Omega124
Challenging Fate
Australia officaly supports the USSR because I want to actually live in Sons of Mars they are the most similar splinter-nation ideology wise to our old friends and second closest ally, America.
Australia officaly supports the USSR becauseI want to actually live in Sons of Marsthey are the most similar splinter-nation ideology wise to our old friends and second closest ally, America.
@ Darth Caesar/USFCNP
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Replying here since you don't have visitor messages enabled... you need to fix that.
OOC: No, I'm staying, since I spent too much time on the bio to move somewhere else, not to mention I was originally going to be in the Northeastern USA, but Lighthearter took that before I could. You can always expand overseas - there's plenty of land to go around. We're capitalists at home and socialists abroad.
I'd have an IC response but you see, TK doesn't want diplomacy open yet. So, please switch on Visitor Messages so we can discuss this as gentlemen without clogging the thread.
Suggestions/Questions:
To prevent resignation spam, a rule should be established to deal with retiring players so as to prevent a huge empire from emerging overnight.
So there are distance penalties? A player could claim halfway around the world if they so desired, so long as there's a sea route between them?
And there are no size penalties either?
Question: Is there any sort of set dating system for the game? Like, do we have each turn as a year passing, or...?
Rules seem to imply it makes sense to war constantly... or can you not attack neutrals?
ALso, I belive that the Panama Canal, the most important strait, is missing on your list of them.
war time should be LESS. make you think.. should i make war, or continue to expand in peace
war should disrupt normal expansion
Of course, someone devious could make a secret pact, DOW on a neighbor, but each person only attacks once, while they both claim nine provinces each turn. That would be fairly obvious, but technically within the rules.