This is a thread for people who haven't played any other Civilisation game other than Civilisation 5.
Please be aware that the DRAAAAAAAAGGGing out of turn times late in the game has always been a feature of the Civilisation series, even if you turn off AI animations (which can help a bit).
I remember clearly this being a massive pain in Civ 2 and, though improved for Civ 3 (though I am playing it on a modern PC rather than a 10 year old one) I still find it a right nail in the coffin of Modern Era gameplay enjoyment on Huge maps.
It's just one of those things about the Civilisation series and it's not about graphics for those of you who are used to daily drive to upgrade graphic every 2 days, it's because every turn the game has to calculate and animate every action/event in the game, which, by the modern era on a Huge map, is a completely different kettle of fish to the early Settler phase.
I've only ever touched on Civ 1 and Civ 4 and not played either into the Modern Era on a Huge map so cannot comment about whether these were the same.
But, basically, to conclude, complaining about long turn times in the Civilisation series is a time-worn path and one that should not make any difference when debating the merits of the different episodes in the series.
Admittedly, it would be nice if each new sequel 'improved' on this, but if this is at the cost of less calculations taking place then that's a price the Civ series can well do without.
For me it's actually comforting to think that the 'Dumbed down' version of the game is still immense enough to need vast amounts of calculating/animating time.
Please be aware that the DRAAAAAAAAGGGing out of turn times late in the game has always been a feature of the Civilisation series, even if you turn off AI animations (which can help a bit).
I remember clearly this being a massive pain in Civ 2 and, though improved for Civ 3 (though I am playing it on a modern PC rather than a 10 year old one) I still find it a right nail in the coffin of Modern Era gameplay enjoyment on Huge maps.
It's just one of those things about the Civilisation series and it's not about graphics for those of you who are used to daily drive to upgrade graphic every 2 days, it's because every turn the game has to calculate and animate every action/event in the game, which, by the modern era on a Huge map, is a completely different kettle of fish to the early Settler phase.
I've only ever touched on Civ 1 and Civ 4 and not played either into the Modern Era on a Huge map so cannot comment about whether these were the same.
But, basically, to conclude, complaining about long turn times in the Civilisation series is a time-worn path and one that should not make any difference when debating the merits of the different episodes in the series.
Admittedly, it would be nice if each new sequel 'improved' on this, but if this is at the cost of less calculations taking place then that's a price the Civ series can well do without.
For me it's actually comforting to think that the 'Dumbed down' version of the game is still immense enough to need vast amounts of calculating/animating time.