Civic Discussion: Slavery

Falcon02

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Dec 11, 2001
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Well can switch to slavery if we want... have been able to for quite some time.

Here's the lay down on Slavery right now
- No additional maintenance cost to support this civic
- One turn of "Revolution" : so one turn where our economy will be offline
- Ability to sacrifice citizens for production in cities

Important question:

DO the Elders for Term 2 plan to use Slavery?
Will we, as a civilization take a moral stance against Slavery?

Now.... Discuss
 
I would be strongly in favour of the adoption of slavery. In the event of going to wa and rapidly needing the production of units for our defence it could be a life saver. Also it's useful for hurrying buildings through and gaining that little bit of an edge over our rivals.

Until we reserach Democracy we obviously cannot adopt Universal Suffrage so this is the only feasible way of having a control over hurrying production.

We cannot take a moral stance if we become backward and let ourselves get invaded.
 
I take stance against Slavery. As I said in the CCC thread:

Civics
Some citizens are afraid of the Slavery civic. Our citizens really want our nation to prosper but they do not wish to become slaves of the elite. They also fear the anarchy that may erupt when our leaders decide to choose slavery as our new civic. Is the benefit given by the Slavery civic worth the uprise?
 
I am also a strong supporter of slavery. But I believe the city that will do the
whip is NotA (not FH or next city).

So, I must support Chieftess plan to NotA: grow, and to it farm the several grass/river; farm,not cottage.

So, FH must keep a strong eye at commerce: library to get the full radius, the
2 floodplains and two gold (someone else must provide the military).

Well, it looks a plan, good or bad, but a plan.

Best regards,
 
The anarchy that will erupt will definitely be worth the benefits. If our citizens do not wish to become slaves of the elite then they must drive themselves on to become the elite. Slavery is the key to a prosperous empire.
 
I never select slavery unless I have a city with more than ample food supplies, which is expanding very rapidly. We don't really have a city like that NoneOfTheAbove has good food production, but not so much that I would consider thining the ranks to increase the production speed of any building.

I really doubt that a rush with slavery will be used in this demogame.
 
As elder of NoneOfTheAbove, I'd say that I probably won't use whipping much, my city has a lot of good tiles to work, and can easily grow to happiness cap. In my opinion it's better to have an extra citizen work a tile for 10 turns than to get 30 hammers from whipping that citizen.
 
Morally it is wrong, however the eccomnicly wise it could be good, it depends whether elders would use it, I am open minded about this and i am not fussed neither way as long as if we do select it, to actually use it and not waste a turn
 
As elder of NoneOfTheAbove, I'd say that I probably won't use whipping much, my city has a lot of good tiles to work, and can easily grow to happiness cap. In my opinion it's better to have an extra citizen work a tile for 10 turns than to get 30 hammers from whipping that citizen.
I wholehartedly agree with you. Slavery really doesn't offer much unless you're tied to produce something the previous turn rather than the current term. People seem to forget that switching to Slavery will throw our nation into anarchy though. That means 1 lost turn of production.
 
I think actually using the :whipped: is situation dependent, but switching to the civic is better done ahead of the time you need it.

I definately agree with this. Sure it might not look as if it will help now. Yet, we can't even begin to imagine future situations, so having now is better than needing it and not having it in the future.
 
We ready to put this to a poll then?
 
I say We switch to slavery to give the elders the option. Never know when a war could break out and we might need to rush some troops
 
I say We switch to slavery to give the elders the option. Never know when a war could break out and we might need to rush some troops

Agree 100% with nobody. Especially with all this talk of boxing France in or actually going to war with her. It would seem unwise to deny our Elders an advantage if we have one.
 
My habit is to enable it as soon as possible. The sooner you enable, the less production you will lose during the anarchy turn.

Actually not, as long as the number of turns in revolt is the same, the production lost is almost the same. The only difference would be if you're working unimproved tiles that can get improved during the anarchy.

In my opinion, the best moment for anarchy is when we're attacking someone. In anarchy, we don't have to pay for the unit upkeep cost.
 
Unfortunately I have limited experience with :whipping:, so cannot join in too much. I can say in one of the previous SGTOM's (3 and maybe 1) we used the :whipped: a lot and it was very effective. The difference in those games compared to this one, is they both had a tremendous amount of excess :food:. When you have a lot of extra :food: around, than the :whipped: is very effective.
 
What can I say about Slavery?
Well.. Volunteers are always a good source of :hammers:. I stay in slavery in almost every one of my games until I start suffering from emancipation unhappiness. In a rare situation, I go to caste system. Very rare situation. The :whipped: is a good solution to a quick war preparation and, mostly, to a quick war consolidation. The cities conquered need some, let's say, persuasion to join our mighty empire.
So, unless we are :whipped: real citizens, like me f.e., I'd say switch right away!

One more thing: the sooner you switch, the less you will lose in production/commerce. Two cities has less production/commerce than 6 cities... ;)
 
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