New Game

Mignonne

Queen for the People
Joined
May 17, 2002
Messages
75
Location
New York
finally and with some real significant support i managed to start this new game, which is based on a "small world map"... anyone who whould like to join this PBEM, please let me know... i ld look forward to... thank you...
mignonne :)
 
So is it a regular game? a scenario?
 
here is the game then with its settings... took me a while to find that attachement feature actually... hope all is ok now and i get some reactions...
mignonne :crazyeye:
 
In the attachment the Japanese have a city already. Mignonne, did you play them yet? It means Russians were played by AI!
I would prefer a game without AI. I suggest to wait and to generate a new game when the number of players will be known.
_________________________________________________________________
There are questions related to the Civ settings (city bribing yes or no...) and Multiplayer/PBEM settings (which events must be reported by a player...).

1} Multiplayer/PBEM settings
I don't understand the Multiplayer/PBEM things well and so I posted questions to > PBEM FAQ. Please post there if you can clear any point for me. Then I will be prepared to discuss "house rules" for this game here.

2) Civ settings
My suggestions which tricks should be forbidden:
Forbidden:
unsinkable trireme, uncrashable plains
airbase hills
rehoming caravans
giving caravans
city bribe (OK, this is not a trick :) if we would play a regular SP mode in place of the net mode (see my post in the PBEM FAQ thread) then we could increase the cost of bribing (via the cheat menu) - for example 1.5 or 2 times)
and clear cheats like clicking to the black area of the map etc.

Allowed:
ship chaining
incremental rushbuy
mining before city build
preworked settlers/engineers
unit bribe
 
no, i never played the japanese, slowthinker... as instructed tho i started playing just for my very own turn the french... dont know really if i should have actually, but those were the instructions...
also, and i really wonder, i didnt select any ai... why the japanese now are moving is a riddle to me...
please tell me what these expressions mean... "airbase hills,
rehoming caravans, giving caravans, ship chaining"...
as to the bribing part... i prefer simply unit bribes instead of overreacted bribing of entire cities...
mining and irrigation prior to city building is kewl i think...

to be honnest, i start to feel lost a bit... i had no idea it will be so hard to start a game... im at a point where i just would love being offered just to participate in playing a game instead of creating one... i never done that either...

please let me know... thanx...
mignonne
 
The problem is that you have to play the first civ on the list you get or the AI will play out the turns of the civs before the one you choose.

Ok, since I'm more experienced at PBEM I'll start it and all you have to do is load and play.

The settings are:

King Level
Large Map
No barbarians

The civs are:

Russia
Japan
Vikings
Egypt
Persia
Greece
Indian

Obviously I took Russia because it is the first to go. So, the other six are free. You two choose yours and then we'll know who goes after me.
 
I invited my friend La Fayette (he usually post to Apolyton ) here. He is prepared to play also.

Darius,
I suppose you don't want to play large world, it is an example only, isn't it?
I would suggest to generate some special map as an example. If you will set civ starting positions 2 squares away, then we can try diplomacy and everything in couple of turns.

Mignonne,
In every civ game the white civilization (Russians in your game) starts the game, then green (Japanese in your game) continues, then dark blue (you - i.e. French)...last is purple (Indians - 7th civ). Then next round begins-i.e. year 3950: again white plays first, then green...then purple. Then year 3900 proceeds etc.
Because you choosed French, the Russians and Japanese were proceeded by the computer (AI-"artificial intelligence") and so no human can play them or he must accept that the year 4000 was done by the computer.
Now, suppose I would load your saved game and take Indians. It means all the civs between French and Indians would be proceed by the AI, and so the year 4000 would be ended. Darius wouldn't be able to play.

mining and irrigation prior to city building is kewl i think...
:) My poor english failed. What is "kewl"?
rehoming caravans: you can build caravans in small cities, then set a large city (with higher trade) as their home city. The caravan payoff depends on the trade in its home city, and so the payoff is much better this way.
giving caravans: The caravan payoff depends also on the distance between source and destination city. If two distant civs make an alliance, they can exchange their caravans so that they caravans needn't go the long (and dangerous) way between both empires.
ship chaining: if you build a chain of triremes (trireme is an example, any boat will work) at distance 3 squares, then your units can transfer from one trireme to another and go a very long distance within one turn.

