adwcta
King
Inspired by NoobEmperor's noobie BNW tier list thread... I think it would be nice to start a thread on a Deity tier list for single player.
I've been working on one internally for a bit, based off of Sufficiency's G&K list, but taking into account the fact that most people don't just play endless Pangaea games. Also, since this is a single player tier list, and you can win with any civ, the ranking basically ranks how "easy"/"smooth" it is to win with each particular civ given a random start. Blatant exploits they'll probably fix in upcoming patches, etc are not taken into account.
Deity Tier List
For standard speed and settings: 8-players Fractal, Continents, Small Continents, and Earth. Assume no re-rolling starts, which means start bias and flexibility are taken into account.
^ = Potentially higher tier for Pangaea; lower tier for Archipelago. Generally, these civs are more powerful where there is more land, and less powerful where there is more ocean/coast. ^^ = At least two tiers higher for Pangaea; two tiers lower for Archipelago.
* = Potentially higher tier for Archipelago. Generally, these civs are more powerful where there is more ocean/coast. ** = At least two tiers higher for Archipelago.
" = Potentially lower tier for Pangaea and Archipelago. Generally, these civs are more powerful where there is both land and coast, and less powerful where there is an imbalance in either direction.
Note: This means the civs with a ^^ or ** may be significantly better than their peer civs if you select a synergistic map that is not land-water balanced. Further, civs with a ^^ may be significantly worse on water heavy maps. Civs with a " will always be worse without a land-water balanced map.
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Top Tier: these civs are so amazing that they can win almost any victory condition with almost any start.
= Babylon, Korea, Mayans, Poland.
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Upper Tier: these civs are great, they are guaranteed to have good starts and/or can salvage bad ones.
= Arabia^, Inca^, Austria, Celts, Ethiopia, Shoshone, Siam.
--------------------------
Upper-Mid Tier: these civs are very good, they can be as good as upper tier civs under most circumstances.
= China^^, England*, Venice*, Brazil, Egypt, Persia, Rome, Morocco".
--------------------------
Middle Tier: these civs are good, they have solid bonuses, or strong bonuses that are sometimes affected by factors outside of their control. They will often not perform at the level of upper tier civs.
= France^, Mongolia^^, Portugal*, Assyria, Aztec, Russia, Spain, Netherlands".
--------------------------
Lower-Mid Tier: these civs are pretty good, they either have overall mediocre bonuses or ones which are strongly reliant on factors outside of their control. Rarely will they perform at the level of upper tier civs.
= Germany^, Huns^^, Zulu^^, Indonesia**, Greece, Sweden, Songhai".
--------------------------
Lower Tier: these civs are decent, they have bonuses that are unspectacular, or extremely burdensome to manage. On average they still work well enough to be considered "balanced".
= Carthage*, Japan*, Ottoman*, Polynesia**, America, India.
--------------------------
Bottom Tier: these civs are underpowered, they are rather challenging to play, require uncommon starts outside of their control, and have mediocre benefits even at their best. These civs should probably be buffed in future patches.
= Iroquois^, Byzantium, Denmark".
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Edit Log
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Let me know what you think! I would appreciate comments from those with experience with specific civs on Deity who think I'm way off. Will update the list if the community comes to a more or less consensus on a move!
edit: updated August 3, 2013. added a "high-mid" tier to move some of the best warmongers up, and to move up some civs with consensus as being better than other mid-tier civs (Inca, Shoshone, Siam). England is moved down, to be the same as a "top warmonger".
edit: updated August 4, 2013. moved Greece, Shoshone, Celts, Brazil up one each.
edit: updated August 28, 2013. moved Inca up one.
edit: updated October 17, 2013. moved Germany up one and added * to Japan to reflect fall patch changes.
