or use your LPs for one turn).

A Doomsday Counter counts the number of nuclear weapons used by all countries in the world. Every time it gets to a multiple of ten, horrible things will happen. You have been warned.

Use of Straits
Players controllingthe following provinces can block other players from accessing the respective straits: Gibraltar or N. Morocco (Strait of Gibraltar), Suez or Sinai (Suez Canal), Istanbul (Bosporus), Copenhagen or Malmo (Kattegat), Sinai (Tiran), Djibouti or Aden (Bab-el-Mandeb), Bandar-Abbas or Dubai (Hormuz).

Control of these straits can potentially close off the following seas: the Mediterranean, the Black Sea, the Red Sea, the Persian Gulf, and the Gulf of Aqaba. It can be very useful to block players to stop them claiming or attacking certain regions. A player blocked in the Mediterranean cannot sail out, for instance, and can't claim or attack territories outside of the Med that is not adjacent to their own territories.


IMPORTANT - Rule Changes (29/12/2010)

1. Sabotage spy mission - now causes the victim to lose 5 of their LP for one turn.

2. Trading XPs - is now possible. So you can now trade XPs for LPs and vice versa. But you can not convert one to the other (and giving XPs to countries at war will NOT allow them to expand!)

3. Trading XPs and LPs - from now on, any traded XPs or LPs will be available for use the turn after the trade is made, for one turn only. So if you give a player some this turn, he can only use it next turn. For clarity I will post the exact number of XPs and LPs available to each player at the start of each turn, that will include both the points you get normally plus the points you get from trade or aid.
 
Sign-Up is OPEN

The game will start in about a week or so. You can sign up after the game has started, but you won't get any extra territorial claims.

Nations of the World

ASIA

The Caliphate - NedimNapoleon
Islamic republic. More info.
Capital: Mecca

Australia - Omega124
Constitutional monarchy. More info.
Capital: Canberra

The Empire of Great Japan - ilduce349
Absolutist capitalist corporation. More info.
Capital: Kyoto

Nomadic Kingdom of Mongolia - Domination3000
Resurrected Mongol Empire. More info.

Praetoria - Duke Blackstone
Militaristic democratic republic. Traces origin back to the Lost Legions of CrassusMore info.

Pacific Federation - Civplayah
Federal, gerontocratic monarchy, aims to unite the Pacific Islands. More info.

The Horde - Joecoolyo
The Horde is the Horde is the Horde is the Horde. More Horde.

People's Republic of Siberia - MaxaTheGreat
Soviet-inspired republic. More info.

Kingdom of Ormus
Constitutional Monarchy. More info.

AFRICA

Eralatuk - Abaddon
Oligarchic desert empire. More info.
Capital: Daka

New Carthaginian Union - Dem Taqat
Confederal, democratic thalassocracy. More info.

Mathalamus Empire (Mathalia) - Mathalamus
Formerly: Madagascan Empire
War-ravaged, single-party state, transitioning to democracy. More info.

EUROPE

Duchy of Burgundy - Arakhor
Constitutional monarchy. More info.

Rzeczpospolita Polska (Polish Republic) - Thorvald of Lym
Progressive, capitalist, nationalist parliamentary republic. More info.
Capital: Warszawa

Spain (El Imperio Nueva de Espanol) - DroopyTofu
Conservative monarchy, reforming towards democratization. More info.

Danish Fascist Republic - CELTICEMPIRE
Fascist-Socialist state, union of the Nordic nations, based in Denmark More info.

Republic of France Classic - Mad Man
French-speaking republic. More info.
Capital: Paris/Ile de France

The German Empire - ZeletDude
Formerly: Federation of Central Europe
Parliamentary Democracy. More info. 2.

The Reformed Ottoman Empire - Farsight
Conservative monarchy, based on the old Ottoman government. More info.
Capital: Istanbul

AMERICAS

United States of Flying Cyborg Ninja Pirates (USFCNP) - Darth Caesar
Militant flying cyborg ninja pirates. More info.

New Californian Republic
Moderate democratic republic. More info.
Capital: Los Angeles

The Empire of the Caribbean Sun - Sonereal
Fascist dictatorship, ostensibly transitioning towards democracy. More info.
Capital: Havana

The Coalition of American States (Confederation of New England) - Lighthearter
Capitalist, theocratic democracy. More info.
Capital: New York City

Union of Sovereign State Republics (USSR) - Taniciusfox
Democratic constitutional republic More info.
Capital: Jefferson City, MO

O Imperio do Brasil - west india man
Socialist, constitutional monarchy. More info.
Capital: Rio De Janeiro

People's Republic of Canada - e350tb
Stalinist dictatorship. More info.

