I can't remember the last time I built a sub, carrier or missile, but I play single player. I would think a sub full of nukes would be a pretty good, though risky, strategy from multi-player. (Do not expect the player you unload on to buy drinks afterwords!)
That's actually the cost figure. The holds figure is the next number (the 0) and only refers to land units. There is no corresponding limiter to the number of air units, only the "can carry air units" tag and the sub tag.Hello all - I'm a frequent reader here, but this is my first post.. After years of happily playing Civ2, I'm at last beginning to suss out what goes on in the evil brain of the AI, and use that knowledge to good effect!
The answer is 16 for a carrier, and 6 for a sub. - just have a look in the RULES.TXT file in the root folder of MGE.
The relevant lines are:
Submarine, nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, Cmb, 000000000001001
Carrier, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, AFl, 000000010000001
These rules may well have been changed in some scenarios, of course, but these are the defaults.
Precisely what I did, though I also mixed the units.When all else fails...test it. ColdWizard is correct. By activating the cheat mode, in MGE, and packing a sub with nukes, I was able to put 20 on one. And a carrier held 20 stealth bombers.