I invited my friend La Fayette (he usually post to
Apolyton ) here. He is prepared to play also.
Darius,
I suppose you don't want to play large world, it is an example only, isn't it?
I would suggest to generate some special map as an example. If you will set civ starting positions 2 squares away, then we can try diplomacy and everything in couple of turns.
Mignonne,
In every civ game the white civilization (Russians in your game) starts the game, then green (Japanese in your game) continues, then dark blue (you - i.e. French)...last is purple (Indians - 7th civ). Then next round begins-i.e. year 3950: again white plays first, then green...then purple. Then year 3900 proceeds etc.
Because you choosed French, the Russians and Japanese were proceeded by the computer (AI-"artificial intelligence") and so no human can play them or he must accept that the year 4000 was done by the computer.
Now, suppose I would load your saved game and take Indians. It means all the civs between French and Indians would be proceed by the AI, and so the year 4000 would be ended. Darius wouldn't be able to play.
mining and irrigation prior to city building is kewl i think...

My poor english failed. What is "kewl"?
rehoming caravans: you can build caravans in small cities, then set a large city (with higher trade) as their home city. The caravan payoff depends on the trade in its home city, and so the payoff is much better this way.
giving caravans: The caravan payoff depends also on the distance between source and destination city. If two distant civs make an alliance, they can exchange their caravans so that they caravans needn't go the long (and dangerous) way between both empires.
ship chaining: if you build a chain of triremes (trireme is an example, any boat will work) at distance 3 squares, then your units can transfer from one trireme to another and go a very long distance within one turn.
But since you are not so experienced in the Civ2, I think we can tolerate if you will use these tricks. You needn't bother your head about these terms.