Republik Klein-Venedig
German-speaking democracy. More info.
Capital: Neu Augsburg/Santa Ana de Coro

DEFUNCT

These nations have ceased to exist

Spoiler :
The Russian Empire - Mathalamus
Liberal constitutional monarchy. More info.
Capital: Moscow

The Third Hellenic Imperium - Lord of Elves
Nationalist-imperialist semi-constitutional monarchy. More info.

New South African Union (NSAU) - Celticfury
Liberal democratic confederacy. More info.
 
Game Information

Known Nuclear Programs: USSR, Madagascar, FoCE, Eralatuk, Spain, California, The Caliphate, Ormuz, France Classique

Known Nuclear Powers: New England, Caribbean Sun

Doomsday Counter: 0

Blockaded Straits:

The Strait of Gibraltar (Spain) and the Suez Canal (The Caliphate) are closed to all parties at war.

House Keeping

Suspended Players:

1st Strike: Darth Caesar, Mathalamus, Domination3000, MaxaTheGreat, ilduce349, Mad Man

2nd Strike:

3rd Strike (Banned):

GM Threat Advisory System: INERT - the GM is either tired, lazy, or feeling a bit down, leading to a general lack of activity.

Social Groups

General:
Main Group: IOVI: Rise of the Lost
International Olympic Committee
Nuclear Non-Proliferation Treaty

Trade Agreements:
Caribbean Trade Union (CTU)
American Trade Organization (ATO)

Conferences:
International Fascist Conference Copenhagen
Berlin Conference of Democracies or something like that (group deleted)

Alliances:
Global Defense Initiative (GDI)
North American Peace and Freedom Association (NAPFA)
Asian Defense Union (ADU)
Conference for War Strategy



List of Updates

Update 0
Update 1
Update 2
Update 3
Update 4
Update 5
Update 6
Update 7
Update 8
Update 9
 
Gosh durnit TK. I have no intention of joining any more IOTs, but now I don't know what to do, and the big ole IOTVI is going to be BAM right there everytime I go on Forum Games.
 
Russian Empire

Population: 50 million? (will be updated) (note: 2010 guidelines do not apply)

Government
Constitutional Monarchy. the Emperor holds the throne and has a final decsion on all matters passed by the senate. the Prime minister, Alexandr Tarasov mainly acts as an advisor, But he actually rules the Country on a day to day Business.

Social Freedoms
the Population enjoys a wide amount of freedom, in fact Russia is probably the most free country on earth. what isn't allowed is smoking, and consumption of truly dangerous drugs.

Military
our military is large for its size. right now, the active military is 500,000 people. Reserve is around 2 or 3 million. they will be called into service as Russia expands.

the Navy is rather small. we have no blue water military ships, but we have plenty of coastal ships. in the baltic sea. the black sea fleet is very very small right now.

the Air Force is rather large, needing to provinde security for both Russia, and its ally, Siberia.

Forgein Deals and stuff

Alliances: Siberia.
Trading Agreements: too many to count
Defensive pacts: Siberia.
Frozen relationships: Japan.
 
Eralatuk - The Desert Empire
Government: Oligarchy
Religion: Pagan
Language: Umbongo
Currency: The Grain
Capital: Daka

Sliders:
Land vs. Naval. -2
Offensive vs. Defensive. -2
Protectionism vs. Free Trade. +2
Centralisation vs. Decentralisation. -2
Public vs. Private Ownership. +2
Quality vs. Quantity. +2
Openminded vs. Closeminded. -5 FLAVA!

Spoiler :
 
I'll grab Burgundy, with 10 provinces in central and eastern France, if I may. (That colour too please.)
 
