WilliamOfOrange
King
Is it possible to have different units in the game that act as leaders for different civs?
For. Example. Rome cannot have a GML a result from battle, but instead has a different "Leader" type unit, say the Emperor. Give it different move stats or A/D whatever. Would this be possible?
If you removed Leader from the list for the Romans, put the Emperor as only to be built by Rome, gave it 0 Shield cost and had Leader upgrade to Emperor like you would with UUs.
Would this work? I have tried and it kept crashing. Am I missing something?
Basically I would like to make it so that instead of a battle promotion giving you a unit which allows you to build an army, instead you could have that elite unit generating just a new unit. Cutting out the middle man so to speak.
Or, what would happen if in the General settings of the editor, we switched the Battle-Created Unit and Build-Army Unit with each other? Armies automatically produced instead of a leader, but you could "build-army" and have it created another offensive/defensive unit.
Any thoughts?
For. Example. Rome cannot have a GML a result from battle, but instead has a different "Leader" type unit, say the Emperor. Give it different move stats or A/D whatever. Would this be possible?
If you removed Leader from the list for the Romans, put the Emperor as only to be built by Rome, gave it 0 Shield cost and had Leader upgrade to Emperor like you would with UUs.
Would this work? I have tried and it kept crashing. Am I missing something?
Basically I would like to make it so that instead of a battle promotion giving you a unit which allows you to build an army, instead you could have that elite unit generating just a new unit. Cutting out the middle man so to speak.
Or, what would happen if in the General settings of the editor, we switched the Battle-Created Unit and Build-Army Unit with each other? Armies automatically produced instead of a leader, but you could "build-army" and have it created another offensive/defensive unit.
Any thoughts?