edit: updated January 9, 2014. made several changes to reflect incorporating Small Continents and Small Continents + into the maps. made changes to the definitions of the ^ and * symbols and the tiers. added the " symbol. removed "upper-mid" tier and renamed "lower-mid" tier to "middle tier" (this is why so many of the civs are moved "down"; most of this is just me breaking up the old "upper-mid" tier and splitting the old "lower-mid" tier so it wasn't just a jumbo of all the remaining civs). moved England, Celts and Indonesia up one. moved Mongolia, Zulu, Siam, France, Germany, Huns, America, Greece, India, Netherlands, Iroquois, Carthage and Byzantium down one. removed the * symbol from Spain, Portugal, Carthage, Songhai and Denmark. added " symbol to Denmark, Carthage, Songhai, Morocco.
edit: updated January 11, 2014. moved Ethiopia down one. moved Greece and Carthage up one each.
edit: updated January 13, 2014. moved Netherlands up one. added " to Netherlands. added * to Portugal.
edit: updated January 20, 2014. moved Songhai down one. moved Siam up one.
edit: updated January 30, 2014. moved Arabia down one. added ^ to Arabia.
edit: updated February 9, 2014. moved Persia up one.
edit: updated February 13, 2014. created one tier above mid tier and one tier below mid tier: "Upper-Mid Tier" and "Lower-Mid Tier". updated description of tiers. moved England, Egypt, Persia, Rome, Morocco down one to Upper-Mid Tier. moved Brazil up one to Upper-Mid Tier. moved France up two to Middle Tier. moved Greece and Zulu down one to Lower-Mid Tier. moved Germany, Huns, Sweden, Songhai up one to Lower-Mid Tier. Moved Polynesia up one to Lower Tier.
edit: updated February 15, 2014. updated description of symbols, adding the ^^ and ** symbols. moved Indonesia up one. added ^^ to Mongolia, Huns, and Zulu. added ** to Indonesia and Polynesia.
edit: updated February 22, 2014. updated description of symbols. moved China and Venice down one. added ^^ to China.
edit: updated March 4, 2014. changed Carthage from " to * to reflect the change in description of symbols.
edit: updated April 5, 2014. moved Ottoman down one.
I've been working on one internally for a bit, based off of Sufficiency's G&K list, but taking into account the fact that most people don't just play endless Pangaea games. Also, since this is a single player tier list, and you can win with any civ, the ranking basically ranks how "easy"/"smooth" it is to win with each particular civ given a random start. Blatant exploits they'll probably fix in upcoming patches, etc are not taken into account.
Deity Tier List
For standard speed and settings: 8-players Fractal, Continents, Small Continents, and Earth. Assume no re-rolling starts, which means start bias and flexibility are taken into account.
^ = Potentially higher tier for Pangaea; lower tier for Archipelago. Generally, these civs are more powerful where there is more land, and less powerful where there is more ocean/coast. ^^ = At least two tiers higher for Pangaea; two tiers lower for Archipelago.
* = Potentially higher tier for Archipelago. Generally, these civs are more powerful where there is more ocean/coast. ** = At least two tiers higher for Archipelago.
" = Potentially lower tier for Pangaea and Archipelago. Generally, these civs are more powerful where there is both land and coast, and less powerful where there is an imbalance in either direction.
Note: This means the civs with a ^^ or ** may be significantly better than their peer civs if you select a synergistic map that is not land-water balanced. Further, civs with a ^^ may be significantly worse on water heavy maps. Civs with a " will always be worse without a land-water balanced map.
----------
Top Tier: these civs are so amazing that they can win almost any victory condition with almost any start.
= Babylon, Korea, Mayans, Poland.
--------------------------
Upper Tier: these civs are great, they are guaranteed to have good starts and/or can salvage bad ones.
= Arabia^, Inca^, Austria, Celts, Ethiopia, Shoshone, Siam.
--------------------------
Upper-Mid Tier: these civs are very good, they can be as good as upper tier civs under most circumstances.
= China^^, England*, Venice*, Brazil, Egypt, Persia, Rome, Morocco".