The Caliphate

Government: Republic (Caliph is the title of the president)
Leader: Caliph Nedim Ibn Mehmed
Religion: Islam
Language: Arabic
Currency: Dinar
Capital: Mecca
Social Freedom: Conservative
Political Freedom: Liberal
Economy: Socialist
Law: Shariah
National anthem: Requiem For A Dream
Development: First world
National Goal: Unit all the Muslims
GDP nominal
$10.32 Trillion
GDP per capita
$60.9
Population
150.6 million
Population density
60/Sq kilometer
Largest cities
1. Mecca 2. Baghdad 3. Jerusalem 4. Kabul 5. Jeddah
Religion
98.5 % Sunni Muslim 1.5 % Christian
Nationality
50% Arabic 23% Palestine 10% Iranian 10% Iraqi 5% Somali 1.5% Ethiopian 0.5 % Kurd
Male Female
100:98
Unemployment
4%
Average living age
75.1
Average current age
24.7
Agriculture - products:
wheat, barley, tomatoes, melons, dates, citrus, mutton, chickens, eggs, milk,
Industries:
crude oil production, petroleum refining, basic petrochemicals, ammonia, industrial gases, sodium hydroxide (caustic soda), cement, fertilizer, plastics, metals, commercial ship repair, commercial aircraft repair, construction, Solar panel production, Arms production, paper, Iron, Gold
Industrial production growth rate:
+10.8%
Electricity - production:
5451.1 billion kWh
Electricity - consumption:
2300.8 billion kWh
Oil - production:
30.764 million bbl/day
Oil - consumption:
2.43 million bbl/day
Natural gas - production:
77.1 billion cu m
Natural gas - consumption:
50.1 billion cu m
Military
N-26 Tank
The Sandstorm M-56 Fighter/Bomber
Soldiers of Allah - جنود الله Special ops
C-19 Helicopter
2.800.000 in active service
Conscription mandatory
Regional System
Arabia
Palestine
Iraq
Iran
Somalia
Egypt
Description: During the global plague most of our people dispersed into the deserts and were protected by the heat and distance from major populations and now the population has returned into a city and built Mecca into a TRUE capital. We assume the Jews and Freemasons made the plague to destroy all true believers, now its vengeance time. Our country is blessed by Allah with new found oil, Nedimium a radioactive substance better then Uranium and with the sun were, with new 30% solar panels, we harvest that energy.
Trade agreements:
Burgundy
Mongolia
Carthage
Poland
Empire of Japan
Central Europe
The NRC
The Caribbean Sun
Alliance:
The Reformed Ottoman Empire
ADU
Eralatuk
Vassal States
Kingdom of Ormus
Claims:
Spoiler :
 
two things:

Mecca is not designed to be a capital. Medina, Riyadh, and Jerusalem are better capitals.

Suicide bombers aren't very efficient. youd be better off trainign them as regular soliders. they can kill far more before kicking the bucket.
 
Mecca is our CAPITAL and I will add the description in a few minutes, suicide bombers are better cuz with one guy you kill and injure max 7, Remove Lebanon,I didn't notice that Israel was 2 provinces
 
oh i need to add a discription? now? its gonna be difficult but ill try...

the Russian state effectively collapsed when the Global Plague reached Russia. millions were dead, and the russian government became more facist in the attempts to styime the spread of the plague. it was only half successful. the plague failed to do much damage to Russia, but the Civil war destroyed much of the Russian infrastructure and econmy, and the area fell into anarchy.

all of what used to be Russian states are independent, some banded together, most try to destroy the other states. however all of the states have one thing in common: they all claimed to rule all the russias.

the Strongest of the states, Centered in Russia elected their Emperor, Matthew Barabas. the Emperor came from a Noble Family, with a singular talent in Governing. the Emperor is no exception. Moscow quickly conquered its greatest Enemy, St petersburg and has only recently begun expanding by absorbing the states by peace or war.
 
Australia



Government: Constitutional Monarchy
Leader: Prime Minister Omega, King Matthew I
Religion: Christanity
Language: English
Currency: Dollar
Capital: Canberra
Military: Same as old Australia
Economy: Free Market
Law: Same as old Australia
National anthem: Advance Australia Fair (Offical)/Magnum Force (Unoffical)/God Save the King (Royal)
Description: During the plauge, Australia was not as affected as most other areas, considering the vast amount of resources, being an island, and a first world country. They just really turtled in and became isolationist. However, this stunted technological innovation, even if the standard of living didn't drop sinifigantly. Somehow, this means Australia is effectivilly just as powerful as the other nations, but nicer to live in. The Royal Family fled to Aussie before outside communication was lost, wanting to escape the bloodbath and plauge happening to the outside world.

Currently, Australia is focusing on helping their little brother and friend, New Zealand, whom did suffer through the plauge. There is talks of turning the lawless land into a state, which seems to be the government' plan, considering the fact that a part of NZ is already annexed.



Claims:

Spoiler :


I made the islands off of Tasmania (Worth one full claim) their own seperate providences, but costing only 1/2 of a claim. Please tell me if wrong.

Oh yeah, I'm going to include the flag in all my maps, to help indentify my claims. Please feel free to copy that if you'd like.
 
