Mafia: Information, Announcements, and Discussion

hmmm people have already posted here what i posted in the RE mafia thread. - some smart cookies.


Speaking of Mafia games - It has become clear that I will not be able to host Stargate Universe mafia by myself.

It has become rather complex that i think it would need 2 or 3 GM's lol.


I might have a go at trying to scale it back but can;t do that untill after my Notw finishes.

Would anyone be interested in co-hosting?
 
I have 56% complete on my game. Writing the Role PMS with background is hard.
 
The next Small Game can start Sign-Ups cause the SB Mafia is going to be over soon.
 
Would anyone be interested in co-hosting?

I'd be interested, if you would also help with my Vault 11 game plan...
 
Hmm, I was thinking either civplayah's or mgs' were a large game after all, anyway I'm sure both of yours would be great and I'm sure there will be players ready to go (after this Spongebob one, right) so sounds cool, good luck either way, as others have said it's your call on who's up next I'm sure and then after that.

I guess that does mean the only other potential large game close to ready is one of the (couple?) Star Wars games in development out there? I'd be fine if they wanted to host next as well just to throw that out there, though I do agree maybe a bunch of folks want some new game pretty soon.

So then for me, here's the situation I can lay out:
-I think either of the two games are about ready to start signups. The fantasy game is going to require some work on players' parts for character creation, mind you. Desired player count is 25+ for the Atto Ngoogol game, 30+ for the Simpsons, but I think things can be worked out, people can be reserves as well, etc... regardless.

-I can't start hosting an actual game thread till December 18 at the earliest, finals week and way too much irl stuff to do, but given that'll do at least a standard weekish signups anyway I hope that's not a problem. I do think I'll have the time to host the games with a regular schedule once things get started, the games are pretty refined and I've got some things organized to keep track of GMing as stuff goes along.

I'd still like some ideas on which game should be hosted though...they really are very, vastly different. I guess if warranted I could write up further teasers, or write up the rulesets (may not be final) for either of the games, so players could look at those and see the differences and make a decision. But I could open signups Friday/this weekend then.
 
Well, all 3 people ahead of you in the large game queue can't host a game right now, so go for it, unless one of the Huge Games is ready.

As to which game, I think you should finish the rulesets, and then post both of them in a poll thread asking which game people would prefer right now.
 
I actually could have the rulesets or a teaser about ready tonight, I was thinking I might as well just do that tonight as I actually have the time. Dunno if that warrants a separate thread though, if it does we'll split off.

Thanks for the feedback though.
 
Ok, think this all fits here, again this *could* be split off to another thread with a poll, I'll do that in the morning/tomorrow if it seems pressing, I think we could just leave it here though.

The question is again: Which *Large Mafia Game* do players want hosted, the Simpsons Springfield Mafia or the Atto Ngoogol Fantasy Game

The final vote tally will be accurate corresponding to what occurs in the writeup, if you think it’s not please ask, but may additionally correspond to hidden abilities or effects from players.


"Take That, East St. Louis:" A Springfield Mafia Game

Preview/Rules:
Spoiler :

With the holiday season approaching this year the town council wanted to put together some things to celebrate Springfield’s history and heritage, so a citizen committee had been working on that. However, these were tough times and something sinister was in the air, as not everyone around had Springfield’s best interests at heart.

However, at this moment, all seemed bright and cheery and in a festive spirit at the town hall. Comic Book Guy, who had worked his way up to be chosen as the head of the committee this year and somehow managed to actually put a lot of good work into things, was about to announce his plans. But before he took the podium Mayor Quimby received a note from one of his guards and had something to say.

“Ah, er, um, yes, I must inform you we’ve heard vague rumors about shadowy conspiracies and threats against everyone here in this town hall, something about all of Springfield’s dark deeds finally facing retribution. And due to the scrutiny of the latest anti-corruption measures,” (he said this with contempt in his voice) “I, er, uh, had to inform the town. Well, carry on.”

So Comic Book Guy walked up to center stage, seeming proud and confident as really did care for Springfield and wanted to show it with his plans for a celebration. But as he did so, he made one fatal mistake.

