Linkman226
#anarchy
- Joined
- Sep 14, 2007
- Messages
- 2,493
Um anyone else with DoC's SVN experiencing this? It won't let you update without a username and password.
v1.8 (The Far East) features:
spawn Mongolian settlers in Transoxania?
Mongolia flips Transoxania on spawn
Mongolian and Arabian "conqueror" events
slightly buff the Indian subcontinent
find a way to improve Silk Route cities (maybe via corporation: +2 food, +5 commerce per silk?)
replace Mongolian 12% area goal? (maybe "control 5-7 cores"?)
include additional Hindu wonders
include additional Buddhist wonders
return Confucianism as an eighth religion
new civilization: Korea
open up jungles in Indonesia to allow European colonization
Arabia and Persia are appropriate targets for the mongols but the rest I dont think are good ideas for the following reasons:1) I don't think the Arabians still need it, that's kinda obsolete. For the Mongols, currently I picture it as an AI only event that triggers when they make contact with appropriate civilizations (Russia, Byzantium, Arabia, Persia, India), gives them a sizeable army close to their borders and starts a war.
BTW: Leoreth, You should consider merging the feature from Civilizations in Abundance where Jarkov gave every Independent Civ unique Graphics, Stats, etc.
That would not only look really cool but also can be tweaked in a way where u can have those indies to behave a certain way like if u want the Arabs to conquer the Sassanids or the French to conquer Rome
No, did you find anything else?Other than the cvPlayer.cpp if statement were any other changes made to the DLL for the change from 1.72 to 1.73?
That's how it actually played out in history, but that's no reason to enforce it. I see no reason why the Mongols shouldn't ally with say Arabia to conquer Anatolia instead.Arabia and Persia are appropriate targets for the mongols but the rest I dont think are good ideas for the following reasons:
Byzantine- were allies of the Mongols (see http://en.wikipedia.org/wiki/Byzantine–Mongol_alliance). The better thing to do would be to spawn seljuk barbarians in Anotolia in the 12th century ad that spread Islam on conquest. I recall that you also wanted to spawn seljuk barbs in the Middle East but i wouldnt recommend that because unlike the conquest of Anatolia the seljuk conquest of the Middle East was largely peaceful even to an extent that the Abbasid Caliph and the Seljuk Sultan could co-exist. Instead for the Middle East, the Mongol conquerors event would be more fitting.
India- The Mongol Empire never conquered India; they stopped at the Indus River which was the boundry between Ancient Persia and India.
Russia- It would be better if the Russians just vassalize to the Mongols because if the Russians collapse it would just be mess later on. On a similar note, I think you should push the Russian spawn back and they should have more cities flip to them instead of settling (their settlers are just terrible at picking a good spot)
I haven't followed CiA for a while, what exactly did Jarkov do? Split the independents into lots of different players?BTW: Leoreth, You should consider merging the feature from Civilizations in Abundance where Jarkov gave every Independent Civ unique Graphics, Stats, etc.
That would not only look really cool but also can be tweaked in a way where u can have those indies to behave a certain way like if u want the Arabs to conquer the Sassanids or the French to conquer Rome