I would like to dedicate this thread to suggestions for potential additions to the awesome CCV mod.
As I know that you, Thomas SG, dont have that much time these days I will limit myself to mods and modcomponents that I have come across in the mods and modcomponents forums hoping that it will be easier for you to implement these ideas. Moreover, since I am fond of the approach of CCV of mainly improving and upgrading game mechanics and adding new ones which add value to the players game experience while refraining from overburdening the mod with hundreds of new civs, units, techs etc., I will try to limit myself to suggestions of such mods and mod modcomponents that make changes to game mechanics like RevDCM does or to the presentation of the game like the BUG mod does.
All of these ideas are only meant as suggestions. Take whatever you think is appropriate and will add value to CCV and skip whatever you think doesnt fit the concept of CCV.
As I know that you, Thomas SG, dont have that much time these days I will limit myself to mods and modcomponents that I have come across in the mods and modcomponents forums hoping that it will be easier for you to implement these ideas. Moreover, since I am fond of the approach of CCV of mainly improving and upgrading game mechanics and adding new ones which add value to the players game experience while refraining from overburdening the mod with hundreds of new civs, units, techs etc., I will try to limit myself to suggestions of such mods and mod modcomponents that make changes to game mechanics like RevDCM does or to the presentation of the game like the BUG mod does.
All of these ideas are only meant as suggestions. Take whatever you think is appropriate and will add value to CCV and skip whatever you think doesnt fit the concept of CCV.