*** July 14th Re-opened for business... anyone that claims having actual solid LUA experience is officially re_invited to contribute as previously stated in CONCLUSION #1 slot below!
Alright... press the reset Button(s), Patch v1338 has triggered another R_Evolution of CiV.
CURRENT TASKS (as of May 1stM); Verifications of Gameplay, compatibility with current LPR_DB, trigger files integration, monitoring MODS updating frequency... etc.
PREMISE: It's taken off four sides of a common tetrahedron representing the same costly or cheap coin...
FEATURES: Polynomic complexity at its best in more than just geometric systems...
CONCLUSION: Fairly simple equilateral balance of idioms...
1) Offer your coding experience with LUA/XML for a strict reason.
2) Participate to the project in any other tasks.
3) Get bored trying to figure out where this is all heading!
PROGRESS:... (50% of {-alpha-} Total, so far.)
[.....................X....................{DLL}...][-a-][...........................................][-b-][.....................................][..........................][-f-]
Legend; (X)_You *ARE* here! (a)_Alpha (b)_Beta (f)_Final release. Four months per range_boxes as a theoretical prediction only.
What's with the Horses?? (as with Napoleon, Alexander and Khan)
We need typing Monkeys!! Not static Leaders.(as in you or me)
CREDITS:... where, when & why they are due!
**PS; For everything else that matters (like the latest Implementation progress and what features have already been done) refer to Post #6 below.
Questions, comments, suggestions... Feel absolutely free to participate.
-- Zyxpsilon.
_________________________________________________________________________________________________
** This whole thing started on December 12 last year with the following;
... Instead of online Steam Achievements!
I might be a little too early in development phase planning and yet i've got to start somewhere, so here's the idea.
Indirectly this could become an enhanced HOF where some statistics are kept on numerous aspects of progress towards specific goals you may want to set for yourselves.
This came to me as a reaction to the rather easy set of Steam Achievements, i urge for incredibly difficult records.
Some simple examples;
1) Four different variations of... Annex or Puppet or remain Friendly or Ally with the whole maximum of 28 CS in any given game on or right before the last turn.
2) Complete 25, 50, 100+ Future techs before turns time-out.
3) On turn 499... be at least within 50, 25, 10 or even one single turn away from reaching all four major Victory Conditions (Domination, Cultural, Science, Diplomatic) at once.
x) You may just have even better suggestions than the above three. Feel free to post below about any of it.
Now, there are many coding considerations for the design itself such as interactive Notifications processing, ingame Menu accessibility for tracking results, Database_Logs_Values handling, etc.
Generally speaking, some modders might even be a lot better than i at LUA/XML and, thus could make this whole idea happen in a snap. You're invited to recommend yourselves for the task should you feel it's all worth some of your precious time.
I'll probably handle the Graphics side of things with Icons & other UI designing assets. And i certainly will welcome anybody's work into different areas of this project.
In a sense, such a feature could add a lot of fascinating gameplay stuff.
So, let us begin... as of now, i'm just alone & dreaming of Record breaking statistics.
Click below for a quick glimpse of more generic popups... soon!
First group of Six Re-Balancing Gameplay MODs...
Left to right; Ace, Balance Combined, CFC-HOF, CSDiplo, HTM, CTP.
Second group of 3 out of 6...
LR; NiGHTS, Building Made Fun, PlayWithMe...
LeoPaRd
21/02/11... Concept Phase & Plan.
Let's *DO* it, and let go of the past - we're in for a ride!Alright... press the reset Button(s), Patch v1338 has triggered another R_Evolution of CiV.
CURRENT TASKS (as of May 1stM); Verifications of Gameplay, compatibility with current LPR_DB, trigger files integration, monitoring MODS updating frequency... etc.
PREMISE: It's taken off four sides of a common tetrahedron representing the same costly or cheap coin...
Spoiler :
A) Modders need a place to gather (Up speed too), to coordinate their efforts into finding faster solutions for {-B-} and, to measure up (through collaboration) to some standards beyond what Vanilla gameplay provides by successive defaults.
B) Players need a way to summarize activities, to inspect most results and, to monitor multiple experiences within gameplay while a coherent device helps them reach a sense of statistical proof by tracking Personal Records, Locally.
C) Communities need an incentive towards appreciation of...
First and foremost CFC, then - or Firaxis staff, devs, designers or 2K business driven umbrella or the extra-Steam-Layer of Supports for the game we all LIKE... Civilization V.
D) Someone has to coordinate such a project to its completion assuming cooperation will prevail.
B) Players need a way to summarize activities, to inspect most results and, to monitor multiple experiences within gameplay while a coherent device helps them reach a sense of statistical proof by tracking Personal Records, Locally.
C) Communities need an incentive towards appreciation of...
First and foremost CFC, then - or Firaxis staff, devs, designers or 2K business driven umbrella or the extra-Steam-Layer of Supports for the game we all LIKE... Civilization V.
D) Someone has to coordinate such a project to its completion assuming cooperation will prevail.
