azzaman333
meh
Do missionarys cost money to keep? If they don't, why not just have the AI not use them while in Theocracy and they don't have the Holy City?
i don't see the problem with gifting missionaries to the AI and the AI spreading the religion post 3.13.
Do missionarys cost money to keep? If they don't, why not just have the AI not use them while in Theocracy and they don't have the Holy City?
You don't think the AI should be allowed to refuse your 'gift' in cases where it is unwise for the AI to spread your religion?
Me personally? I'd be really mean and let the AI accept the Missionary then Let them delete the missionaries if they don't need them but then players would get annoyed wasting missionaries that never got the chance to spread.
but the only case I know of where gifting a missionary would be unwise for the AI would be in the case where it led to the Player Win through the AP Diplomatic Victory.
It's also disadvantageous to spread a second religion if you don't control the holy city. Multiple religions are usually only useful when you want to go for a cultural victory. Making the owner of the holy city earn more money is not a good thing.
That depends, though. There may be times when it is to your advantage to join the religion of the Apostolic Palace even though you don't own the shrine, both for the AP production bonuses and for diplomatic bonuses if you want to curry favor with a civ whose running that religion. (Of course, I tend not to play pangaea, so the likelihood of a single religion being spread to all civs is low...)
From a game mechanic perspective, I'm iffy on the idea of having the AI flat-out refuse a gift, although I don't see anything wrong with the AI disbanding an unwanted gifted missionary.
what page #?A new folder.
Then read the readme.
Then place (copy/paste) the .dll file where the readme says to. Be sure to make a backup/copy of the original .dll and place it somewhere safe.
The extra files are for Serious Modders so just leave them alone. Unless you are a serious modder. Then you would know what to do with the extra files.
JosEPh
Ps. Several pages back there are detailed instructions. But they'll tell you the same thing I just posted.
Ok I changed CvGameCoreDLL.dll in the Assets folder to CvGameCoreDLL313.dll to back it up
...and I copied the unofficial patch into the Assets folder. When I try to load up BTS it says there is an error. What am I doing wrong? (It never asks me if I want to overwrite the thing)
From a game mechanic perspective, I'm iffy on the idea of having the AI flat-out refuse a gift
Obviously the suggestion I'm making is to make the friendly spy not stay on top when you have a unit selected and hovering over something to attack. I haven't checked but the issue is probably exactly the same outside cities too.
From a game mechanic perspective, having Theocracy prevent me from spreading a religion to an AI city is pointless if I have the ability to gift a unit to that Civ and have them spread it themselves.
As for having the AI accept and then disband the unit, what is the point of that? Why would the AI bother to accept in the first place if it doesn't actually want the unit? Preventing an exploit is a good thing, punishing a player for attempting one isn't.
Bh
I know it isn't always a good thing to refuse to accept the missionary, that's why I said 'usually'.
Does this automatically install the patch. Im currently in the middle of a game using the earth 34 civ mod will this make it so my colonies wont get declared war on as soon as i create them?Here guys try this.
JosEPh