it is well-known that the human is rather unfairly penalized for breaking of trade routes and so forth that is out of their control. A trade route may be broken due to an enemy pillaging roads of the enemy you are trading with, destroying harbors, and so on. In such circumstances, it is clearly not your fault, but you seem to always get the blame, simply because the game doesn't know how to work out whose "fault" it really is (something that is reasonable, since this would be rather difficult for the game to do).
However, an idea that could solve this problem is the idea of a "penalty clause" in trade agreements. The AI could tell you how much gold they consider a deal to be worth, and if the trade route is broken, or you can no longer supply the goods, instead you simply pay them the gold equivalent, and don't suffer a stain on your reputation.
For instance, suppose you were buying a technology from the AI. The AI would accept 28 gpt for the tech, or it would accept a supply of iron for the tech. You would be notified when doing the deal that the "penalty clause" for failing to supply iron is 28 gpt. You agree to the deal, and 8 turns into the deal, you lose your supply of iron. Very well, then you must pay the civ 28gpt for the remaining 12 turns of the deal in lieu of iron.
It would likely work the other way as well, but this might be a little harder, since the player could possibly exploit it.
I think this proposed solution is *much* better than the current way of doing it, and is actually rather similiar to the way contracts work in real life. What do other people think?
-Sirp.
However, an idea that could solve this problem is the idea of a "penalty clause" in trade agreements. The AI could tell you how much gold they consider a deal to be worth, and if the trade route is broken, or you can no longer supply the goods, instead you simply pay them the gold equivalent, and don't suffer a stain on your reputation.
For instance, suppose you were buying a technology from the AI. The AI would accept 28 gpt for the tech, or it would accept a supply of iron for the tech. You would be notified when doing the deal that the "penalty clause" for failing to supply iron is 28 gpt. You agree to the deal, and 8 turns into the deal, you lose your supply of iron. Very well, then you must pay the civ 28gpt for the remaining 12 turns of the deal in lieu of iron.
It would likely work the other way as well, but this might be a little harder, since the player could possibly exploit it.
I think this proposed solution is *much* better than the current way of doing it, and is actually rather similiar to the way contracts work in real life. What do other people think?
-Sirp.