embryodead
Caliph
The Sword of Islam 0.4.0
Version 0.5 has been released, please continue in this thread.
Please discuss the new version here. The main focus of this release is the new Religious Victory proposed by Tigranes: Unique Religious Victory goals & Relic hunt. There are also many bugfixes, tweaks, graphics & sound updates.
Note: there's no way around the mixed HoF results (i.e. pre-0.3 Historical Victory showing up as Religious now) other than deleting HoF (My Documents\My Games\Beyond the Sword\Replays - only those from SoI)
Screenshots
Plans for 0.4.1:
- fix possible bugs and balance Religious Victory
- add Bakuel's Indian units
- enable playable Parmars (Malwa)
- finish the C++ code overhaul
0.4.0 Release notes:
Religious Victory
- Added Unique Religious Victory conditions for each of the five major religions (Tigranes)
- Added 12 unique relics for Islam and Christianity
- Added the possibility of destroyed relics to reappear later in an independent or rebel city
- Added the option to trade Relic units through Diplomacy
- Added new functionality to the Missionary: it can now remove relics from cities to move them elsewhere (this consumes the Missionary)
General changes
- Added Kallipolis; removed Samsounta
- Added some extra starting units for the Ottomans
- Added a new effect to Ottoman UP: No Anger from the Draft
- Added dynamic balance to some respawned civs (Cilicia, Cyprus and Uzbeks should do slightly better)
- Adjusted final score calculations, especially for those conditions that require more time & effort
- Decreased research costs of a number of mid- and late-game techs
- Added balancing modifier for Espionage Mission cost; later civs pay less (this puts Espionage in line with other Commerces)
- Changed National Wonders so that they are no longer flipped during civ birth / respawn
- Changed the AI to ignore rebel & barbarian cities when using spies
- Changed spies to escape to a random nearby city rather than the capital (ALN/DuneWars)
- Increased the cargo space of all naval units for better AI performance
- Removed the non-working Oceanfaring promotion and added +1 Moves to all affected units
- Added Camel resource (+1 Health, required for Yemeni UU); artwork by Stolenrays
- Changed Pig resource to be obsolete for Islamic civs
- Changed the keyboard shortcut for Toggling Stability Overlay from CTRL-U to CTRL-K to fix overlapping with Unit Debug Screen
- Moved the mod Concepts to the first section of Civilopedia
Bugfixes
- Fixed a bug that caused RFC balancing for city growth not apply to human players - early civs are now more difficult
- Fixed the Victory Screen issues with Ghaznavids and Timurids
- Fixed the Abbasid Unique Power tooltip display in City Screen
- Fixed the pirate Dhows getting stuck in the Indian Ocean
- Fixed the rare Python exception caused by a failed Buyid spawn
Graphics & sound
- Added new unit art for Islamic relics
- Updated Latin Axeman, Italian Infantry and Mamluk Swordsman unit art
- Added new leaderhead art for Qutbuddin Aibak
- Added shaders to Al-Hadi Yahya leaderhead
- Added animation to Furs (leopards) resource
- Added a variety of marsh graphics
- Added new diplomacy music tracks for Zengids, Mamluks, Khwarezmids, Ak Koyunlu, Yemen and Safavids
- Added five new songs to the soundtrack
- Added elephant selection sounds
- Changed the Artstyle for Nubian villages
- Changed the Minimap so that it no longer shows borders on water
Code overhaul
- Enums moved to CvEnums.h (Leoreth)
- Code clean-up (Persecution, Enums, Asserts)
- MAX_COM_SHRINE moved to GlobalDefinesAlt.xml
- Most DLL data from CvRhyes.cpp is now initialized in DataLoader.py and handled dynamically as a part of CvPlayer, CvPlot & CvGame classes
Version 0.5 has been released, please continue in this thread.
Please discuss the new version here. The main focus of this release is the new Religious Victory proposed by Tigranes: Unique Religious Victory goals & Relic hunt. There are also many bugfixes, tweaks, graphics & sound updates.
Note: there's no way around the mixed HoF results (i.e. pre-0.3 Historical Victory showing up as Religious now) other than deleting HoF (My Documents\My Games\Beyond the Sword\Replays - only those from SoI)
Screenshots
Plans for 0.4.1:
- fix possible bugs and balance Religious Victory
- add Bakuel's Indian units
- enable playable Parmars (Malwa)
- finish the C++ code overhaul
0.4.0 Release notes:
Religious Victory
- Added Unique Religious Victory conditions for each of the five major religions (Tigranes)
- Added 12 unique relics for Islam and Christianity
- Added the possibility of destroyed relics to reappear later in an independent or rebel city
- Added the option to trade Relic units through Diplomacy
- Added new functionality to the Missionary: it can now remove relics from cities to move them elsewhere (this consumes the Missionary)
General changes
- Added Kallipolis; removed Samsounta
- Added some extra starting units for the Ottomans
- Added a new effect to Ottoman UP: No Anger from the Draft
- Added dynamic balance to some respawned civs (Cilicia, Cyprus and Uzbeks should do slightly better)
- Adjusted final score calculations, especially for those conditions that require more time & effort
- Decreased research costs of a number of mid- and late-game techs
- Added balancing modifier for Espionage Mission cost; later civs pay less (this puts Espionage in line with other Commerces)
- Changed National Wonders so that they are no longer flipped during civ birth / respawn
- Changed the AI to ignore rebel & barbarian cities when using spies
- Changed spies to escape to a random nearby city rather than the capital (ALN/DuneWars)
- Increased the cargo space of all naval units for better AI performance
- Removed the non-working Oceanfaring promotion and added +1 Moves to all affected units
- Added Camel resource (+1 Health, required for Yemeni UU); artwork by Stolenrays
- Changed Pig resource to be obsolete for Islamic civs
- Changed the keyboard shortcut for Toggling Stability Overlay from CTRL-U to CTRL-K to fix overlapping with Unit Debug Screen
- Moved the mod Concepts to the first section of Civilopedia
Bugfixes
- Fixed a bug that caused RFC balancing for city growth not apply to human players - early civs are now more difficult
- Fixed the Victory Screen issues with Ghaznavids and Timurids
- Fixed the Abbasid Unique Power tooltip display in City Screen
- Fixed the pirate Dhows getting stuck in the Indian Ocean
- Fixed the rare Python exception caused by a failed Buyid spawn
Graphics & sound
- Added new unit art for Islamic relics
- Updated Latin Axeman, Italian Infantry and Mamluk Swordsman unit art
- Added new leaderhead art for Qutbuddin Aibak
- Added shaders to Al-Hadi Yahya leaderhead
- Added animation to Furs (leopards) resource
- Added a variety of marsh graphics
- Added new diplomacy music tracks for Zengids, Mamluks, Khwarezmids, Ak Koyunlu, Yemen and Safavids
- Added five new songs to the soundtrack
- Added elephant selection sounds
- Changed the Artstyle for Nubian villages
- Changed the Minimap so that it no longer shows borders on water
Code overhaul
- Enums moved to CvEnums.h (Leoreth)
- Code clean-up (Persecution, Enums, Asserts)
- MAX_COM_SHRINE moved to GlobalDefinesAlt.xml
- Most DLL data from CvRhyes.cpp is now initialized in DataLoader.py and handled dynamically as a part of CvPlayer, CvPlot & CvGame classes