--------------------------
Middle Tier: these civs are good, they have solid bonuses, or strong bonuses that are sometimes affected by factors outside of their control. They will often not perform at the level of upper tier civs.
= France^, Mongolia^^, Portugal*, Assyria, Aztec, Russia, Spain, Netherlands".
--------------------------
Lower-Mid Tier: these civs are pretty good, they either have overall mediocre bonuses or ones which are strongly reliant on factors outside of their control. Rarely will they perform at the level of upper tier civs.
= Germany^, Huns^^, Zulu^^, Indonesia**, Greece, Sweden, Songhai".
--------------------------
Lower Tier: these civs are decent, they have bonuses that are unspectacular, or extremely burdensome to manage. On average they still work well enough to be considered "balanced".
= Carthage*, Japan*, Ottoman*, Polynesia**, America, India.
--------------------------
Bottom Tier: these civs are underpowered, they are rather challenging to play, require uncommon starts outside of their control, and have mediocre benefits even at their best. These civs should probably be buffed in future patches.
= Iroquois^, Byzantium, Denmark".
----------
Edit Log
----------
Let me know what you think! I would appreciate comments from those with experience with specific civs on Deity who think I'm way off. Will update the list if the community comes to a more or less consensus on a move!
edit: updated August 3, 2013. added a "high-mid" tier to move some of the best warmongers up, and to move up some civs with consensus as being better than other mid-tier civs (Inca, Shoshone, Siam). England is moved down, to be the same as a "top warmonger".
edit: updated August 4, 2013. moved Greece, Shoshone, Celts, Brazil up one each.
edit: updated August 28, 2013. moved Inca up one.
edit: updated October 17, 2013. moved Germany up one and added * to Japan to reflect fall patch changes.
edit: updated January 9, 2014. made several changes to reflect incorporating Small Continents and Small Continents + into the maps. made changes to the definitions of the ^ and * symbols and the tiers. added the " symbol. removed "upper-mid" tier and renamed "lower-mid" tier to "middle tier" (this is why so many of the civs are moved "down"; most of this is just me breaking up the old "upper-mid" tier and splitting the old "lower-mid" tier so it wasn't just a jumbo of all the remaining civs). moved England, Celts and Indonesia up one. moved Mongolia, Zulu, Siam, France, Germany, Huns, America, Greece, India, Netherlands, Iroquois, Carthage and Byzantium down one. removed the * symbol from Spain, Portugal, Carthage, Songhai and Denmark. added " symbol to Denmark, Carthage, Songhai, Morocco.
edit: updated January 11, 2014. moved Ethiopia down one. moved Greece and Carthage up one each.
edit: updated January 13, 2014. moved Netherlands up one. added " to Netherlands. added * to Portugal.
edit: updated January 20, 2014. moved Songhai down one. moved Siam up one.
edit: updated January 30, 2014. moved Arabia down one. added ^ to Arabia.
edit: updated February 9, 2014. moved Persia up one.
edit: updated February 13, 2014. created one tier above mid tier and one tier below mid tier: "Upper-Mid Tier" and "Lower-Mid Tier". updated description of tiers. moved England, Egypt, Persia, Rome, Morocco down one to Upper-Mid Tier. moved Brazil up one to Upper-Mid Tier. moved France up two to Middle Tier. moved Greece and Zulu down one to Lower-Mid Tier. moved Germany, Huns, Sweden, Songhai up one to Lower-Mid Tier. Moved Polynesia up one to Lower Tier.
edit: updated February 15, 2014. updated description of symbols, adding the ^^ and ** symbols. moved Indonesia up one. added ^^ to Mongolia, Huns, and Zulu. added ** to Indonesia and Polynesia.
edit: updated February 22, 2014. updated description of symbols. moved China and Venice down one. added ^^ to China.
edit: updated March 4, 2014. changed Carthage from " to * to reflect the change in description of symbols.
edit: updated April 5, 2014. moved Ottoman down one.