For he was still carrying a fresh, humungous-sized Squishee he’d brought in with him, one of his favorite drinks, and took a big gulp to calm his nerves. Then as he took a few more steps forward he collapsed, clutching his chest.

Dr. Hibbert ran forward from the crowd to help, and quickly the prognosis was very grim. Because, once again contrary to expectations, Comic Book Guy had not suffered from a heart attack or similar health problem.

“It seems…he was poisoned. Hee hee heh heh heh” First in a very cold voice, but then Hibbert as we know all still couldn’t help himself.

So other paramedics arrived to help out, as the worried town looked at Comic Book Guy. But there was still a glint of hope in his eyes even as he was carried away, and he spoke up to the town: “I believe in Springfield, we are and will be a great city, never one of the worst in the country again…”

Spoiler :

Comic Book Guy (Earthling) was hospitalized
Spoiler :
He was an Innocent Springfieldian!


Note: Comic Book Guy is an NPC, he will not be active during the game, players cannot use abilities on him or interact with him in any way, nor is the GM controlling other characters to some effect.



Rules

I may have forgotten some things here, just a general disclaimer, but this is a start, should give you a decent feel for the game.
Firstly, normal Mafia game rules apply. I think you all know what this means, more detail will be in the final thread however, for brevity I only detail now significant new and interesting rules.

There is still one open question though, and that is if players should be allowed to, in the public thread during the day, post their Role PM as sent by me, Earthling, to reveal who they are. Currently, the default answer would be no, and in any case, privately forwarding or otherwise quoting messages from the GM is disallowed, paraphrase only. If players do want role PM revealing allowed, I can assure you things will be fair, though there may be tricks like cover roles or something, you never know…

Roles: Roles will be randomly assigned to all players signed up. 30 players would be great to have signed up, I might start taking reserves in order of signups at some point rather than add more players, so say 35 signups may become 32 players + 3 reserves or something. Of course, the more players signed up and able to play anyway, the better, the game could handle at least 40 probably if we did get that much but don’t worry if we don’t.
The game will have a 24 hour day, and 42 hour night.

Victories: All players have a Victory Condition and a Personal Goal. Accomplishing both would be ideal, but your VC takes precedence over your personal goal if you are in a tough spot. The townie VC is “eliminated/remove all threats to the town.” Note that the hospital and jail both count for this purpose as well as any other ways a player may be eliminated. Please strive to accomplish your victories as best as possible, within the game rules and forum rules and good sportsmanship. Victories are achieved regardless of survival, unless survival was one of your goals, but a player plays well and dies early they will not be and should not feel penalized, if their goals are still achieved in the end.

The game ends when townie victory is achieved, or a victory mutually exclusive with townie victory is achieved.

Lynches

Things are always done differently in Springfield it seems. At any rate, you the players will have two options instead of a normal game’s lynch, but both should be thought of as a lynch.

All players get one vote, and may choose either of the following, or abstain/vote for no lynch. The final vote tally will be accurate corresponding to what occurs in the writeup, if you think it’s not please ask, but may additionally correspond to hidden abilities or effects from players. Please vote by bolding, or with a vote prefix, retractions struck through. Abstain counts as “no lynch” and if that receives a majority then no one will be lynched that day. Otherwise, the player with the majority of votes will be chosen to be lynched. This will include both Hospital and Jail votes, and then after that, whichever of those got more decides what happens to the player; jail wins in case of a tie. There are no support votes.

Send a player to the Hospital…actually, this isn’t really as nice as it sounds, this is the one where you descend upon your victim as an angry mob. Usually the ambulance shows up in time though and the target, beaten and bleeding, is whisked away.

Send a player to jail …the player is arrested and sent to the prison under the eyes of the Springfield PD. Please note, I may refer to this as “prison” or something else sometime, but so you don’t get confused, those are all the same thing.
So what are the important distinctions, in game effects you ask?

A player injured and sent to the hospital is much more likely to be permanently out of commission; players are unlikely to leave the hospital on their own. Information on the character’s role or alignment will not be immediately revealed upon the lynch due to doctor-patient confidentiality, and the player will not necessarily lose their items. Players in the hospital are always too injured to ever use an ability, nor vote, nor can they post in the thread, etc...