But since you are not so experienced in the Civ2, I think we can tolerate if you will use these tricks. You needn't bother your head about these terms.
 
im sorry, slowthinker... my chatroom slang appeared on the surface.. "kewl" means nothing else but "cool"...

as to the map, i prefer if civ's arent too close to eachother and therefore at least a medium-size map...

thank u (both) for explaining why ai started playing that specific game... im glad knowing the reason now ...

as to the tricks u mentioned, i even never were aware of these and dont really need them to be enabled... afterall, a bit of danger to a caravan cannot hurt, huh?... hehe...

i would like to play egypt, if u all can agree tho this... am really excited to play...

mignonne :)
 
Originally posted by Mignonne
as to the map, i prefer if civ's arent too close to eachother
I suggest we play a couple of turns with a training map where starting positions will be very close. You (and I) will learn how it works. Then we can start a serious game.
Originally posted by Mignonne
...and therefore at least a medium-size map...
Are you sure you want it? A small map may be finished in a half year or year if we will play quickly. Large map could last years.

Mignone, how many Civ2 games did you play yet? I think we should give you some advantage. Maybe more settlers in the beginning, and you could play an easier difficulty than others (chieftain vs. deity?).
Darius, could you see my idea posted in the "PBEM FAQ" thread? I mean the paragraph Why the net mode is used for PBEM games? Wil the singleplayer mode work? I am prepared to write a tool that would switch difficulties for savefiles.
 
True, a large map takes a while, but a small or even medium map would be finished so quickly that we wouldn't even get to Chivalry yet. That's why folks almost always use scenarios for PBEM's.

I made a new training map and played the white turn. THe other two civs are the Germans and the Chinese. So whoever wants the Germans should go next, using the PBEM instructions.
 
Darius, my idea was the training would last 10, maybe 20 turns only, then finish and start a real serious game. I wanted very quick contact and to try trade maps, units, gold etc.
(I prefer hard the diplomacy by e-mail or forum, not by the Internet connection. It is complicated to search a time that suits both players. Do you agree?
BTW, I can't imagine how to force AI to trade maps...)

I revealed the map: and I see we are on different islands. This way we will need caravels to make a contact. I am sorry, I know I appear always disgruntled...But I would like to know how PBEM works (the diplomacy etc.) in advance. The map appear good for a (semi-)serious play but not for quick PBEM testing...

Anyway, I am prepared to play up to some diplomacy events and I am posting the savefile. But I will welcome if we would switch to some quicker testmap.
 
sorry for not having been able to reply sooner, my computer at home collapsed or crashed and i couldnt connect to the internet anymore... only good i can do this from the office too... i expect to receive my new computer in about a week (yipieee!)...

anyway, i suggest to just start playing the game darius created, slowthinker... by making our own mistakes we will learn, which is a training on itself... besides, civ's too close to eachother are taking away the fun of exploring, at least to me...

darius & slowthinker, if u both dont mind i ld like to play the germans... please let me know...

mignonne :)
 
Slowthinker, I don't think there's going to be much diplomacy around 4000 BC. :rolleyes: This is just so that you can learn procedures. Besides, there's nothing to learn about diplomacy, you just post your thoughts here and that's all.
 
Originally posted by Darius
Slowthinker, I don't think there's going to be much diplomacy around 4000 BC. :rolleyes: This is just so that you can learn procedures. Besides, there's nothing to learn about diplomacy, you just post your thoughts here and that's all.
Yes, I wanted just to learn procedures technically (did I use the correct english word?). In other words, to meet you with my first warrior and to try to change map for a unit for example.
I can't imagine how to trade maps, because the AI always rejects it. Also giving units may be problematic, because AI could reject the gift...

Originally posted by Mignonne
darius... are u ok with me playing the germans?...
mignonne :)
No problem here, load the Darius' russian attachment and play.
 
Well, the diplomacy in PBEM's is no different. You do not negotiate with me, you negotiate with my AI ambassador with my permission. That's a problem with PBEM's, that the AI ambassador may reject your requests even if I set my attitude to worshipful. If a certain thing in diplomacy is very important (gifting cities, etc.) there are specific procedures that you can use to set up a time and have realtime diplomacy, but it's gotta be a big deal.
 
Originally posted by Darius
Well, the diplomacy in PBEM's is no different. You do not negotiate with me, you negotiate with my AI ambassador with my permission. That's a problem with PBEM's, that the AI ambassador may reject your requests even if I set my attitude to worshipful. If a certain thing in diplomacy is very important (gifting cities, etc.) there are specific procedures that you can use to set up a time and have realtime diplomacy, but it's gotta be a big deal.
Darius, :p do you read my posts?
Originally posted by SlowThinker
(I prefer hard the diplomacy by e-mail or forum, not by the Internet connection. It is complicated to search a time that suits both players. Do you agree?
I would like not to have to connect via the Internet. This is why I propose to play the SP mode and to use the cheat menu for the diplomacy. I would like to know your opinion about it. Please read my question in PBEM FAQ.

I have played.
 
I don't want internet diplomacy either, but we certainly won't be using cheat mode. Besides, I believe cheat mode is deactivated in these games.
 
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