Empire of Great Japan

Edit: now that I actually have the time, I am going to post more info:
History: Japan always remained isolationist so never invaded China, or Indonesia etc etc. During a huge economic problem in the second great depression led to the country facing bankruptcy. This brought the rise of fascism into the country, as the country became more and more right wing as time went on. Right now, the government has only minor influences in the economy due to regulations it put on its self, and the current political system is corporatist. The country has been in isolation for hundreds of years, and the new executor is the first executor who was born, and lives outside the island. He has completely reorganized the foreign policy of Japan, hoping to bring new trade routes and alliance to Great
Japan.

Government: Legislation
Right now, the government has only minor influences in the economy due to regulations it put on its self, and the current political system is corporatist. Basically, the government runs like a major (regulated) corporation, where the company has stocks and bonds that anyone is allowed to buy. The Executor is the man (or women) who has the highest number of stocks invested in the company, exactly like the CEO's of major company's. The Legislation act like the board of directors.

Of course to prevent corruption, the government is strictly regulated, they have little control of the economy, and cannot issue bailouts. Also most laws are set in stone, as in cannot be changed by the government. Most laws are set by the provincial government, to prevent the Executor from changing laws to benefit him to much. The regional governments are parliamentary monarchy's, they have way more power in their region of the country then the federal government, and the only influence the federal government has domestically is they decide the funding of each region. Each month, the Legislation meets up with the Premier and Lord of every region, were they decide how the funding is split.

The government is of course, a profitable organisation, providing larger then needed property tax and a strict 10% GST. Declaring Bankruptcy is common, and slavery is currently legal in all 10 regions. There is no capital punishment, as any crime makes you a slave for a certain amount of year. It is here that the government makes most of its money.


Leader: Executor Noboru Oke
Religion: Shintoism
Language: Japanese
Currency: Yen
Capital: Kyoto
Economic Policy: Absolute Capitalism
Economic Info: With a GDP of $6,000,000,000,000 a year, Japan is the worlds richest country (not power gamey, they are currently 3rd, and neither China nor America is owned by one person), but due to the high income disparity and poverty it doesn't look that way.
The country is divided into 3 classes, 60% of people are slaves, 36% of people are the lower class (¥3,000,000 ($40,000) or less) 3% are middle class (¥20,000,000 ($250,000) or less) and 1% are upper class. Most slaves are people working for the government for free. Conditions are almost as bad as the holocaust minus the gas chambers or mass death, just little food and 20 hour work days.
The lower class (Called the commoners) receives few rights, and due to the strict army/police force and high unemployment they are forced to work for little gain and any complaints gets them fired. Most of them spend their money on drugs to get high over the weekends (if they don't work weekends, its not uncommon to see 105 hour work weeks) to forget about the cruelties of reality.
The middle class (Called the Japanese) is luckier then most, and is slightly better off then the modern day middle class member of America (In terms of wealth and rights compared to the rest of the world)
The Upper class (Called the nobles) are among the richest people in the world and control the entire economy of the country with their massive corporations and their investments into the country's government.

Social Freedom: Highly Liberal, pro-choice, drugs are legal, etc etc
Military: Small, Highly Trained force.
The Army is divided into 3 groups, Anti-Rebellion Unit, Tank Division and the Samurai.
Most of the military (96%) is under cover officials in the geto's or monitoring slave camps. This is to prevent revolts and the last 2 rebellions saw entire towns wiped off the map without any casualties on the part of the army. (Don't know how a basic infantry unit can be powergamey)

The Tank Division is just siege tanks. Play starcraft if you want to know more about them. When things get really tough, a bombardment from them ends a war. The northern rebellion 30 years ago lasted 7 years with high causalities by the Anti-Rebellion Unit. Then a change in Executor saw a new order, which was to bring the siege tanks to the front line. In just 1 day, 3 million rebels died, and the rest surrendered. (Due to advances in tech, I doubt this is considered to power gamey)

The Samurai Force, (Japans army that doesn't crack down on rebels, but is mainly used for protect the country from invaders, etc etc) could be the most feared force in the world, had they get more then a few recruits a year. There are currently 20 people in the Samaria Force, and they are the best of the best. Considered invincible in combat, but the lack of numbers makes them rarely used, and when used they are forced to fight with the main force. The Samurai is chosen from birth based on genetic testing shortly after birth, and trained from their birth to the age of 20 to be invincible warriors. (Not power-gamey due to the lack of numbers. I mean 20 people can't really change a war)

Air Force: The Air Force is nothing but transport ships and interceptors. The cheap kamikaze units are most commonly used, and will crash into anything flying in Japanese Air Space without a warrant. This has been proven surprisingly successful at stopping ICBM's in the sky.

Spoiler :
 

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Wrong thread Abaddy.

Since this seems more alive i'm jumping my idea from the other thread.. was rushed to ensure claims etc.. will read rules properly later.
 
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