FEATURES: Polynomic complexity at its best in more than just geometric systems...
Spoiler :
Under construction, it had to wait for the (February) March, June and the darn overdue DLL truth and will for a few more weeks of testing_QA -- Men at work!
1-- Menus, Popups.
2-- Assets, DataBase, SQL, LUA, Parser, Tracking.
3-- LPR, Icons, Preqs, Framework.
4-- SP, MP, Scenarios, Competing with yourselves or...
5-- Locking the Plan
1-- Menus, Popups.
2-- Assets, DataBase, SQL, LUA, Parser, Tracking.
Spoiler :
2.1) A necessary Flowcharting first step that no coder would even try skipping for any reasons. Such a mess, but it had to be Done.
Legend & details, comin' right up... 1=HOF 2=CFC 3=ACE 4=LPR W=Win. And, we need to flag the results!
2.2)...
Legend & details, comin' right up... 1=HOF 2=CFC 3=ACE 4=LPR W=Win. And, we need to flag the results!
2.2)...
3-- LPR, Icons, Preqs, Framework.
4-- SP, MP, Scenarios, Competing with yourselves or...
Spoiler :
4.1) Customize your own LPRs within a pre-defined set of conditions. While having the ability to save the individual LUA driver files.
4.2) How often do *you* win MP matches & against who. Which & when were your highest scores and under what conditions exactly.
4.3)...
4.2) How often do *you* win MP matches & against who. Which & when were your highest scores and under what conditions exactly.
4.3)...
5-- Locking the Plan
Spoiler :
Never, and here's why...
I am open-minded, willing & able. Ready for anything. Fair but harsh on principles. Focused on work being done while flexible in multi-tasking terms.
I am open-minded, willing & able. Ready for anything. Fair but harsh on principles. Focused on work being done while flexible in multi-tasking terms.
CONCLUSION: Fairly simple equilateral balance of idioms...
Spoiler :
1) Offer your coding experience with LUA/XML for a strict reason.
2) Participate to the project in any other tasks.
3) Get bored trying to figure out where this is all heading!
PROGRESS:... (50% of {-alpha-} Total, so far.)
Spoiler :
[.....................X....................{DLL}...][-a-][...........................................][-b-][.....................................][..........................][-f-]
Legend; (X)_You *ARE* here! (a)_Alpha (b)_Beta (f)_Final release. Four months per range_boxes as a theoretical prediction only.
What's with the Horses?? (as with Napoleon, Alexander and Khan)
We need typing Monkeys!! Not static Leaders.(as in you or me)
CREDITS:... where, when & why they are due!
Spoiler :
[23-03] -- Seraphim (Results flagging functionality)
[24-03] -- Onni (For this essential Tutorial on LUA/XML encoding)
[31-03] -- veyDer (UserEvents component)
[24-03] -- Onni (For this essential Tutorial on LUA/XML encoding)
[31-03] -- veyDer (UserEvents component)
**PS; For everything else that matters (like the latest Implementation progress and what features have already been done) refer to Post #6 below.
Questions, comments, suggestions... Feel absolutely free to participate.
-- Zyxpsilon.
_________________________________________________________________________________________________
** This whole thing started on December 12 last year with the following;
... Instead of online Steam Achievements!
I might be a little too early in development phase planning and yet i've got to start somewhere, so here's the idea.
Indirectly this could become an enhanced HOF where some statistics are kept on numerous aspects of progress towards specific goals you may want to set for yourselves.
This came to me as a reaction to the rather easy set of Steam Achievements, i urge for incredibly difficult records.
Some simple examples;
1) Four different variations of... Annex or Puppet or remain Friendly or Ally with the whole maximum of 28 CS in any given game on or right before the last turn.
2) Complete 25, 50, 100+ Future techs before turns time-out.
3) On turn 499... be at least within 50, 25, 10 or even one single turn away from reaching all four major Victory Conditions (Domination, Cultural, Science, Diplomatic) at once.
x) You may just have even better suggestions than the above three. Feel free to post below about any of it.
Now, there are many coding considerations for the design itself such as interactive Notifications processing, ingame Menu accessibility for tracking results, Database_Logs_Values handling, etc.
Generally speaking, some modders might even be a lot better than i at LUA/XML and, thus could make this whole idea happen in a snap. You're invited to recommend yourselves for the task should you feel it's all worth some of your precious time.
I'll probably handle the Graphics side of things with Icons & other UI designing assets. And i certainly will welcome anybody's work into different areas of this project.
In a sense, such a feature could add a lot of fascinating gameplay stuff.
So, let us begin... as of now, i'm just alone & dreaming of Record breaking statistics.
Click below for a quick glimpse of more generic popups... soon!
First group of Six Re-Balancing Gameplay MODs...
Left to right; Ace, Balance Combined, CFC-HOF, CSDiplo, HTM, CTP.
Second group of 3 out of 6...
LR; NiGHTS, Building Made Fun, PlayWithMe...