A player sent to jail will have contraband/illicit items confiscated, so in other words their items come up to vote the next day. When a player is sent to jail via the lynch information on their character/role will be immediately revealed as the police conduct investigations, interrogations and so on. Players in jail cannot vote while they are in jail, and usually cannot use their abilities but sometimes things get by the cops… Players in jail can likewise talk on the game thread or use their phone calls to talk to other players at night.

By the way, players attacked at night or something similar are likely to wind up in the hospital, for you Mafia out there, “permanent kills” are rather dark even for Springfield.
Other players generally cannot use an ability on players in jail or in the hospital, for the record, so you probably can’t unless I tell you further.

Town Decisions

On many days, the town may have to decide on an important issue. This is apart from lynch, item, or other votes; it is its own vote. Each player gets to post one vote for this purpose with the same rules as above.

Release a player from Jail

Each day, the town may vote to release up to one player from jail. This takes a majority of all standing players, not just a plurality of votes, with “standing” meaning all players not in jail, in the hospital, or otherwise eliminated. Otherwise, the town will not release someone from jail at the end of the day.

I think that’s about it, other rules will be as standard in mafia games again. Oh, and WoG’s for inactivity will probably be something like 2 days without voting, probably the same in the other game as well.


The Life and Times of Atto Ngoogol, Ngomish Wizard

Preview/Rules:
Spoiler :

Confusion was still everywhere, but you had to leave immediately, your mission was too important. A full write up of what happened in the battle would be left to historians (in other words, this is all the additional background I can provide right now, or there may be a bit more I could put in another teaser but this is all for tonight. You would get more with the start of the game/signup thread, just know that the general idea is the players have been brought together in a ragtag group to hunt down, through dangerous, mountainous terrain, the evil Gnomish wizard Atto Ngoogol and defeat him once and for all.)

Rules:
I may have forgotten some things here, just a general disclaimer, but this is a start, should give you a decent feel for the game.

Firstly, normal Mafia game rules apply. I think you all know what this means, (for this game, including stuff like no forwarding GM messages, talking at night IS allowed, private messaging IS allowed is also my final call on this one) more detail will be in the final thread however, for brevity I only detail now significant new and interesting rules.

Factions: All players will belong to a faction. I will not specify the number or makeup of factions, but they are numerous, and all members of a faction share goals. Members of your faction are your teammates, not your enemies, and no, this isn’t a lie or trick by the GM, there really are no “infiltrators” on any faction, the faction you are with at the start of the game can be fully trusted as your allies.

Victories: All players have two Faction goals and a personal goal. The primary goal counts for 50% of Victory, the secondary goal for 30%, and the personal goal for 20%. For the majority of players, either your primary or secondary goal will include “Defeat the evil Gnomish wizard Atto Ngoogol.” Please strive to accomplish your victories as best as possible, within the game rules and forum rules and good sportsmanship. Victories are achieved regardless of survival, unless survival was one of your goals, but a player plays well and dies early they will not be and should not feel penalized, if their goals are still achieved in the end.

Strength: Characters will have a strength stat, which includes a base strength and an effective strength after modifiers are added, say from an item. Higher is always better. There may be other interesting attributes or qualities players will find of their characters as the game goes on.

Injuries: Players may be injured during the course of the game, which generally does the following: prevents them from using abilities, from casting support votes, and their base strength is minimized to one for the duration of the injury. An injury will recover on its own without interference after two phases (day/night) from when it was received.

Names and Player Action: All actions and votes for a player must be done by their CHARACTER NAME. Do NOT vote, or send in orders, by a poster’s CFC name, they will NOT count.

Example: Earthling is the character Joe McFantasyPerson. You may nominate: Joe McFantasyPerson or send me an order at night to roleblock: Joe McFantasyPerson. nominate: Earthling, or roleblock: Earthling ARE NOT VALID. The names of all characters will be listed in the OP, but not which CFC posters they are unless they die, though your fellow players may decide or not decide to tell you who they are.

Actually - one thing to note here - I had mentioned in the past whether this game wanted some restrictions on private messaging, the current answer to this is no by default. I suppose this right here relates a little bit in atmosphere, theme, or difficulty of the game. But I guess I should mention - if the directly above rule is somehow going to be universally hated/not acceptable to players, then it could change. So feedback on that is still open.


