Yoshiegg737
Jungo Jungo
Choose Your Own Adventure
A 40 Civ story by Yoshiegg737
A 40 Civ story by Yoshiegg737
Played on Noble
Played Using: Boudica of Celtia
Where lurk mode is not suggested
NEXT STORY UPDATE: Voting is open!
INTRODUCTION
Although my first story isn't done yet (I'll finish it first, don't worry) I've decided to begin the thread for my next story which (I think) will be better than my first story in plot and interactivity. This story will use the "Rise of Mankind" Mod by Afforess (Heavily edited by me). As it says, this is a choose your own adventure story. For those of you who are not familiar with choose your adventure, it's a type of story that allows you to decide what happens next at certain points where a choice is given for what a character should do. This is a CivIV story so your decisions will not only affects what happens in the story, it will also affect how I will play.
INSTRUCTIONS (Please read if you would like to make decisions)
I'll keep this brief. If your short on time you can read the first few sentences if you want. Basically, at the end of certain chapters (I plan on all of them but...you never know) a selection of a, b, c, or d will be provided. To vote, simply post a letter (if you want to post more, that's ok). For the story to continue, 5 votes must be posted. If there are more, only the first 5 will count. If there are less, the story will not continue (unless I feel like it). Lurk mode is not advised . (Impatiant people, you may go now). How will your choice affect the story? Each decision will affect the main character's personality and each personality will affect which victory I will go for.
These are the four personalities and victory conditions:
Violent - The main character is violent and most likely a good fighter. Conquest will be the victory I will go for.
Religious - The main character is very religious. Religious will be the victory condition I will go for.
Intelligent - The main character is curious and smart. Space Race will be the victory I will go for.
Friendly - The main character is happy, friendly, and dislikes war. Cultural will be the victory I will go for.
What will the choices be like? They won't be as obvious as: What will Tim do today? Will he: a) Read a book (Intelligent) b) Do religious practices (Religious). No. They will be hard to guess. Like if one decision was for Tim to go to the mall, at the mall he could meet a warrior (Violent and yeah that made no sense to meet a warrior in a mall) the decision would only say a) Go to the mall. Would you have thought that would make the story violent?
YOU READ EVERYTHING ELSE! CONGRATULATIONS!
Now you have to wait for updates! Hurray! Remember, no lurk mode please
Also: The story will only be written in half play style so it won't look completly like my first story. You will see. Those of you who liked my first method of writing my story will like this one too (I hope). And about my selection of Boudica? Story reasons
Feel free to comment now until the story begins (although comments inbetween chapters are nice too)
OPENING CREDITS:
Afforess - For the Mod
Everyone who contributed to that Mod
People who posted stories before - INSPIRATION!
Arc Rise Fantasia - For being the best RPG EVER and for my city names
The Choose Your Own Adventure series for...well...that's obvious
No credit to Shakespeare this time
THESE ARE THE NEW SETTINGS FOR THE GAME:
Spoiler :
Map: Terra
Size: Small
Number of Civilizations: 40 (No duh)
The Following Options are Enabled:
Permanent Alliances
Advanced Nukes
Modern Corporations
Guilds
Historical Wonders
Early Buildings
Civic Buildings
Meteorology
Arctic and City Parks
Expanded Castles
Advanced Espionage
United Nations
Realistic Corporations
Advanced Economy
Larger Cities
Great Commanders
Final Five
Assimilation
Barbarian Generals
Unlimited Wonders
Surround and Destroy
Usable Mountains
Advanced Diplomacy
Multiple Production
Multiple Research
Size: Small
Number of Civilizations: 40 (No duh)
The Following Options are Enabled:
Permanent Alliances
Advanced Nukes
Modern Corporations
Guilds
Historical Wonders
Early Buildings
Civic Buildings
Meteorology
Arctic and City Parks
Expanded Castles
Advanced Espionage
United Nations
Realistic Corporations
Advanced Economy
Larger Cities
Great Commanders
Final Five
Assimilation
Barbarian Generals
Unlimited Wonders
Surround and Destroy
Usable Mountains
Advanced Diplomacy
Multiple Production
Multiple Research
Enjoy