Son of Moose
Warlord
- Joined
- Oct 30, 2005
- Messages
- 157
I am absolutely sure that this mod will not be to everyone's liking .... especially with the current move towards shorter games. Maybe, on the other hand, this mod can be seen as an attempt towards creating a truly Massively Single Player (MSP) version of Civ 4. Indeed, this idea (when tentatively proposed on another "Epic Mod" thread) has already been branded as being totally insane. However, I am convinced that every "hard core" Civ player sure play this type of Truly Heroic Mod at least once in their lifetime before they move on to their next game.
I have followed the various "Epic Mod" threads appearing in this forum with great interest as they all seem to offer something slightly different to (and generally better than) the current "not-so-epic" GameSpeed option offered by Civ 4. [The "Glacial" (by Stone-D)and the "Ultra" (by ) mods readily come to mind .... the era's proposed by Stone-D in the "Glacial" mod are especially useful due to their historical accuracy].
Therefore with this fact in mind, I would like to propose the "Truly Heroic" mod with the following breakdown of era's and turns:
Ancient:
8000BC - 800BC (7200 years)
Divided into 1200 x 6 year turns
Classical:
800BC - 800AD (1600 years)
Divided into 800 x 2 year turns
Medieval:
800AD - 1440AD (640 years)
Divided into 320 x 2 year turns
Renaissance:
1440AD - 1760AD (320 years)
Divided into 320 x 1 year turns
Industrial:
1760AD - 1920AD (160 years)
Divided into 160 x 1 year turns
Modern:
1920AD - 2000AD (80 years)
Divided into 80 x 1 year turns
Future:
2000AD - 2200AD (200 years)
Divided into 200 x 1 year turns
I fully realise that this more historically accurate rendition of human history will strongly emphasize the Ancient (especially), Classical and Medieval eras at the expense of the more modern eras (which imho appear somewhat over-represented by Civ games). Sure there have been many more technological advances over the past 100 years than throughout the rest of history but the Modern era is merely a brief interlude in the continuum of human existence.
Therefore I strongly feel that it would be entirely justifiable to significantly expand their role in the game in order to provide a far more accurate and balanced version of human history and civilization. Of course, it might well be desirable to attempt to "flesh out" the early tech tree by including a series of new (and relevant) technologies to master .... perhaps various techs that were included in some of the earlier Civ games (including the CTP series) and/or some of the more established mods (such as the DYP, Ancient Mediterranean and Ages of Man mods) could be added to the current Civ 4 tech tree.
I think that the progression through the tech tree should try to mirror the various eras of the game in order to reinforce a sense of historical accuracy. (It imho would seem rather peculiar to be able to research plastics in 2000 BC!!). However, by contrast, I think that it would be extremely interesting to retain the current "Epic" (or even "Normal") GameSpeed for building, terrain improvement and unit creation. This development would ensure a faster paced game within the various historically accurate eras .... in other words, one would be able to either build some fairly well-established cities and/or
large armies throughout the course of the game.
Therefore both Empire Builders (with the well-established cities and terrain improvements) and Warriors (with the large armies) should enjoy a truly epic version of the game spread over a period of several days (maybe even weeks) rather than (say) 5 to 10 hours.
In addition, I strongly feel that this mod could serve as the basis for an "Uber" mod which could incorporate other mods that would add to the prolonged gameplay afforded by this "Truly Heroic" mod. For instance, additional resources might add an interesting challenge (together with possible additional technologies). However, I would not be too keen to change the default rules of Civ 4 merely for the sake of doing so .... there must be an extremely good reason for doing this.
I have followed the various "Epic Mod" threads appearing in this forum with great interest as they all seem to offer something slightly different to (and generally better than) the current "not-so-epic" GameSpeed option offered by Civ 4. [The "Glacial" (by Stone-D)and the "Ultra" (by ) mods readily come to mind .... the era's proposed by Stone-D in the "Glacial" mod are especially useful due to their historical accuracy].
Therefore with this fact in mind, I would like to propose the "Truly Heroic" mod with the following breakdown of era's and turns:
Ancient:
8000BC - 800BC (7200 years)
Divided into 1200 x 6 year turns
Classical:
800BC - 800AD (1600 years)
Divided into 800 x 2 year turns
Medieval:
800AD - 1440AD (640 years)
Divided into 320 x 2 year turns
Renaissance:
1440AD - 1760AD (320 years)
Divided into 320 x 1 year turns
Industrial:
1760AD - 1920AD (160 years)
Divided into 160 x 1 year turns
Modern:
1920AD - 2000AD (80 years)
Divided into 80 x 1 year turns
Future:
2000AD - 2200AD (200 years)
Divided into 200 x 1 year turns
I fully realise that this more historically accurate rendition of human history will strongly emphasize the Ancient (especially), Classical and Medieval eras at the expense of the more modern eras (which imho appear somewhat over-represented by Civ games). Sure there have been many more technological advances over the past 100 years than throughout the rest of history but the Modern era is merely a brief interlude in the continuum of human existence.
Therefore I strongly feel that it would be entirely justifiable to significantly expand their role in the game in order to provide a far more accurate and balanced version of human history and civilization. Of course, it might well be desirable to attempt to "flesh out" the early tech tree by including a series of new (and relevant) technologies to master .... perhaps various techs that were included in some of the earlier Civ games (including the CTP series) and/or some of the more established mods (such as the DYP, Ancient Mediterranean and Ages of Man mods) could be added to the current Civ 4 tech tree.
I think that the progression through the tech tree should try to mirror the various eras of the game in order to reinforce a sense of historical accuracy. (It imho would seem rather peculiar to be able to research plastics in 2000 BC!!). However, by contrast, I think that it would be extremely interesting to retain the current "Epic" (or even "Normal") GameSpeed for building, terrain improvement and unit creation. This development would ensure a faster paced game within the various historically accurate eras .... in other words, one would be able to either build some fairly well-established cities and/or
large armies throughout the course of the game.
Therefore both Empire Builders (with the well-established cities and terrain improvements) and Warriors (with the large armies) should enjoy a truly epic version of the game spread over a period of several days (maybe even weeks) rather than (say) 5 to 10 hours.
In addition, I strongly feel that this mod could serve as the basis for an "Uber" mod which could incorporate other mods that would add to the prolonged gameplay afforded by this "Truly Heroic" mod. For instance, additional resources might add an interesting challenge (together with possible additional technologies). However, I would not be too keen to change the default rules of Civ 4 merely for the sake of doing so .... there must be an extremely good reason for doing this.