Nominations

What follows is equivalent to what would be a “lynch” in another Mafia game, however, in this game we do not have lynches, instead there are “nominations” for a champion. I must stress right now and immediately, do not gloss over this, this is NOT just a flavor thing, nominations are very different from lynches. If you only thoroughly read a single thing in the entire ruleset, please please please let it be this.

So, while you may in general think of this as equivalent to a regular Mafia game lynch, here’s the details: Each day two players (this number may change as the game goes on) players are “nominated” to lead the group forward against challenges they face, threats from the Dark wizard or elsewhere. Nominated players are not being voted to the noose from their fellow players, but chosen to fight external threats – this may yet be deadly, but do not expect players to die like they would in a normal game’s “lynch.”

Each player gets a single vote for a nomination, and may vote for any player. You may vote with vote: so-and-so or nominate: so-and-so or just bold so-and-so (but please see the above on names in general). Support votes also exist and are done in green; they still count as your vote, so a player can only make one vote, or one support vote. A support vote DOES NOT REMOVE nominations against another player. Instead, by supporting a nominated champion, the supporting player agrees to help that player fight and overcome obstacles before them. Players may also abstain, this does not count as “vote for no one.” Regardless of the number of abstains, even on the very first day, the players with the two highest counts in nomination votes will be nominated.

There is also a final, likewise extremely important rule on nominations. Given the chaotic nature of magic both the land your foe put before you, it has been determined that the group should nominate a day’s champion as early as possible as threats may come out any time (out here in these wastelands magic at night seems even stranger and rather more dangerous, and with Ngoogol on the run, it was not felt that striking during the night was his major concern) . So the rule is as follows:

Firstly, for this game, please do not edit votes in previous posts, make a new post and strike out votes as needed for your own convenience. Posts with edited votes will generally not be counted, especially if it would affect vote tallies game in light of the below.

Nominations will be tallied sometime on an hour (American Eastern time at :00 on an hour, or at any rate I’ll tell when “on the hour” corresponds to on the CFC clock, with something like “48 hours on the hour from this post”), chosen beforehand randomly, after the 36th and before the 48th hour of the day expires. The players nominated at that time are magically marked – they will be the day’s nominees even if players come to wish they could change it. Recall, again, the game has a 48 hour day, 24 hour night cycle. Votes for items or other purposes still count right up to the deadline.

I, the GM, will NOT tell you when this deadline is each day, except that it is random, no player can do anything to change it, and I will not be unfairly changing things as the game goes on either (As with any other random effects, I have a random number table already chosen that I can show to any bystander or after the game, I’ll just the next number off the set when the time comes). The actual game update will still come after 48 hours if I can manage it, or at any rate that’s when the day officially ends.

So this may sound confusing, and you ask, what does this mean to you as a player? It means the following:

ANY AND EVERY NOMINATION/SUPPORT VOTE made in the first 36 hours of the day, after the morning update, is sure to count, unless the player later changes his/her vote. AFTER 36 hours, at any point on the hour, the votes may officially be tallied. Votes and vote changes after that WILL NOT BE COUNTED for the nomination tally (again, item votes are not affected by this rule). So, as a player, if you want to be sure that your vote is counted, vote in the first 36 hours. The evening update will not happen until after 48 hours, but at some point during that time voting may be closed, and if you vote afterwards, or change your vote, it may not be counted. Players are still certainly welcome to not vote, wait until the “last minute” to vote or change their votes and so on, that’s a valid strategy, just be aware of the dangers of playing with magics beyond your kin.

Example: One day, Charlie has three votes for him, Alice has four votes for her and Bob has three, after 36 hours have gone by. It’s still day, players can keep posting, and changing their votes and so on. It turns out this day, after 5 more hours, is when the votes are tallied, but the players don’t know that. So any player who changes their vote between 36-41 hours would have that counted, any changes after 41 hours actually wouldn’t count, and so the tally and writeup I will make at the end of the day would not reflect that. But regardless, if, say, David wanted Bob nominated he would be smart not to wait until the very end of the day, like 47 hours in, before voting – or else run the large risk that vote would not count.

