Some more
suggestions for
events
1. Careless young citizen
Condition:
>50 Horses in city
(Event is unique.)
A carelessly young citizen accidently left open doors to the stable.
Thus many horses ran away into the wild.
Options:
A) Pay some experienced ranchers to catch them again. (-100 Gold)
B) Let the young citizen work until he repaid the damage. (-50 Horses, +1 Indentured Servant)
2. Deserter from another European Nation caught
Condition:
4 cities and contact to another nation exists.
A deserter from Nation X has been caught while trying to steal some food from one of our farms.
Options:
A) Give this pure man something to eat and a chance to prove himself in our society. (+1 Criminal, -2 relationship to other nation)
B) We must return this criminal to his mother country. (+1 relationship to other nation)
3. Protectionism
Condition:
Market exists in a city.
(Event is unique.)
The traders of your cities are asking you to close the market for foreign goods, to ensure their profits.
They are willing to pay for this favour.
A) Yes of course, we must think about our economy. (-2 relationship to every European player. +100 gold for each city the player has.)
B) No, we cannot do this, good relations to our neighbours are too important.
4. Diplomatic Conference
Condition:
At least 4 other Europeans met. Peace with all of them.
(Event is unique.)
Mylord, there are strong tensions between the European colonies.
Maybe we could act as mediators by having a diplomatic conference in our capitol.
If we do not act, these tensions will probably increase.
A) Tensions, between the other European Nations, that is perfect ! (relations between all European nations -1)
B) We should try to do everything for peace. (-100 gold, relations between all European nations +1, relations of all European nations to player additional +1)
5. Famine in the Mother Country
Condition:
Random.
(Event is unique.)
After a very hard winter the last harvest in the mother country was extremely bad.
Thus there is famine in the mother country.
A) That is very sad, but we cannot do anything about that.
B) Donate food to our mother country. (-50% food in each city, +4 relationship to king.)
C) Sell all food, that we can currently spare. (-50% food in each city, 10 gold for each unit food sold.)
6. Social Unrest
Condition:
City > 10 citizens and >50 Food in Storage
Social imbalance has caused several citizens to storm the storages and trying to steal some Luxury Goods.
A) Let them blow off some steam, things will become normal after that again. (-50 Food)
B) We cannot allow this to happen. (Social Unrest)
7. Disease spreading at Natives
Condition:
Having contact to a Native Nation and being at peace with them.
City with food > 50.
It seems, as if some of last our Native visitors accidently got infected with a flue and now it is spreading in their village.
A) That is very bad, we will be more careful next time. (-1 relation to Native Civ)
B) We should help our neighbours. (-50 food from city, +1 relation to Native Civ)