Magic System: Players will have the opportunity to solve puzzles, riddles, or something similar during the daytime, providing a small strength boost or penalty if they are nominated or involved in any conflict during the day. To our mundane, human world such challenges for the mind are the closest we can get to represent overcoming some magical challenge, counterspell, or so on which gives a benefit to your character if you succeed, or penalty if you fail. I’ll go into more details later/spruce this up for the final ruleset, also I’ve said a bit about this before. Puzzles will be provided at the midday update, so a player who wishes to solve the day’s puzzle must say so beforehand, and will be committed to doing so – if you change your mind, don’t do it or give a wrong answer, you will suffer the penalty. Other players may help players solve a challenge even if there character will not be giving an answer.

Character Creation

Ah, the fun stuff. Actually, I’m not sure if I’m going into perfect detail here, especially as I don’t know if we’ll be doing this one or the Simpsons game. However, here’s what I would need from players:

Do NOT share with other players your plans for character creation before the game. During the game, you may tell people about yourself as a character, your name or alignment or whatever. However, you are still forbidden to discuss character creation mechanics – you can’t say “I put a 3 in strength during character creation and this is what I got” or “I asked for an evil character but didn’t go into specifics so Earthling gave me this character.” Talk to me if you have any questions or other circumstances. If you don’t create a character, yes, I could create one for you and a have a few spares ready anyway, this would drag out the signups/starting this game a bit though.

Absolutely Mandatory: Your Character’s Name

Absolutely Mandatory: You have 3 points to spend on attributes for your character.

The categories are:
Strength, Ability, Item, Other.

You may put 0-3 points in Strength or Ability, 2-3 points in Item, and 0-1 points on other. In the broadest sense, this influences what your character would have in terms of regular Mafia game concepts – more points in strength means a directly higher strength, more points in ability means a more powerful ability, or points in Item to ensure you get an item. Put a point in “other” to get something that may be all around more interesting, powerful, useful, or so on with your character, rather than a standard-ish role you might expect is close to any other Mafia role. Example: let’s say some player may wind up with a good chance of being a roleblocker, a common mafia game role. A player who puts 3 points in “ability” could just get a solid roleblock ability, and that’s it. A player with 2 points in ability and 1 point in other will get something more complicated/interesting.

Keep in mind everyone will be on a faction with some number of allies. However, you will not know or coordinate with your allies during character creation. But there are reasons to consider each choice and how you want to play – if you opt for a powerful item for instance it means that even if you get into trouble it may yet help your allies, or the drawbacks, like if you have too low strength and your allies do too you’d all always be in danger of being easily wiped out.

Important/Mandatory: Your preference for your character’s alignment, in terms of Good/Neutral/Evil.

Recommended: Your character’s race, nationality, religion, or such important details

Recommended/easy: Your Character’s favorite food, color, and animal, or some equivalent fun fluff details.

Recommended/a little work but c’mon. A couple paragraphs of backstory. Here, I think I’ve said this in some other posts and may quote from them in the future, the idea is the following – we have a generic fantasy setting, so feel free to come up with interesting stories, it will make things more interesting for all players hopefully. Particularly useful but not mandatory would be things like your character’s Race (y’know, human, elf, dwarf, etc… As with other things please don’t get far too outlandish)

Frequently Asked Questions:

Q: How in the world do you pronounce that awful “Ng”

A: Like a “g” expect when it’s pronounced like an “n”

That’s about it for this game, or at least all I recall going into the ruleset for now


So, any feedback is probably fine. Otherwise I'm thinking first game to get a bunch of players wanting that one to be hosted, that's what we'll zero in on. At this point talking over other stuff about the games for cohost/bystander purposes is probably not most likely but you could still PM me or something if you want and I might get back to you (no offense or anything, I just don't have the most time.)
 
Why does Simpsons have a 42-hour day? :p

Anyway, both games sound very interesting. I'd vote Springfield right now, just because it's that busy time of the year with the holidays and finals, and a simpler game is probably preferable, but either is fine.
 
Typo. 48 hour day, 24 hour night would be for both games. Probably a midday update with each as well as I can manage. Anyway I have to be off tonight, I would think this thread serves fine for other player feedback, again if we get a quick majority/decent number of players feeling one way that'll be the game to open signups for this weekend.
 
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